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Static Universe
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quote: Originally posted by Frankychan
Damn, this can't be good for the environment? How's the eco-damage? And how do you fend off all the mind worm attacks? When I make 1 borehole Planet gets all nuts and swarms my a**. |
Have you read this article by Ned on Ecodamage? Inducing a pop before you reach tree farms really helps a lot.
http://apolyton.net/misc/column/175_ecodamage.shtml
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Uchuu-kun[SM42]
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Hold on another second. Crawlers can't harvest on echelon mirrors, can they? And if two echelon mirrors are adjacent, do they raise the energy of each other's squares?
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Uchuu-kun[SM42]
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Right, 's what I thought. Probably the best layout would be a staggered one; all the echelon mirrors are separated by at least one square, like this:
code: OOXOO
XOOOX
OOXOO
XOOOX
OOXOO
That way, you don't lose the +1 to poorly placed mirrors, and the overlap is greater than for aligned mirrors. I was going to make a program to check all this, but ran out of steam; an acquantance tried writing one in Delphi, but something's borked with it. Anyway, cheers.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:27
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Other 'Terraforming' anachronisms: raising/lowering land and drilling to aquifer. The former (if you will excuse the pun) violates the law of conservation of matter and the latter is a software developer's hydrofantasy (oops - another pun).
On topic, I find it much more efficient to have casual (eg -utilizing available empty tiles) energy harvesting with lots of sea crawler harvesting. It takes much less work. By the time in the game when your formers have nothing else better to do than make labor intensive energy parks (a 6x6 farm would take ~216+ former-turns, depending on exactly what was constructed, super formers, and WP) the game is long over and you cruelly are toying with the other factions.
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:27
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I have no problem with the game’s concept of Drill to Aquifer, or any other of the environmental engineering methods.
Up here in the northeastern U.S.A., they regularly "drill to aquifers" - they're called an Artesian Wells, where the underground pressure is such that a pump is not needed to extract the water. Oftentimes there is so much water that a pressure cap is not enough. They have to run a return pipe back down to the reservoir or, sometimes, get a permit to pipe the excess to a nearby existing stream.
Also, you don't have to go straight down to get to the ground water. On a hillside, you can go horizontally (or even slightly up) and just let the water run out. This is not an unusual practice in parts of the Middle East and the Arabian peninsula.
Granted, these various methods don't create a river of the magnitude depicted in SMAC, but the concept is still valid.
As for Thermal Boreholes, Echelon Mirrors, and Condensers: They are not impossible, just not feasible with current technology. If somebody doesn't nuke us all before we get the chance, these will eventually be realized.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:27
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{{start off topic}}
gwillybj,
As a hydrogeologist I'll politely disagree with you on drilling to aquifers. Sure you can get water, but creating a river that would last for any length of time? Nope. What you could do is re-sculpt an entire terrain to make a new drainage basin, but then you'd disrupt a river somewhere else - robbing Peter to pay Paul.
And I still say that raising/lowering terrain violates the conservation of matter. Where does that mass come from, or go? Big, deep, dark mystery.
But then, if I can accept mindworms, telepathy, and a sentient planet, why can't I violate all sorts of other physical 'laws'? Maybe I'll just suspend disbelief.
{{end off topic}}
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:27
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The important thing to remember when trying to increase your clean mineral limit is to get it over with _before you build any tree farms_. This makes each tree farm you build thereafter increase your clean minerals by one (as well as every Centauri Preserve, Hybrid Forest and Temble of Planet). It sounds as though you were trying to raise your clean minerals by continually forcing pops. While this can be a good plan, you need to ensure that you have lots of commando/elite empath units (rovers/hovertanks, please, air units can only pop fungus one at a time) there to clean up the vast amounts of worms you'll have at the base. In addition, don't rely on the squares inside the base radius to provide your minerals, ferry them in from mines build elsewhere (I like to plant mine in the polar region. People rarely go scouting up there, and there's plenty of rocky terrain).
As you've discovered, every successive fungal bloom is accompanied with a larger and larger 'pruning force' of native units, so this tactic will require a great deal of military commitment to make a go of it for long, however the income from all those planetpearls will make you rich beyond the dreams of avarice.
If you can't stand the heat of making your 'Judas Goat' base, consider simply tasking an idle base with the repeated production and scrapping of a centauri preserve. Each one built will provide 1 more clean mineral, and scrapping it will garner you 50 EC's. While not as profitable as a worm-farm, it's certainly much safer, and also will prevent any chance of global warming.
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