Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > A theory
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:27
  Old Post 17-04-2003 15:04
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A theory Inflate your Upload Space

I can't remember who said it, but I remember reading in a review of Red Front, that after playing a full game of it, and taking Berlin, and winning the day, the end of the scenario seemed a bit... incomplete. LIke an empty victory.

Kobayashi has a way around this as seen in his scenarios: when you manage to take your enemy's capital city, the events trigger a "destroyaciv" command which gives you a decisive victory right there.

However, for WWII and red front, with Hitler's death and the taking of Berlin, it seems a little improper to destroy the germans right there. If I remember correctly, the germans fought on for two more weeks before surrendering. Surely that's worth a turn or so for you to try to grab as many other german cities as possible.

So here's my theory, when you want the capture of a city to trigger the civilization's destruction with some delay:
Upon capturing Berlin, the germans receive a tech. This tech will lead them to discover another tech, called "Germany Surrenders" or some such thing. The rules file is altered so the AI thinks this tech is very desirable, and also it doesn't cost that many beakers to build it (as they're sure to be low on cities). Upon discovery of this tech, the events displays the victory message, announces germany's surrender, thanks you for playing, and destroys the German civilization. Then, you have closure without it depending on the taking of one city only. You could even branch this out so they'd have to take several cities before the Germans could finally surrender.

Another theory would be that the capture of Berlin gives the Soviets a tech that could then open the way to researching "Germany Surrenders" which the player would have to select himself whenever he got bored with carving up Germany. It would work the same way.

Would this be possible?

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:27
  Old Post 17-04-2003 16:46
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: A theory Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Cal
So here's my theory, when you want the capture of a city to trigger the civilization's destruction with some delay:
Upon capturing Berlin, the germans receive a tech. This tech will lead them to discover another tech, called "Germany Surrenders" or some such thing.

Ok, let's see what possible!
quote:

The rules file is altered so the AI thinks this tech is very desirable,

Easy, just change the Ai Value (First Number for each tech) and make it as high as possible (8 or 9, don't remember)
quote:

and also it doesn't cost that many beakers to build it (as they're sure to be low on cities).

Nope, I'm nearly sure you can't do that!
quote:

Upon discovery of this tech, the events displays the victory message, announces germany's surrender, thanks you for playing, and destroys the German civilization. Then, you have closure without it depending on the taking of one city only. You could even branch this out so they'd have to take several cities before the Germans could finally surrender.

No prob for that!
quote:

Another theory would be that the capture of Berlin gives the Soviets a tech that could then open the way to researching "Germany Surrenders" which the player would have to select himself whenever he got bored with carving up Germany. It would work the same way.

Yes, as you say, easy!

Hope it answers your questions!

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:27
  Old Post 17-04-2003 18:19 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

I did something similar a few years ago with my first scenario, the War of 1812. http://csc.apolyton.net/scenarios/warmil.shtml

Once the United States (AI) researches a technology, "Peace of Ghent" the player has one turn to check his victory conditions before an event kills all civs.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:27
  Old Post 17-04-2003 20:30 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

This is even more practical in ToT where there is a "delay" event and "delayperflag."

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:27
  Old Post 18-04-2003 01:36
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Re: A theory Enter the AD-FREE zone

quote:
Originally posted by Cyrion

Ok, let's see what possible!

Nope, I'm nearly sure you can't do that!

Thanks, and...

Don't the early techs, like alphabet and bronze working, cost a lot less beakers to research than say, the laser and Space Flight?

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:27
  Old Post 18-04-2003 01:54
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

nope, it only has to do with the # of techs researched

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:27
  Old Post 18-04-2003 01:57
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Caesar the Great
nope, it only has to do with the # of techs researched

Hmm... that's a good thing to know.
Thanks!

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:27
  Old Post 18-04-2003 12:32
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yes, each tech costs you more beakers than the one you found before! It doesn't matter what the tech is!

As you, most of the time, discover for instance "bronze working" before "the laser", it usually turns out alright!

And you're welcome!

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:27
  Old Post 18-04-2003 21:17 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Actually Red front already has an event like that.

After Berlin is captured the Germans get "military collapse" making ALL their units, apart from the Waffen SS, obsolete.

Cal is offline Cal
Prince
Hermosa Beach, California, USA
Aug 2000
time: 05:27
  Old Post 18-04-2003 21:40
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Palaiologos
Actually Red front already has an event like that.

After Berlin is captured the Germans get "military collapse" making ALL their units, apart from the Waffen SS, obsolete.


Well, that was just an example...

I never noticed...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0310 seconds (89.09% PHP - 10.91% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net