Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-PBEM-Archive > City States PBEM
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 17-04-2003 14:04
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
City States PBEM Support Apolyton buy from Amazon

The idea of a cooperating city states game (as seen for instance here) has been around for a while now. Since I don't have the time for another democracy game, but would like to play a "smaller" version of it, I propose to play one in form of a PBEM game.

The rules I'd prefer are listed below. I'm open for suggestions. I think of a variable difficulty, 3 levels prepared (normal, hard, ironman). Participants would vote, what level to play.


  • 6 (hard: 5, ironman: 4) human players, fully cooperating (no wars between humans), on a small continent, each with enough space to build one city with 20 productive tiles (15 land, 5 water). Building settlers is not allowed (settler made unavailable in the build queue), conquering cities is. Each human starts with 2 settlers and is allowed to build one main city and one satellite, but is not allowed to work more than "his" 20 tiles at a time (ironman: only one settler, no satellite city)
  • 2 (hard: 3, ironman: 4) AI players on deity difficulty (with huge bonuses) each on a big continent. Corruption lowered to ~50%, to allow the AIs to build huge, fairly productive empires
  • Each AI has every strategic resource once, distributed widely across its continent (to encourage it to expand quickly). The humans have 50% resource supply (e.g. 6 human civs have 3 iron, 3 horses, etc.), shared fairly (who has iron, doesn't have horses, etc... so Knights are possible only with trading). The AIs start at fertile spots (hard+ironman: with one city prebuilt with a granary and enough cash for its upkeep, 100g?)
  • Each human player has a patch of 4 (hard and ironman: 3) luxuries of a unique type; these can be traded to the other humans, so every human can have 4 (or 3) different luxuries, if the AIs don't give better trades
  • Hand crafted map (I'd volunteer). AI civs are able to make contact and trade with each other after Map making. Human civs are separated from the AIs by at least 4 tiles ocean (8 tiles water, including coast and sea), to make invasions before Navigation very hard to impossible. Exploration and contact with suicide galleys is allowed (ironman: not allowed)
  • Every conventional victory condition allowed. The elimination of all AIs counts as collective conquest victory, a cultural or space race win of one human counts as victory for all


Who's up for this challenge? Let's see if we can gather together enough manpower to get this started.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 17-04-2003 15:56 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

Interesting idea.

I don't quite understand giving the humans a second settler if there isn't enough space on the starting continent to use it?

Having tried AU302 and in a couple of team PBEM's I suspect that even on deity this will eventually turn into a slaughter of the AI's. But it would be a challenge

I would like to try it. However I have a euro version so 1.14. Does that make it impossible to set the difficulty level and rule out players who don't have 1.21?

EDIT: some thought about which civs are allowed to the humans would be needed since the Japanese, Mongols and Indians don't need both iron and horses for their UU's.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 17-04-2003 16:06
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by CerberusIV
I don't quite understand giving the humans a second settler if there isn't enough space on the starting continent to use it?


Well, you have 20 tiles to work, but your city can grow only to size 12 fairly long. So you're allowed to found one second city within your 20 tile radius, which uses the remaining tiles.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 17-04-2003 17:00 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition



I would go for the ironman option - no second settler, no suicide galleys but four of a luxury each please.

Oh, and I just realised it doesn't matter so much about the difficulty level since the bonuses given to the AI's can be set in the editor regardless of what level the game defaults to.

Last edited by CerberusIV on 17-04-2003 at 17:08

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 17-04-2003 17:15 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Some creativity on strategic resource distribution will be required since you can AFAIK only trade a resource when you have more than one available.

So with four humans and two iron only two humans would get iron unless both iron went to one human who used one and traded the second to the other humans in turn.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 17-04-2003 17:25
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase Your PM Length

You can trade your only resource. I have done that in my games. It's not available to yourself after this, of course. This approach needs a lot of coordination and preparation, because the deals last 20 turns and it's illegal to cancel them by declaring war.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:27
  Old Post 13-05-2003 10:04 Visit Masuro's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

This sounds interesting. Can I join?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 13-05-2003 11:10
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

You can, but the interest in this game seems to be rather low, so I don't know if it ever starts.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 13-05-2003 14:04 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

I'm still interested so we could do it if we get one more player.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:27
  Old Post 14-05-2003 08:31 Visit Masuro's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

*bump*
I'm using version 1.14. Is that okay?

