Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Our starting position
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 14-04-2003 09:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Our starting position Support Apolyton buy from Amazon

Well, here it is.

What do you think?

I will be back in a few hours (after hockey) to comment myself and to join the discussion.

Attachment: first.jpg
This has been downloaded 64 time(s).

shade is offline shade
King
of bribery.
May 2001
time: 06:27
  Old Post 14-04-2003 15:42 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

There could be worse places to settle.

Shade

CannonFodder is offline CannonFodder
Prince
Alabama, home of the Chronically Ignorant
Jan 2002
time: 23:27
  Old Post 14-04-2003 16:08
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Hmm...no rivers near to it...

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:27
  Old Post 14-04-2003 17:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

It ain't the best, but the other setter a HUGE bouns! We should keep it for improving the land!

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 14-04-2003 17:15
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

Personally I think we can get away with founding right there and sending the other settler elsewhere, after a road or three in the right place, which is almost as good as a river.

My only concern is that those mountains take significant time and effort to mine, and even then the resources from them, well, in plain colloquial English they suck.

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:27
  Old Post 14-04-2003 17:23
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by MrWhereItsAt
Personally I think we can get away with founding right there and sending the other settler elsewhere, after a road or three in the right place, which is almost as good as a river.

My only concern is that those mountains take significant time and effort to mine, and even then the resources from them, well, in plain colloquial English they suck.


You're right, I just want to keep the setter unitl engeeries come (but if we steal Leo's, keep it)

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 14-04-2003 18:07
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

1. I think both settlers should wander a bit before founding. No water for irrigation, no specials of any kind -- a BAD location for our capital.

2. Regarding the idea of keeping the 2nd settler -- We need cities, not roads and irrigation!!!

Find city site and build 2nd city ASAP. That's 2 more squares bieng worked -- way better than building infrastructure we can't use for thousands of years!

Holding onto an early settler just because it's NONE is a waste of resources!

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:27
  Old Post 14-04-2003 18:13
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I think this would make a good site for a production city, but would it make a good site for our Capital? I'm not used to playing without Caravans.

Well, the gold/grass will get us plenty of food/shield/trade, the forest will offer extra shields. It would be nice to have a Special or 2 in the city, though. Too many mountains here.

If we moved 1 tile North or NE, we would get rid of 2 Mountains, and we might expose a Special. I don't like having a Mountain next to a city, pesky enemies tend to show up on them.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 14-04-2003 18:27
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

How far are we prepared to wander before founding a capital? Less than 3 turns? I do like the idea of getting one square away from the Mountains.

And without rivers, wouldn't a road or two be a dcent substitute? We don't need to road much, just a few squares for our capital to use whilst it is still pumping out settlers.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:27
  Old Post 14-04-2003 18:37
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Put an end to popups!

I don't think we should wander much at all. One square away from the Mountains should be enough. Let the 2nd Settler find a good spot for a 2nd city and then build a road back to the Capital. A couple of roads leading away from the Capital will really speed up future Settler movement.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 14-04-2003 19:42
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I say we wander, see if we can pick up some huts - no risk of barbs and maybe we can grabs some NON units. At least find some water, ideally rivers or coastline.

There are no specials and no really decent terrain to speak of, here...science will be very slow in this location. Better to wander 2-3 turns at least, and put down 2 cities in better places.

And no - don't save the second settler.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 14-04-2003 19:53
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

To elaborate: Roads aren't needed yet. At this point, roads are 1 point of added trade, only. Better to move the settlers to a location with some natural trade - like a special(s), or a river, or fish or whales ideally...

If we build where we are now, that's only 1 beaker/turn... 2 with 2 roads. Whereas, if we build 2 cities on better terrain, we have 2 beakers/turn immediately on founding, at the very least.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:27
  Old Post 14-04-2003 20:18
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Lose 30 kilos (of popups)

I think moving one settler Noth and see what's in the dark could be a good start. Then deciding where to move the second settler. (N or NE most likely)

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:27
  Old Post 14-04-2003 20:40
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

We're not going to see many Whales or Fish on this land map unless there are lakes somewhere.

And the roads are mainly to speed new Settlers away from the Capital, since the plan seems to use it to pump out Settlers for a while. All those wasted moves across roadless terrain are murder.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 14-04-2003 20:45
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by cavebear
We're not going to see many Whales or Fish on this land map unless there are lakes somewhere.

