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Knecht is offline Knecht
Chieftain

Dec 2000
time: 05:27
  Old Post 18-04-2003 06:15
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Ethnic Goody Huts? Support Apolyton

I recently began playing as the Americans after discovering that Scouts could be used to gobble up goody huts and thus grab all the ancient techs early. The last few games, however, I decided to try the Russians with a mind to try out cossacks and also to get an extra tech at the age change. But lo, playing on a huge map, I didn't find goody hut one. Zero hut count on the entire map two games in a row. I just started playing as the Americans again and got a goody just one space from my starting position and lots more nearby. Is this some kind of ethnic bias or am I not holding my mouth right?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 18-04-2003 12:55
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Has to do with the level of Barbarian activity, a preference you can set before starting the game. If set at lowest (or chosen through the random option), there are no gooodie-huts.

Edit: added NO , small word, quit a different meaning to sentence.

Noticed peoples answer were abit strange to my answer (or to that what I thought was the answer I had given, it is now)

Last edited by alva on 18-04-2003 at 15:45

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:27
  Old Post 18-04-2003 13:12
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Got spare money?

Raging barbarians means more huts.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:27
  Old Post 18-04-2003 14:00 Visit Master Zen's homepage!
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Don't ask Panag though... he'll say the game is hard-coded to give the US better starting positions..

I've been playing Civ3 since it came out in oct/2001 and I have never noticed one civ getting a disproportionate amount of good or bad luck. Play enough games and you'll find out

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 18-04-2003 14:32
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I don't think there are more huts if you choose 'Raging' over 'Sedentary.' You will have NO huts if you choose 'No Barbarians', however.

'Sedentary' means that Barbarians can only come out of a hut that is explored (popped) Since Barbarians can come out of huts, choosing 'No Barbarians' also means no Huts. There will be no 'Barbarian Encampments' if you choose 'Sedentary.' 'Barbarian Encampments' are where Barbarians are random spawned from. The encampments can only be placed in the 'fog of war.' Once your Civ has settled enough land to uncover the fog surrounding your Empire, 'Barbarian Encampments' will no longer be formed.

The higher the rating you choose for Barbarians the more of them there will be and the more often encampments will be formed and the Barbarians will also stray further from those encampments.

Since you have nary a Hut in the game where you play as the Russians, you set the game up to have 'No Barbarians.'


I hope this helps Knecht.


Alva: If you choose 'Random', you can get the 'No Barbarian' choice, hence no Huts is still a possibility with 'Random'.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 18-04-2003 15:46
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Suffering from ads?

To Bigfree, see my correction.
I really shouldn't try to type fast, always get's me into trouble

AJ Corp. The FAIR is offline AJ Corp. The FAIR
Prince
Antwerp (the pearl of Flanders) Belgium
Jan 2002
time: 06:27
  Old Post 18-04-2003 15:55
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quote:
Originally posted by BigFree
The encampments can only be placed in the 'fog of war.' Once your Civ has settled enough land to uncover the fog surrounding your Empire, 'Barbarian Encampments' will no longer be formed.


Don't think this is correct:
barbarian encampments and uprising can still occur in already discovered land. That is if that land's nearby territory stays unsettled for a while.

People can than do the barbarian milking thing: razing the encampment fot its gold, retreating and coming back after x turns to find a newly respawned camp there.

AJ

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:27
  Old Post 18-04-2003 16:00
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There are "ethnic" goody huts in the meaning that the name of the tribes near you depends of your Civ. For example, when playing the Americans, you have more chance finding "Apache" goody huts or Barbarians, and when playing the French you have more chance finding "Burgundian" goody huts or Barbarians.

That's about it. It has no effect on gameplay.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 18-04-2003 16:57
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quote:
Originally posted by AJ Corp. The FAIR


Don't think this is correct:
barbarian encampments and uprising can still occur in already discovered land. That is if that land's nearby territory stays unsettled for a while.

AJ

But they won't reappear in visible land, either land within the units line of sight or your cultural ones.

BTW: nice to see you are back A.J.

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:27
  Old Post 18-04-2003 19:28
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No barbarians will come from the huts if you are expansionist (like the Americans or Russians).

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 18-04-2003 19:39
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Only if you use the scout* to open them

* not scout, the other one, whatisname?