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:27
  Old Post 15-05-2003 01:32 Visit ormuzd's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

maybe I can join too except if you wish to play ironman
however I don't think this is possible to win

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 15-05-2003 01:51
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton

You are welcome. I would agree to "hard", but in this case we'd need one more player. But let's be optimistic, this idea now slept 4 weeks with 2 players, suddenly got 2 new, maybe we can catch one more and get it started.

Anatolia: We're all using 1.14f

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 17-05-2003 02:39 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

Can we go with the four of us who have expressed an interest.

I will be away for the next week but if the rest of you want to finalise the rules and get the game set up I will go with whatever is agreed.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:27
  Old Post 17-05-2003 18:39 Visit ormuzd's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Got spare money?

fine
it seems the game will be in 2 stages - long build stage and short massacre
Let's see who will be the winner

I need to know only how could I trade my only strategic resourse to someone else.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:27
  Old Post 18-05-2003 06:56 Visit Masuro's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

You'll need my e-mail address. It's suro2003@kornet.net. Looking forward to starting when Cerb comes back.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 24-05-2003 19:05 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Get a bigger avatar today!

I'm back. Are we ready to go with this one?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 24-05-2003 20:02
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hmm, I didn't have time last week to discuss it.

Will we be able to beat 4 deity AIs, if contact is possible only after Navigation, while they can contact (and tech whore) right after Map making? Well, in this case we may see a SS launch yet before we contact the first AI. Or do we want to change the rules? Opinions on this?

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 25-05-2003 01:49 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Call to Power 2

It depends how we play our research. I assumed we would co-ordinate so that no-one researches the same techs and that whenever one of us discovers a new tech they give it to the others.

We won't need to spend anything on unit support until the AI's have navigation so should be able to all support high research rates. If we are also careful about co-ordinating building GW's we could get several of the early ones which will also hold back the AI.

I don't have much experience of deity so I may be a little bit optimistic here.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:27
  Old Post 25-05-2003 20:44 Visit ormuzd's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

The AI has to accumulate only 60% of the actual shield price of the wonders - this makes almost impossible for us to build anything (except maybe something very early - Colossus or Pyramids, the latter doesn't have any sense for one city).

IMO the only possible way for a win is the diplomatic victory.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 26-05-2003 00:08 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

Deity is looking a bit difficult. Should we play at emperor? That only gives the AI a 20% advantage on building things. It is certainly possible to overcome that by being efficient.

A cultural win is out because we will all be too close to each other but diplomatic is certainly on and space race at emperor should be possible.

I understand that we aren't allowed to found new cities after the first one but are we allowed to conquer and keep AI cities?

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:27
  Old Post 30-05-2003 23:03 Visit ormuzd's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Suffering from ads?

so, will we start as four players on emperor?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:27
  Old Post 31-05-2003 00:09
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

My proposal: 4 players, 4 emperor AI civs each on its own medium sized continent. The AIs split in 2 groups per 2 civs. Both civs in a group can meet (and trade techs) after Map Making, the other group can be met after Astronomy or with the Lighthouse (sea bridge of at least 3 tiles), human civs can be met only after Navigation. Or do we want some more early entertainment? So far it sounds like a deadly boring ancient and medieval age. Opinions?

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:27
  Old Post 31-05-2003 01:30 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Ancient/Medieval was always going to be quiet. I think we should play at emperor level so that the humans have a reasonable chance at some early GW's. I am still interested in the original basic idea of a co-operative OCC for the initial part of the game and that has inevitable consequences in terms of pace and level of activity before navigation/magnetism.

I think the proposal is good and am inclined to go with it. Earlier contact with an AI just means an AI to beat up and extort from. If we are going to do that we might as well play on a pangaea map.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:27
  Old Post 31-05-2003 05:35 Visit Masuro's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton buy from Amazon

I agree that early contact is not such a good thing. With just one city I will need time to build good defences and infrastructure before being set upon by the AI.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:27
  Old Post 31-05-2003 14:35 Visit ormuzd's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase the size of your Attachments

Also the boring Sncirnt and Medieval will be played very fast - eit hone city and 20 squares you don't need to think much

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0506 seconds (91.69% PHP - 8.31% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net