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Method
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/me goes to France
Feb 2001 time: 00:27
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alright, i know we already had a poll about this, but it was unofficial, and now some new people have come. anyways:
PBEM Style - Several teams are formed, likely of about 5 people. Each team plays its own faction, and makes decisions within itself. The turn is mailed to teams like a regular PBEM game
Pros
- More fun, much better for role-playing purposes, more challenge
- Something new and interesting
- Lets people do what they want (IOW, if you want run planned in your own faction, you can )
Cons
- We may not have enough participants
- The whole joining process is more long-winded and not so simple.
Regular Style - Everyone plays together in one faction, and votes to make decisions. The president (or commissioner, provost, or whathaveyou) plays the turn every so often and posts it publically
Pros
- the opposite of PBEM's cons
- you can be sure we can have enough people
Cons
- Too easy VS the AI
- Compromises must be reached within the faction
and, i'll let this poll run. no expiry date
Last edited by Method on 20-04-2003 at 22:29
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Static Universe
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I voted PBEM, although I'm not really sure what the differences are.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:27
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Ah, I was kind of afraid of this. We are facing a risk that we won't get that much experienced players interested after all, and with all the not-so-experienced players shunning away from such a more play style (told you Drug ), we might end up with not enough participants.
However, I think that should this PBEM style DG not lift off, we could do it the normal way. However, remember, that the PBEM style is more interesting and exciting than regular. "It was too easy last time, and if we do it again, we already have a forgone conclusion, we will win. Thus I think it would be much more fun to not know who will win before we start." Thus, a new *regular* game might not attract much people from the *first* DG, who are sick and tired of the old system.
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Static Universe
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quote: Originally posted by Kassiopeia
However, I think that should this PBEM style DG not lift off, we could do it the normal way. However, remember, that the PBEM style is more interesting and exciting than regular. "It was too easy last time, and if we do it again, we already have a forgone conclusion, we will win. Thus I think it would be much more fun to not know who will win before we start." Thus, a new *regular* game might not attract much people from the *first* DG, who are sick and tired of the old system. |
I have no problems with the PBEM style, but if there aren't enough people to fill out 6-7 teams, perhaps 2 or 3 teams might be possible?
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:27
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quote: Originally posted by Kassiopeia
Ah, I was kind of afraid of this. We are facing a risk that we won't get that much experienced players interested after all, and with all the not-so-experienced players shunning away from such a more play style (told you Drug ), we might end up with not enough participants. QUOTE]
True, but I'm unexperienced when it comes to PBEM, and I think its worth a go. So I might get slaughtered, but I want to have a go, and it's easier than starting a PBEM straight of, since you have some people to help and guide you.
[QUOTE] Originally posted by Kassiopeia
However, I think that should this PBEM style DG not lift off, we could do it the normal way. However, remember, that the PBEM style is more interesting and exciting than regular. "It was too easy last time, and if we do it again, we already have a forgone conclusion, we will win. Thus I think it would be much more fun to not know who will win before we start." Thus, a new *regular* game might not attract much people from the *first* DG, who are sick and tired of the old system. |
Exactly. Maybe with SMAX it might be a little different, but we all got a bit bored towards the end of the last one. Unless we can make it much harder, then I see little point in another regular game, personally. Though saying that, if it came to it, I'd probably still participate (how else will I become an Emperor )
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spartak
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Not really bothered but isn't there a danger of players drifting away and leaving some factions underpowered?
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Static Universe
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quote: Originally posted by GeneralTacticus
I don't see why. As long as you have some basic plans in place (and the actual rate of turns per day may in fact be slower than what we did in first DG, remember) and are prepared to improvise a bit if necessary, I see no reason why one would need 48 hours to play one turn. |
Yes, 48 hours seems long if plans are in place.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:27
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* MrWhereItsAt baulks at the prospect of PBEM....
I joined this game (and other Demo games) in order to sharpen my own playing skills. I have had my eyes opened considerably, but I don't feel I am ready for this. Chalk me up as one of those inexperienced players who is reluctant to look at anything beyond team decision ATM.
We could always go the way of the civ2 demo game. We are on our third game. All Deity, and there's never a question of losing normally. But for the last two games we have put in our own restrictions - this game we are not allowed to build Wonders or Caravans, shoving us firmly into a different role - there's no caravaning wour way to a win - we will have to fight and fight often.
Why don't we think about this with SMAX? We can say that crawlers are not to be used, or only for rushing - no crawling squares. Or we can't build SPs, we have to capture them. Or we can even mod a faction to have no positives, or fewer positives, or no advantages whatsoever!
Please, I want to learn more, and I want to join in, but I don't feel up to it with PBEM. Can't we think about giving a challenge like what I have mentioned for the veterans, and still allowing those of us who need to learn to do so under the protective (and sometimes evil) umbrella of said veterans?
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