Knecht is offline Knecht
Chieftain

Dec 2000
time: 05:27
  Old Post 19-04-2003 01:57
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Thanks to everyone for the input. Now let me see if I've got this straight. No barbs means no goodies. Sedentary, Roaming, Restless, and Raging will produce more barbs and more goodies on an respectively increasing scale. I've always used the random setting and now I can see why I've gotten such mixed results. Sometimes no barbs and sometimes the little bastards are all over the place. What I'm still not sure about is the way the random setting works. I had always assumed that it was sort of on a turn by basis but, if I'm hearing you guys rights, it's going to randomly set barbarians on one of the above mentioned levels and leave it there for the whole game. In other words, if you want a specific barbarian and goody hut rate, you should set it to begin with and avoid the random setting. Is this correct?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:27
  Old Post 19-04-2003 01:59
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alva - the explorer

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 19-04-2003 08:21
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quote:
Originally posted by Knecht
Thanks to everyone for the input. Now let me see if I've got this straight. No barbs means no goodies. Sedentary, Roaming, Restless, and Raging will produce more barbs and more goodies on an respectively increasing scale. I've always used the random setting and now I can see why I've gotten such mixed results. Sometimes no barbs and sometimes the little bastards are all over the place. What I'm still not sure about is the way the random setting works. I had always assumed that it was sort of on a turn by basis but, if I'm hearing you guys rights, it's going to randomly set barbarians on one of the above mentioned levels and leave it there for the whole game. In other words, if you want a specific barbarian and goody hut rate, you should set it to begin with and avoid the random setting. Is this correct?


You are correct in all except what I 'bolded.'

The amount of huts do not increase with the increments of Barbarian levels. The 'only' way to get more goodies out of the existing huts, on average, is to start the game with a Civ that has an expansionist trait. If you do, you should only pop the huts with your scout, since he will not cause any Barbarians to come from a hut; other military units may.

A hint for the game: If you see a hut pretty close to you when you start a game, no matter what Civ you choose, try to pop the hut 'before' you build any military units. If you pop the hut and you don't have any military units, you will not get barbarians, guaranteed!

You may ask how are you supposed to pop this hut(s) if you have no military units? Wait till you border expands in 10 turns, if it is that close (but don't build any military until then, delay the build perhaps or build something else; or use your worker to pop it!

AJ Corp. The FAIR is offline AJ Corp. The FAIR
Prince
Antwerp (the pearl of Flanders) Belgium
Jan 2002
time: 06:27
  Old Post 19-04-2003 12:40
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quote:
Originally posted by alva

But they won't reappear in visible land, either land within the units line of sight or your cultural ones.

BTW: nice to see you are back A.J.


You're right and ....


thanks (little more time now)

AJ

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 19-04-2003 15:01
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quote:
Originally posted by alva
To Bigfree, see my correction.
I really shouldn't try to type fast, always get's me into trouble


Heck, I could have a week to think about something and still end up putting my foot in my mouth!

BTW, we miss you in the ISDG forum, come on by soon. We do all sorts of fun things...like pick on Trip and stuff.

Knecht is offline Knecht
Chieftain

Dec 2000
time: 05:27
  Old Post 19-04-2003 19:40
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quote:
The amount of huts do not increase with the increments of Barbarian levels.


So I'm going to get just as many goody huts if I set barbs at Sedentary as I will if I set them at Raging?

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:27
  Old Post 19-04-2003 23:13 Visit Purple's homepage!
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quote:
Originally posted by Spiffor
There are "ethnic" goody huts in the meaning that the name of the tribes near you depends of your Civ. For example, when playing the Americans, you have more chance finding "Apache" goody huts or Barbarians, and when playing the French you have more chance finding "Burgundian" goody huts or Barbarians.


Are you sure about this? The barbarians' names come from a list on the editor's Civilizations tab. You can modify the list at will, but AFAIK there's no way to indicate a cultural or geographical linkage. I haven't paid much attention to the order of appearance, but my guess is that the barb tribe names are assigned randomly.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:27
  Old Post 21-04-2003 00:29
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Purple :
I was surprised as well, but I really think the order of appearance was somehow dependant of the civ of your choice. For instance, I rarely played Asian Civs, and I was suprised to see barbarian tribes with names exotic to me.

I have noticed it with Civ3 1.29, so it may have changed with PtW (I didn't notice either way). I am tired so I won't test tonight, biut I'll let you know if I think about it.

