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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 15-04-2003 12:31
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Well, no bad news.... now to the other settler - East, West or South? When I get a clue on how we all want things, I aim to move a few turns in those broad directions until I encounter a river, specials, coast, a hut, another civ(!) or until 3-4 turns have passed, whatever happens.

Does anyone believe that wandering for as much as 5 turns before founding is really bad?

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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:27
  Old Post 15-04-2003 14:40
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I think we should move the second settler west.

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:27
  Old Post 15-04-2003 17:06
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quote:
Originally posted by Six Thousand Year Old Man


You won't find any Settlers in huts if you still have a NON Settler active on the same continent... and you won't find any advanced Tribes until you place a city.(..)


Those two things happen to me!

Eidt: It didn't happen tiwce, sorry...

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 15-04-2003 18:01
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quote:
Originally posted by MrWhereItsAt


Does anyone believe that wandering for as much as 5 turns before founding is really bad?


No.

but...

This is a custom map with hardly any ocean. Does it have any specials? Rivers? I suppose we don't know, and that makes it harder. On a random map, we can be pretty sure of finding something decent if we look a few turns.

That said, because we've limited ourselves to 15 cities or so, we want to choose the sites carefully. Normally, with a start like we have now, I'd ICS and aim to put down 15-25 cities by 0 AD.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:27
  Old Post 15-04-2003 20:35
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Got spare money?

there is nothing wrong with wandering 5-10 turns before founding if you find a special of some sort or even a river. the extra trade or production or food would be made up easily by the better tile being worked.

I agree with 6kyom, not founding a city with the 2nd settler (you get them by default on diety) is wasting the settler. the game will give you nomads from huts only if you have fewer than 1 none settler per 8 cities.

With reguards to wandering, atawa seemed to indicate that there won't be much ocean at all (large flat map, single continent, with adequate rivers) so might not be that many rivers either. Anyone know how close to a pole we are? (we might get some ocean if we are close)

back to work, may comment more later

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 15-04-2003 20:54
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quote:
Originally posted by Six Thousand Year Old Man


You won't find any Settlers in huts if you still have a NON Settler active on the same continent... and you won't find any advanced Tribes until you place a city. That was demonstrated by solo, IIRC.


You wont find any settlers but I've found an advanced capitol many times. (2x2x king MP, might make a difference)

I would wonder some more untill we find a river or tradespecial.
Move the second settler east, there might be silk or phesant in those forrests

Oh and I agree with building the second city, the shields and food you save from the NON settler never outways the extra production/food and trade from a second city.

shade is offline shade
King
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May 2001
time: 06:27
  Old Post 15-04-2003 20:57 Visit shade's homepage!
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quote:
Originally posted by Six Thousand Year Old Man
This is a custom map with hardly any ocean. Does it have any specials? Rivers? I suppose we don't know, and that makes it harder. On a random map, we can be pretty sure of finding something decent if we look a few turns.


all maps in Civ2 have specials,you can only toggle the option for no huts.The specials are saven as 1 number for a random generator and therefor are always present.(no way to get rid of them or place them on specific spots)

I suggest not to look to long before founding our first city,there is no real hope for oceans,maybe there will be some rivers,but w'll find hem when we explore.

Shade

shade is offline shade
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May 2001
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  Old Post 15-04-2003 21:05 Visit shade's homepage!
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woeps...DP

Six Thousand Year Old Man is offline Six Thousand Year Old Man
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Ad Rock
Aug 2000
time: 00:27
  Old Post 15-04-2003 21:18
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quote:
Originally posted by shade


all maps in Civ2 have specials,you can only toggle the option for no huts.The specials are saven as 1 number for a random generator and therefor are always present.(no way to get rid of them or place them on specific spots)


I was sort of thinking 'get off the grassland'... we won't find any specials there. And if it's a premade map, it could be mostly grassland - thus, few specials (other than hidden ones).

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 16-04-2003 05:42
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let's have a few turns played

Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:27
  Old Post 16-04-2003 05:55
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Put an end to popups!

West & North:doitnow:

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 16-04-2003 07:47
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Tired of ads?

Ok.. just let me get home from work and I'll wander North and East a few turns.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 16-04-2003 10:58
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quote:
Originally posted by MrWhereItsAt
Ok.. just let me get home from work and I'll wander North and East a few turns.


Don't wander too long. There's not much for the hoi poloi to complain about until we have at least 1 city founded.

RJM at Sleepers

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:27
  Old Post 17-04-2003 09:57
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since we won't be using a SSC city, each city only needs food and shields, wander a bit 3-5 turns, keep the sets close together and plop em both down....build two horsemen to explore and then build sets out of both...then two warriors

 
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