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notyoueither
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of naught
Aug 2001 time: 22:27
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Unless they are leaving large forces along the road as guards...
The only Immortals immediately able to counter the landing at Inchon on turn 1 would be the garrison at Eliopolis (max 1 Immortal unless they are paranoid and have many Immortals to burn). And then, the break in the road most likely would stop any forces from Eliopolis from contesting the landing on turn 1 (if the GoW shots have any truth to them).
If the road situation is accurate, then the only forces able to get next to Inchon for a turn 2 attack would be those who started in Eliopolis. If we play it right, we have walls up at the start of our turn 2, then Inchon is a very good, nay, a great investment.
However, that is far in the future. The Eastern landings are more realistically possible in the near term. Although, they will not happen too soon either, unless we: a, win big at Arashi next turn and b, wish to put Pike on Gallies that are advancing into an enemy fleet.
Realistically, the Galley which could be used for a transport, advancing behind the 2 Gallies who seek a decision in combat with Vox, comes up at Sufa in 4 turns. Coincidentally, that's about the time we might start having some spare Pikes to go adventuring with.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:27
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That wouldn't be consistent with what we know (or are pretty sure we know) about the situation in general (large forces to guard the roads). As I see it, given the state of our defenses ("weak" as compared to Vox's "strong"), they're planning to bulldog over us with everything they have in hopes that they can put enough pressure toward our core that we will fold up like a house of cards. If this reading is accurate (and we have every reason to believe it is, with still better information coming as of this turn, which *should* reveal still more combat forces as their "next wave" should be appearing on the mountains north of Monsoon this turn, next at the latest (I hope it's next, cos it buys us another turn, but my fear is that it will not be)....anyway, if the assessment is correct, then any newly trained enemy troops are heading south with all possible speed, as they're completed, and precious little thought is currently being given to defense.
If I put myself in their shoes, and given the production advantages we have over them long-term, that's what I'd do.....say h*ll with defense and hurl everything I had at you in hopes of swamping your capabilities before you could build up to par, and beyond.
-=Vel=-
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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Alva, that could very well be true. I don't think I would risk it at D-ville, the main idea is that they somewhere pillaged their road to most of their cities, so they could build warriors and upgrade in the same turn, an keep doing it.
The immortals in GoW screenies are no guarantee, though, nobody says that those aren't defensive immortals they move to the front, just because they see, or fear, that we will not fold so easily. A few turns ago, those immortals could protect the Northern coast, where they are now less needed. Or they may even follow GoW's galley.
In any case, building Inchon would make it possible for us to disturb that, and to get a beach head close to their core. It's the boldness of the plan I can appreciate, they would never expect something like that, even if they spot 2 galleys on the way in.
BTW, is it possible for us to get there unspotted, maybe by using one more turn in the sea waters? Surprise is what we need, if they see us 2 turns in advance, there will be troops defending the area, and troops on the hill. The only possible reason that we can land on the hill is they don't know beforehand that we're approaching, so we should avoid being spotted at D-ville, or somewhere along the way.
DeepO
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