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:27
  Old Post 21-04-2003 06:23
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Lose 30 kilos (of popups)

Doesn't that depend on if you have ticked "Culturally linked starting positions" or not?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 21-04-2003 13:53
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quote:
Originally posted by Knecht


So I'm going to get just as many goody huts if I set barbs at Sedentary as I will if I set them at Raging?


Yes.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:27
  Old Post 24-04-2003 15:43
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Are you sure expansionist civs can get barbs popping huts with warriors? I don't play expansionists much, but it seems like when I have, I've popped huts with warriors previously discovered in other huts and haven't ever gotten barbs as a result.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
  Old Post 25-04-2003 03:44 Visit panag's homepage!
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quote:
Originally posted by Master Zen
Don't ask Panag though... he'll say the game is hard-coded to give the US better starting positions..

I've been playing Civ3 since it came out in oct/2001 and I have never noticed one civ getting a disproportionate amount of good or bad luck. Play enough games and you'll find out


hi ,

and where , just where is that written , ...... > nowhere , so stop to post such stuff , the fun went out of it a long time ago , .....

are we starting to imagine things , ....

bye

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 25-04-2003 05:28
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quote:
Originally posted by nbarclay
Are you sure expansionist civs can get barbs popping huts with warriors? I don't play expansionists much, but it seems like when I have, I've popped huts with warriors previously discovered in other huts and haven't ever gotten barbs as a result.


You are correct. The Expansionist trait ensures that no Barbarians will come from huts popped either scouts/workers or miltary units.

I was stuck on the thought: If you pop any hut with a non-miltary unit with any Civ and you don't have any military units in your civs control (built by you or gifted by a hut),then you will not get Barbarians.

I hope that clears it up on Huts.

crotch is offline crotch
Settler

Apr 2003
time: 05:27
  Old Post 25-04-2003 05:38
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why not use big submarine to invade huts of barbarian peoples and likness

panag is offline panag
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Oct 2000
time: 07:27
  Old Post 25-04-2003 17:14 Visit panag's homepage!
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quote:
Originally posted by BigFree


You are correct. The Expansionist trait ensures that no Barbarians will come from huts popped either scouts/workers or miltary units.

I was stuck on the thought: If you pop any hut with a non-miltary unit with any Civ and you don't have any military units in your civs control (built by you or gifted by a hut),then you will not get Barbarians.

I hope that clears it up on Huts.



hi ,

, but a warrior can pop some huts ( from an exp civ ) and never get a barb neither , .....

have a nice day

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 26-04-2003 01:34
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quote:
Originally posted by panag



hi ,

, but a warrior can pop some huts ( from an exp civ ) and never get a barb neither , .....

have a nice day


Yes, I know, that's why I wrote what I did.

Seems you have as much problems with writing your thoughts in this medium as you do reading it...

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:27
  Old Post 26-04-2003 01:39 Visit Master Zen's homepage!
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quote:
Originally posted by panag

hi ,

and where , just where is that written , ...... > nowhere , so stop to post such stuff , the fun went out of it a long time ago , .....

are we starting to imagine things , ....

bye


actually that's what I've been asking you for the last 4 months... just where is it written that the US gets better start positions than the other civs???

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:27
  Old Post 26-04-2003 01:40 Visit WhiteBandit's homepage!
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Not to jump on you Panag... Tired of ads?

quote:
Originally posted by panag


hi ,

and where , just where is that written , ...... > nowhere , so stop to post such stuff , the fun went out of it a long time ago , .....

are we starting to imagine things , ....

bye


Panag, not to jump on you, but you said it here:

quote:
Originally posted by panag


hi ,

make about a dozen or starts with the US at random and see the start , ....

they get 9 out of 10 a good start with food and shields , with at least one lux nearby and at least one important resource like aluminium , oil , uranium etc , .....

have a nice day


Linkage: http://apolyton.net/forums/showthre...201#post1920201

I know, I don't have a life it I dig through random people's posts

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
Arrow  Old Post 26-04-2003 02:11 Visit panag's homepage!
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Re: Not to jump on you Panag... Support Apolyton or Terrorists Win

quote:
Originally posted by WhiteBandit


Panag, not to jump on you, but you said it here:



Linkage: http://apolyton.net/forums/showthre...201#post1920201

I know, I don't have a life it I dig through random people's posts



hi ,

and where , just where does my message speak about hardcoding , .... where ?


no-where , .....

have a nice day

 
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