And the roads are mainly to speed new Settlers away from the Capital, since the plan seems to use it to pump out Settlers for a while. All those wasted moves across roadless terrain are murder.



Well... one could equally say that using the second settler to build roads at 3 turns each (1 to move onto the square, 2 to build a road), when it could form a city and actually be doing research and building units, are wasted turns.

I'm not saying we don't need roads... we will, once we have 4-5 cities down and need to set up a mounted defence corps (horses/chariots/whatever). But in the very early game, roads seem to be a luxury we don't have time for.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 14-04-2003 20:46
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Enter the AD-FREE zone

i would move the first settler north, and the second settler east or west, probably east though.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 14-04-2003 20:59
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Put an end to popups!

I agree with H-Tower, in 3 turns we should be able to find either a special or river this way.

On roads: I usualy only start to build them when the settler needs to pass another city to get to its settling spot. Then just build the road between the 2 city's, repaet this with the settler from the second city who builds a road to the third.....etc.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:27
  Old Post 14-04-2003 22:52
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

H Towers plan is good, N and East, but I still thinks that the settler moving north should be moved before the other settlers direction gets set.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 15-04-2003 01:48
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton or Terrorists Win

we're going to uncover only one more black tile, and I'm going to guess and say that it's another grassland tile.

Under those conditions, which way would you move the second settler?

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:27
  Old Post 15-04-2003 02:59
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Reveal the maximum unknown territory!

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:27
  Old Post 15-04-2003 03:10
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Inflate your Upload Space

wander until we find a river or trade special and never even contemplate keeping the second settler, 2 settlers = 2 cities.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:27
  Old Post 15-04-2003 03:26
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Increase Your PM Length

The only time you want to keep the second settler building city improvements is in an OCC.

Build the second city, and I approve of HTower's plan for exploration.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 15-04-2003 03:51
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton or Terrorists Win

One north, one east, sez I...

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:27
  Old Post 15-04-2003 05:04
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Increase Your PM Length

A NON Settler never needs support, and I consider that valuable. I'd love to keep him around forever; just think of the food and shields we'll save. Just leave him to build roads and such at no cost for the whole game and think of the savings.

I'd almost like to use both of them to search for huts and find new Settlers, but that probably doesn't work out over many trials.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 15-04-2003 05:23
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Lose 30 kilos (of popups)

I take the point over a second city on good trade terrain (rivers), but what if we don't find one? A road serves us better than no road, and can we be certain there is a riveer within a few turns moves? At least it seems agreed to move the first settler north a tile.

This begs the question - how far do I go with the next moves? I could just move the settler north today and repost the situation. There is nothing else to decide upon, so for these first few turns I could do them every day or so until we get to the point that we know what we're doing for a while.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:27
  Old Post 15-04-2003 05:42
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Avatar Enlargement: We've got the solution

sounds good to me, a turn or two a day until things get cracking

Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:27
  Old Post 15-04-2003 06:00
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Enter the AD-FREE zone

I say we should go N and see what's there. Then probably W. Looking at the mountain/forest patterns, it would appear that the mountains continue S, and the forest goes N and S, only as wide as the mountain range. I'd have to consult my terrain2.gif to be sure, but I'd rather not. Not sure if that info means anything, just an observation. I would definatly build two cities right away, just probably not here.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 15-04-2003 07:19
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by cavebear

I'd almost like to use both of them to search for huts and find new Settlers, but that probably doesn't work out over many trials.


You won't find any Settlers in huts if you still have a NON Settler active on the same continent... and you won't find any advanced Tribes until you place a city. That was demonstrated by solo, IIRC.

OTOH, you won't find any barbarians in huts either until you found city #1... so if we go hut hunting, we're quite likely to get NON units. I say explore until we find a decent starting spot - a special or 2, maybe a river, and hopefully we find a hut and get a faster explorer from it.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 15-04-2003 11:44
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by MrWhereItsAt

This begs the question - how far do I go with the next moves? I could just move the settler north today and repost the situation. There is nothing else to decide upon, so for these first few turns I could do them every day or so until we get to the point that we know what we're doing for a while.


Hey - you're the president Play us through a thousand years or so in a session. If you get it wrong, we can just replace you with a banana at the end of the month.

RJM at Sleepers

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 15-04-2003 12:27
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Civilization 2

Alrighty - am moving one settler north, then reposting the screenie.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0659 seconds (92.17% PHP - 7.83% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net