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hombrejava
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I'm still experimenting, but I'm finding that clusters are good if you want to play defensively. The large spaces act as buffers between other races. On the other hand, if your interested in conquest then scattered makes this easier.
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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:27
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On Tight Clusters starbases give cumulative production bonus. Say, you have 5 good planets in 1 sector (compared to 2 with other settings). Then you can colonize lvl11+ worlds (if you have +PQ race bonus) and say you have 5 good and 3 bad planets (=5+2=7 good planets in production). This sector produces a constructors 3,5 times faster than a sector with 2 planets. Then every starbase gives you 3,5 more bonus to production because you have more planets. So, starbases production bonus grows much faster.
You can't colonize every 11+ because it's ruin your economy or at least will be inefficient in most cases. But you can colonize just several planets in good sectors.
That's why i like +PQ - it increases efficiency of starbases (indirectly of course). I am a builder-style player, if i played a game only a little and don't know what strategies are most efficient ones i choose 'colonize and terraform them all' option.
Last edited by Ellestar on 18-04-2003 at 09:49
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:27
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quote: I have never seen a Drengin scout, but yet they bee lined from the bottom right of a large map to resources in the middle then top right. I was in the middle of the map and watched as all their constructors, and only constructors went through my space. |
You forget that survey ships can get wormholed to a point far away, so they make good scouts and every race starts with one. If it chanced to "land" near a resource the other side of the galaxy, you wouldn't have seen it coming.
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