Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Pikers
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:27
Question  Old Post 14-04-2003 08:13 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Pikers Browse Apolyton AD-FREE

I'm sorry to retread old ground, but do piker bonuses only occur against units with mp=2, hp=1, fp=1? Could have sworn that someone discovered that the fp=1 requirement wasn't true, but I can't find the post.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:27
  Old Post 14-04-2003 13:31 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

IIRC mp=2 & hp=1 is all - I don't think there are any standard civ units with mp=2 & hp=1 that have a fp of other than 1, but you can make them for a scenario.

SG[1]

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:27
  Old Post 18-04-2003 07:53 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

You are correct, the fp=1 part was disproven. Movement=2, hp=1 is what triggers it.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:27
  Old Post 21-04-2003 08:12 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

Thanks for the confirmation. The thorough work dissecting combat that's been done here is a real boon for scenario designers.

SG[1], you can imagine how far from 'standard Civ2' that scenario designers will go. Things like does the unit role or domain affect the piker bonus?

The piker bonus seems a nice way to introduce specialist units, unless you don't like a lot of 1hp units in your unit mix.

Dre of Compton is offline Dre of Compton
Settler
Apoliton Missionary
Apr 2003
time: 15:27
  Old Post 30-04-2003 15:18
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

there is a requirement for the pikemen bonus?
i had a phalanx(which i gave the pike code) who defeated tanks with ease(although i do admit it was behind walls) how come this happened?

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 01-05-2003 09:22 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

Not to hard to see.
2 for Phalanx, ×3 for City Wall, ×1.5 for vet = 9.0 defense vs 10.0 Tank attack.
On a river defense would be 13.5…

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 01-05-2003 13:58
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Straybow - isn't it 2 for Phalanx +50% (Vet) + 200% (Walls) = 2 + 250% x 2 = 7 ? +50% (river) = 8?

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 01-05-2003 21:55 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

"+200%" = ×3
"+50%" = ×1.5
and walls, vet, terrain should be cumulative, not additive

C-F-G is offline C-F-G
Settler
Germany
Jun 2002
time: 06:27
  Old Post 02-05-2003 19:42 Visit C-F-G's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Straybow
"+200%" = ×3
"+50%" = ×1.5
That's not the same:
Base of Phalanx is 2;

+200% means +4
+50% means +1
So it's 2 +4 +1 = 7

2 x3 x1.5 = 9 And that's not the same...

I asked myself many times what's the right way to calculate - multiply seems to strong to me; a vet-phalanx on mountain-river with citywalls and fortified would have a defense of 2 x1.5(vet)x3(walls)x1.5(river)x3(mountain)x1.5(fortified)= 60.75 defense and that's too much...

2+50%+200%+50%+200%+50%= 13 That sounds more fair...

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:27
  Old Post 03-05-2003 00:09
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

you dont get the fortified bonus if you are behind walls or fortifications.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:27
  Old Post 03-05-2003 07:46 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Not to hard to see.


I'm somewhat nervous (and foolish) second guessing the experts, but it's a little bit hard for me to see , unless you changed the hp's of either unit. Couple of years back, Slowthinker helped me write an Excel sheet based on the info in GL combat thread (he is one thorough debugger! ). Plugging those unit/terrain values into the sheet gives the following:



If you calculate it using a piker bonus (or a forest bonus), the odds are much closer to 50/50.

C-F-G is offline C-F-G
Settler
Germany
Jun 2002
time: 06:27
  Old Post 03-05-2003 14:44 Visit C-F-G's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Can you upload that sheet?

quote:
Originally posted by Elephant
you dont get the fortified bonus if you are behind walls or fortifications.
Where have you got that information? I can't find anything to it in the Civilopedia

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:27
  Old Post 03-05-2003 17:50 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Lose 30 kilos (of popups)

The original link is lost, but I think this has the same information: http://apolyton.net/forums/showthre...threadid=22856. The 'version' on which I did the calculation is heavily festooned with scenario data and i/o routines involving modified ToT Rules.txt files. Let me dig for a file without all the extra junk in it. SlowThinker, if I'm too slow, can you post your copy? Thanks.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:27
  Old Post 03-05-2003 19:25 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
SlowThinker, if I'm too slow, can you post your copy?
Do you mean the ccpcalc.xls file or a link?

Is this the last version?
The wheel reinvented: a combat probability calculator

Last edited by SlowThinker on 04-05-2003 at 22:16

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0553 seconds (90.08% PHP - 9.92% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net