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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:27
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UUMMMM
It is all contextual my good man. What we should research depends completly on what the map is like. How close to water we are, the proximity of other civs (taking into account their aggressiveness ratings) and landspace availiable. Without such information we are naval gazing.
Sean.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:27
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i really think this is completely map dependent, but i'm willing to discuss it a bit 
as the vikings, we start with pottery and warrior code.
with all the 24 civs in the game, this is the breakdown of relevent traits, with ours removed:
trait # civs tech cost
com 8 alpha 5
mil 1 wheel 4
sci 7 bronze 3
rel 9 cere 2
ind 7 mason 4
i list these because any intelligent civ player knows a technology grows cheaper with the more people that know it , and because we might be able to trade for some as the game moves on.
looking at this chart, it should be noted that ceremonial burial will be mega cheap (comparitively).
i just ran a test, with all 24 civs in the game.
if we start on a grassland (ie, have 3 trade in our capital square) and have no other trade at all, these are the costs of avilible techs /w 100% sci:
bronze: 34
masonry: 40
Alphabet: 40
The Wheel: 40
Ceremonial: 22
now, if we can get more trade, ie, if we start on a river (the city square maxes out @ 3, if another tile has +1 trade), these are the costs:
bronze: 25
masonry: 34
Alphabet: 40
The Wheel: 34
Ceremonial: 17
if the hallowed halls of valhalla bless us with 2 surplus trade (ie, a fish), we get this:
bronze: 20
masonry: 27
Alphabet: 34
The Wheel: 27
Ceremonial: 14
so, i'd say we should first shoot fir ceremonial burial (imagine that), unless it seems that someone is absoletely on our continent, that we could trade for it.
by the time we get ceremonial burial, we should have a grasp on what our land ooks like, and could be in a more privelidged suitation to decide what path to take.
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Nor Me
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Why? I just keep putting the slider up until they're happy.
Unless we've been given a very interesting position, we're likely to get at least one tech from a hut. So starting on the cheapest on turn 1 is probably sensible.
It's just a shame that settlerless archer rushes work far less well on deity. On Emperor, getting Bronze Working from a hut fast would actually be useful.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:27
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quote: Originally posted by UberKruX
i really think this is completely map dependent, but i'm willing to discuss it a bit 
as the vikings, we start with pottery and warrior code.
with all the 24 civs in the game, this is the breakdown of relevent traits, with ours removed:
trait # civs tech cost
com 8 alpha 5
mil 1 wheel 4
sci 7 bronze 3
rel 9 cere 2
ind 7 mason 4
i list these because any intelligent civ player knows a technology grows cheaper with the more people that know it , and because we might be able to trade for some as the game moves on.
looking at this chart, it should be noted that ceremonial burial will be mega cheap (comparitively).
i just ran a test, with all 24 civs in the game.
if we start on a grassland (ie, have 3 trade in our capital square) and have no other trade at all, these are the costs of avilible techs /w 100% sci:
bronze: 34
masonry: 40
Alphabet: 40
The Wheel: 40
Ceremonial: 22
now, if we can get more trade, ie, if we start on a river (the city square maxes out @ 3, if another tile has +1 trade), these are the costs:
bronze: 25
masonry: 34
Alphabet: 40
The Wheel: 34
Ceremonial: 17
if the hallowed halls of valhalla bless us with 2 surplus trade (ie, a fish), we get this:
bronze: 20
masonry: 27
Alphabet: 34
The Wheel: 27
Ceremonial: 14
so, i'd say we should first shoot fir ceremonial burial (imagine that), unless it seems that someone is absoletely on our continent, that we could trade for it.
by the time we get ceremonial burial, we should have a grasp on what our land ooks like, and could be in a more privelidged suitation to decide what path to take. |
I agree; it's the same kind of strategy I use when I play an Expansionist civ. After learning more of our surroundings, then we can make better plans about our tech route.
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CiverDan
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Ceremonial burial sounds like a good idea, since IMHO we want to get to Monarchy ASAP. The only other possile option is Bronze Working, since we might want teh warly defense. There is no real reason to research Horseback Riding since any early attack will be with archers anyways. Alphabet & Masonry will just take too long.
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