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CannonFodder
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Alabama, home of the Chronically Ignorant
Jan 2002 time: 23:27
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Considering our rules of no caravans/wonders, our aims for techs are going to be a good deal different. We're going to have to depend on our military, government, city improvements, and terrain development to be able to win, which means that those techs are the ones we're going to need, rather than wonder techs.
I read that people are partial towards having better defenders than Warriors. That is a priority, and so is the ability to quickly explore. We started out with Masonry, which means we can get Construction once we have Bronze Working.
My current idea for a starting tech line would be:
Horseback Riding -> Bronze Working -> Ceremonial Burial -> Alphabet -> Code of Laws -> Monarchy
Pottery will be nice shortly after that, and so will Currency. We're definitely going to need Diplomats so we should also go for Writing. We could try for early conquests by going for Polytheism and/or Monotheism. And what about early Republic?
I am partial towards a beeline to Monarchy. After that, however, I don't know whether we should concentrate on building up our cities with better production/growth infrastructure and government or go all-out towards Gunpowder and Leadership.
Thoughts and suggestions will be appreciated.
Last edited by CannonFodder on 14-04-2003 at 22:58
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123john321
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I agree with the line, and rest I'll think about
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H Tower
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i don't think we'll need seafaring very much in this game, IIRC, atomant described this map as land massive or something like that
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