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Paradox
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Kent, UK + Cape Town,S.A
Dec 2002 time: 05:27
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Hi folks,
OK seeing as ive posted a number of threads already i guessed it was at least time to officially introduce myself on the CIV2 forums. 
Without boring you too much ill just say that after an immense amount of digestion of material in the GL, posts, strategy guides from members too numerous to mention....and playing a couple of turns of CIV2 on Deity and a OCC 1899 landing on AC...hmm doesnt say much for the info ive digested again...i think im slowly starting to tget the tip of the whole ELG, SSC,OCC strategies altho i realise i have a long way to go b4 i get anywhere really commendable. But then again time is is the great equaliser....well i hope so anyway 
Right now for the q's regarding ELG's and comparison games. These are still unclear either due to me misunderstanding or insufficient reading. Naughty!
1. Is using utilities like hutfinder,civplan,beakers,etc regarded as acceptable. After all surely most of this info is mathematically calculable hence why the opposition....
2. These ELG start save games: Surely if we all get the start games i can just go into cheat mode->reveal map and already i have a distinct advantage. How does one ensure no-one has peeked at the map b4 or whilst theyre playing? This could give those "unscrupulous" a distinct advantage as to terrain layout, specials,resources, AI civlization placement and activity!??
3.How come the landing dates are for spaceship launch. Surely one has to add the time to AC for true landing date. I noticed logs seem to have last entry as launch date????
4.Was exactly is caravan rehoming. Is this building a caravan and then sending it back to the city that built it to assist in rush-buying construction? or something else...??
OK that's enough for now.
Thanks again folks i have to say i feel quite at home with all the strategists, statisticians, warlords... budding or expert .
Fab game CIV2 is. I give the all time . Certainly wouldnt recommend it for those suffering from attention deficit disorder. Or would i as a cruel punishment 
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rjmatsleepers
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quote: Originally posted by Paradox
1. Is using utilities like hutfinder,civplan,beakers,etc regarded as acceptable. After all surely most of this info is mathematically calculable hence why the opposition....
2. These ELG start save games: Surely if we all get the start games i can just go into cheat mode->reveal map and already i have a distinct advantage. How does one ensure no-one has peeked at the map b4 or whilst theyre playing? This could give those "unscrupulous" a distinct advantage as to terrain layout, specials,resources, AI civlization placement and activity!??
3.How come the landing dates are for spaceship launch. Surely one has to add the time to AC for true landing date. I noticed logs seem to have last entry as launch date????
4.Was exactly is caravan rehoming. Is this building a caravan and then sending it back to the city that built it to assist in rush-buying construction? or something else...??
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1. All those aids are legal, although not all of us use them. Some of us have our doubts about aids that are against "the spirit of the game".
2. We can't ensure that nobody cheats. Even the no huts and no restarts rules are easy to evade. Most of us play because we enjoy it and we wouldn't enjoy it so much if we broke one of the rules to get an earlier landing.
3. I think most of the logs give a launch date and a landing date. I think the game saves are more interesting from the launch date since after launch the way the game is played changes completely. I think a save when fusion power is discovered would be even more instructive, but that would not give the arrival date.
4. I believe caravan rehoming is changing the "ownership" of a caravan to another city. eg building caravans in your helper cities and then changing them to your SSC so that the bonus is greater when delivered. This is a no no! Using caravans to rush build a wonder in their own city is fine.
RJM at Sleepers
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Elephant
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Phila PA
Aug 2002 time: 00:27
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We did not disallow the Food Caravan Trick for ELCGs... or Airbases...
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solo
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Lowell, MA USA
Jan 2001 time: 05:27
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Could that be because rehoming is harder to do with just one city?
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Elephant
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Phila PA
Aug 2002 time: 00:27
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quote: Originally posted by rjmatsleepers
but in RL "rehoming" is pretty much what every large city does. |
I dont understand what you mean there...
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solo
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Lowell, MA USA
Jan 2001 time: 05:27
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Paradox,
The rules we went by in OCC games were all spelled out in Paul's guide. Later on, by consensus, we added a prohibition against building a settler before the city reaches size two. (One case when the city does survive when doing this is when its your only one).
SCG,
That's why I said hard to do. If there is a general rule against rehoming in effect like in the EL comparison games, it would have to apply to any AI caravans one bribes. In OCC, rehoming was not prohibited, so this was a possibble tactic in those games.
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Elephant
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Phila PA
Aug 2002 time: 00:27
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I had not considered bribed caravans from another civ. Delivering them would give you minimal bonus and no trade route if they were NONE, right? Aside from another wonder-building option (a bad value unless they cost less than 200g, which I have never seen), they would seem to be of no use unless they were allowed to be rehomed to the city of your choice. The only place I have used this was in trying Smash's OCC Size 1 games.
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Elephant
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Phila PA
Aug 2002 time: 00:27
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Neat trick, SCG; I was thinking OCC, where I rarely find caravans heading to my own city, so bribing them elsewhere gives me a NONE to bring home. I really dont like other civs caravans screwing up my nice fat trade routes, but sometimes have to abide by the no-rehome rules and just force a mini-war to kill them off. Does rehoming that way change the Supply commodities list?
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rjmatsleepers
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quote: Originally posted by Elephant
I dont understand what you mean there... |
I meant that in real life, large cities act as collection points for onward delivery of goods. Very few of the goods shipped from London in the 18th and 19th centuries were actualy grown or made there. As a result London benefited from all the additional employment, people, etc. (Although given the living conditions and mortality rate, I'm not sure benefited is quite the right word.)
RJM at Sleepers
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rjmatsleepers
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quote: Originally posted by DrSpike
The primary focus must always be gameplay. In this case it is likely that rehoming was not intended to be allowed, and it removes the need to trade as skillfullly.
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It is likely that black clicking and artificial aids such as hutfinder were not intended to be allowed, and they remove the need to explore skillfully.
RJM at Sleepers
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:27
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I see a big difference between hutfinder and black clicking.
Black clicking is something extremely unnatural (and so I never do it).
HutFinder only helps you: You could do yourself all the computations that HutFinder does or after an extensive study of maps and seeds you could master them so that you don't need any HutFinder or seed pictures.
But I agree that Civ2 creators should do maps more fortuious. A part of the entertainment from exploration is lost.
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