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Mizaq
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San Diego
Nov 2001 time: 21:27
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quote: Originally posted by peterfharris
A wonder can be made available only to a particular civilisation by means of a unique technology. To do this edit say the English so that they start with "English Tech". Be sure to edit English Tech so that its' age is set as "None" so no one else can research it. Then set up an "English Tech 2" with English Tech, and maybe some other tech, as the prerequisite. Let the English wonder, or any city improvement, be available with English Tech 2. (I do not know how you could ensure that an AI English would research this tech though). Bear in mind that if more than one civ has such a technology then whoever builds the Great Library will get the technology (ie you can not give trait specific technology).
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When I was experimenting a year ago (before PTW) you could not link tech prerequisites across ages (including NONE). With PTW, can you now say Tech "Gamma (NONE)" requires Tech "Alpha (NONE)" and Tech "Beta (INDUSTRIAL)" or Tech Gamma (Modern) requires Tech Alpha (None) and Tech Beta (Modern)?
quote: Originally posted by peterfharris You can set a wonder to put a building in every city even if that building is otherwise impossible to build. I prepared an ancient wonder that would put a Town Centre in every city. This worked just fine even though the town centre could not be built without uranium!
I will next test whether or not a wonder will be built in say monarchy to provide a benefit under some future government. Example. Perhaps pyramids to provide a Town Centre in every city on the same continent under Despotism but under Democracy it will instead provide a Tourist Centre.
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I tried this before and if I made the pyramids give a granary in every city, and then made the food-court wonder require 5 granaries, it wouldn't count the free granaries towards the prerequisite for the food-court. Are you saying that has changed with PTW?
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Mizaq
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San Diego
Nov 2001 time: 21:27
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Ok, yeah, I looked around a little, and it seems you can do the following:
You can have Bronze Working (NONE) allow Iron Working (ANC) but you cannot have Bronze Working (ANC) allow Iron Working (NONE).
Hmmm, either they changed this, or last year I didn't notice it worked one way but not the other. *shrug* but you're right the useful purpose of doing this would be to create civ specific technologies. You can start a civ off with their civ tech, and then create easter eggs (whatever) all along the tech tree. Well at least it seems that way.
I'll go try this specifically, especially to see what the tech screen shows if you have a tech that has a NONE prereq.
[edit] Ok, works, and here's some other info.
If you make Bronze Working (NONE) a prereq for Iron Working-required advance- (Anc) and you dont give it to the civilization, well once it caps out on every other available tech and cannot advance, it starts learning bronze working on its own. I didn't find out if its tradeable if its (NONE), maybe that has been discussed elsewhere.
oh, and if you were wondering what it looked like in the tech screen, it didn't. I mean to say when you viewed an individual tech (iron working) it showed bronze as a prereq, but bronze was missing from the tech screen. The arrow was still there, but that's got to do with something else and is fixable.
Last edited by Mizaq on 16-04-2003 at 16:43
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Mizaq
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San Diego
Nov 2001 time: 21:27
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Obviously, I changed Bronze Working from ANC to NONE. And adding multiple starting techs for civilizations each with NONE which are to be later used adds a lot to the tech chooser screen, which quickly becomes full from just regular techs in even just a semi-ambitious mod.
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