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0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:27
  Old Post 16-04-2003 04:18
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Stupid Questions... Increase the size of your Attachments

First I should point out I don't have the game yet, so forgive my ignorance:

1) What is this standalone stardock is offering now?
2) The minor races- can they join your empire or do they function just like major races (I don't mean surrender)
3) Is there a limit to the number of improvements on a starbase?
4) I'd like some opinions as I ponder my first game - What political party do you use?

Nirvana_CN is offline Nirvana_CN
Chieftain
Leeds, England
Nov 2001
time: 05:27
  Old Post 16-04-2003 04:40 Visit Nirvana_CN's homepage!
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1. ?? You mean the Standalone patch? or SDC? SDC is a method of updating Gal-Civ, you can download patches earlier if you have it. The stand alone patch is a combination of the all the smaller Patches from SDC.

2. They are like major Civs, except (Most cannot expand outside like one sector.

3. Once you made all the updates you can, thats it, but you can build all 60+ updates on one starbase if you really want. Including making it into a planet destroying terror star

4. Populist or Federal. Morale or Economic bonus are most useful to me

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:27
  Old Post 16-04-2003 17:39
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3. Note that there are some United Planets vote which can limit that (severely).

4. Federalists are quite good IMO. Morale is good too, but if you suddenly lose power, you'll be in much deeper sh*t. I like technologists best (+1 sensor in the beginning helps you find out interesting spots in the opening, and tech is just cool).

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:27
  Old Post 16-04-2003 19:50
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2. Minor races also don't count for victory conditions - so you can win military conquest victory with minor races left on the map. At least this is true for 'standart' minor races. I'm not sure about I-League.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:27
  Old Post 17-04-2003 02:17
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I don't think the I League is different. I just smash them as soon as I can, anyway.

Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:27
  Old Post 18-04-2003 04:01
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quote:
Originally posted by LDiCesare
3. Note that there are some United Planets vote which can limit that (severely).

4. Federalists are quite good IMO. Morale is good too, but if you suddenly lose power, you'll be in much deeper sh*t. I like technologists best (+1 sensor in the beginning helps you find out interesting spots in the opening, and tech is just cool).


I agree with the Federalists. I disagree with the Technologists, even though it sounds good, because the +1 sensor bonus can be had for a single point in the abilities setup. In fact, that's my favorite one-point pick so far. The research bonus is nice if your economy is always up to 100% funding, but I find that difficult to manage, ESPECIALLYwhen trying for a tech victory. Remember, none of the government/ability picks provide free production/research like the upgrades do, so you wind up having to pay more to keep it all funded.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:27
  Old Post 18-04-2003 20:24
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LDiCesare,
By morale, do you mean populists?

Eric S,
I hadn't realized that. Does that apply to the economy abilities as well?

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:27
  Old Post 19-04-2003 03:18
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The research bonus is nice because I am almost always at 100% funding or so high that it doesn't matter much how much money I get. I tend to put picks into economic bonus abilities though.

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