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EZRhino
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Sunset and the evening star/ And one clear call for me.
Jun 2002 time: 21:27
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I once has an idea for a late war (44'-46')WWII sea war type scenario, that would have no land combat what so ever. The scenario would've focused on the U-boat wolf packs of the atlantic. I would have used the regular land terrain to represent various kinds of sea terrain, and I would have used special resource squares and allied "terrain units" to represent forests and mountains for gfx ambiance. There would be several different nazi fleets at work in the scenario, some using coastal ports as bases while the player civ uses Type XIV "Milk Cows" as their bases, both for repair and perhaps to reload torpedoes as per Case's Cruel Sea. The downside is that it would take forever to make the map.
Last edited by EZRhino on 24-04-2003 at 23:17
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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:27
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Reading the Kobayashi quote, I remembered somtehing odd I had experienced long ago.
I played Allard's "Rise of Rome" scenario as the Romans on chieftain level back then. I took Carthage, which was to disappear via changeterrain event when the town was taken. Fact was, though it disappeared from view, the city was still there, and in my hand. You could do everything you could do with a normal city, you just couldn't see it. What's even odder, I later founded a new city on top of it!
What I didn't test back then was, is units built in the former Carthage were still there.
And: Yes, helicopters are capable of taking ocean cities, I tested this myself.
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DarthVeda
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My avatar! My precious!
Jan 1970 time: 00:27
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quote: Originally posted by Stefan Härtel
Reading the Kobayashi quote, I remembered somtehing odd I had experienced long ago.
I played Allard's "Rise of Rome" scenario as the Romans on chieftain level back then. I took Carthage, which was to disappear via changeterrain event when the town was taken. Fact was, though it disappeared from view, the city was still there, and in my hand. You could do everything you could do with a normal city, you just couldn't see it. What's even odder, I later founded a new city on top of it!
What I didn't test back then was, is units built in the former Carthage were still there.
And: Yes, helicopters are capable of taking ocean cities, I tested this myself. |
There is a civ2 bug if you try to replace a city with water... it remains there. Replace it with land first and then water.
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hardjoy
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Odense, Denmark
May 2001 time: 06:27
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quote: Originally posted by Elok
Hmm...just occured to me that, if you wanted to simulate rough seas further out, you could event-generate a barbarian submarine "tidal wave" unit. The only problem would be keeping it far out at sea. Don't know if that helps. |
Interesting idea!
Got another idea, if one doesn't want to use the trireme flag or barb units for storms etc.
To simulate storms, use change-terrain events in large bodies of ocean, from ocean to ocean, which will wipe out all ships in the relevant area. Can be used to keep players unsure of large oceans, unless they want to be at risk. -could be used as a random event or something more carefully planned, i.e. specific storms that set in historically... using it in a large area could be devastating for a great fleet, if it doesn't keep out of this area. -this event has the great advantage of keeping small waters comparatively safe; could be used in combination with or without the trireme flag.
Gonna test this idea in my Armada scenario and see how it plays out ! 
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