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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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At Emperor or Deity, you will spend most of the early game behind in the tech race. That's just the way it is.
The best ways out of it are early war (Archer rush or quick Iron Working), *massive* expansion, or building the Great Library.
Each one has worked well for me...but you have to be single minded. No waffling. If you war, then do it hard. If you expand, don't bother building anything other than a granary or two. And if you build the Great Library, concentrate on getting a size-12 city as quickly as possible.
If all goes well, partway through the Middle Ages, you will have caught up tech-wise and can assert a lead entering the Industrial Age. That's been my experience.
Also, I've found that the greater the landmass (and the more connected it is), the quicker you fall behind. At Emperor and Deity, the AI trades tech and maps like crazy.
Try playing 80% water archipelago. That slows the AI down and makes for a very interesting game.
- TT
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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I agree with Catt that the biggest stumbling block to success at Emperor and Deity is mental. You can't expect to kick butt every game out. Sometimes, just a single tech lead really is crushing your opponent.
Also, I've also found that the AI is its own worse enemy in the sense that the Industrial Age is chock full of massive wars. I can usually take advantage of that period of chaos to snag a few city sites and play my rivals against each other.
- TT
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PJNagrom
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I agree with those last 2 posts. The more I go after the Emperor level the more I see that a tech lag can be overcome - most times. It's amazing how the right tech gain or the right war win can catch you up in a big hurry.
My Carthaginian game even came with a lousy starting point and I just kept grinding away. I was just wondering if that's the normal way it goes. I guess it is pretty common.
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Dominae
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If you're main goal is to keep up in research with the Emperor-level AI, might I suggest a Pangea game as Russia. Once the techs and contacts start pouring in, you should be able to use diplomacy to keep yourself rich and advanced. Just remember to check the Diplo screen almost every turn, as you'll surely miss some good opportunities otherwise
Dominae
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Nor Me
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quote: Originally posted by ThePlagueRat
How is it possible to do successful tech whoring on Emperor?
Won't those AI lunatics usually demand about 2 techs for giving 1 away? |
No. Actually the AI trades quite fairly (Must post links: AI - human trade revisited )
As long as you understand that sensibly the AIs value a tech less if a lot of other civs have it or even if they are about to finish researching it, you should be able to get good deals.
In fact, an AIs will often pay you more for a tech than it would cost them to research it.
Because it will take longer for you to start seriously outresearching the AI, tech whoring is much better at Emperor than lower levels.
When playing builder, I often encounter the reverse problem, the AI doesn't research fast enough in the Industrial age especially if there's a world war even on Emperor. My last game was OCC which I was trying to win by Spaceship before culture and I found this even then.
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Cruddy
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And don't forget the goody huts - if you are behind on tech you are more likely to get a free tech. I always miss the Scouts when I play a non-Expansionist civ.
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Demerzel
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i just use the standard emperor level tactic of getting to marketplaces ASAP and then cranking taxes to 90% and using all the incoming to buy up research off the AIs ( or stealing it ).
A war or two never hurts either and with judicious use of funds to get libraries & universities setup you can get a lead by the industrial era.
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:27
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demerzel, does that really work?
I've considered that kind of strategy, but never actually put into practice. So...I gues that means you don't both with any of the Ancient Wonders, eh?
- TT
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ceroomaster
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Casnewydd, Cymru
Aug 2002 time: 05:27
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quote: Originally posted by Demerzel
i just use the standard emperor level tactic of getting to marketplaces ASAP and then cranking taxes to 90% and using all the incoming to buy up research off the AIs ( or stealing it ).
A war or two never hurts either and with judicious use of funds to get libraries & universities setup you can get a lead by the industrial era. |
Coupled with getting a few nations into going to war (bribe them with all the extra cash) with the one or two fastest tech developers (i.e. if they're at war they wont trade) and this stratergy works quite well IMO.
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Demerzel
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yeah I've used it many a time to great success. The main thing is to try and keep relatively close tech wise whilst you build up your own research infrastructure in the middle ages.
As I said a war is often useful, making sure you pick on your weakest neighbour and use that to expand your own empire. Make sure you fight on just one front initially as your aim is to still trade techs with the others for a while.
Plus I should mention if you start nearby another AI then its often worth sacrifing a worker/settler to get a few extra attack units out there to smack down that AI. If you can cripple it quick enough then you get a few free techs/cities whilst ensuring there is plenty of room to expand.
If you do it right, you should be 1st to steam power ( or a very close 2nd ) and have a pretty large empire with a couple of hundred gold surplus a turn.
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