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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:12
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OK, I'll start the thread.
I would suggest we use the rules originally proposed by kcbob in the original lightening thread and why not use one of SG's starting positions that he mentioned on page 4 of the Lightning Strikes thread?
And if you are interested in the game, sign up early as it's likely to fill fast. If enough people sign up we could also start 2 games, let's see how it goes.
Lightning Strikes Twice Roster:
John-SJ (jdulleck@pacbell.net)
John-SJ
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:12
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So far we have:
John-SJ (jdulleck@pacbell.net)
Scouse Gits(2)
Scouse Gits[1]
kcbob (kcbob49@hotmail.com/robert.a.sorter@dfas.mil)
Thoth (dv685@ncf.ca)
A question for the Scouses, will you be playing a single turn per round same as the last game?
And a question for all, are there any rules/preferences/etc. you'd like to change from the last game? Let's discuss.
Might it be worthwhile making this game a 2.42 game this time? I remember with the original Lightning Strikes game at least one person was not able to play because we used MGE.
John-SJ
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Please make it 2.42 so I could join in! 
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:12
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OK, so far we've got:
...2.42..............MGE
----------------------------------
Marco Polo..........Thoth
John-SJ.............John-SJ
How about the Scouses and kcbob? Are you up for both or do you need to restrict yourselves? Feel free to update the little sign-up table I started here.
John-SJ
edit: formatting
[This message has been edited by John-SJ (edited March 22, 2001).]
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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For me, personally, it's not a good time. But I think enthusiasm for the succession game concept is dying down. I see several major flaws:
1) It only takes one or two sleazers in the rotation to turn the game into ICS. It's just too easy to sell off a lot of improvements and build a ton of cities which the perfectionists just can't bring themselves to disband. The "no ICS" games tried to address this syndrome, but they seem to have foundered. As a corollary, all of the non-OCC completed succession games have been won via conquest, which generally means a lot of military units.
2) The game is too easy! The outcome of the game hasn't been in doubt in any of the late-game rounds I've played. It's just a matter of playing out the (sometimes interminable, see item 1) turns. Even the AI Headstart game looks like it's in the "survive until bombers/howitzwers" phase now. Maybe we need some newbie players to make big mistakes the other players would have to recover from. But newbies might feel the intimidation factor of not wanting to be called out publicly for their mistakes. Or maybe a scenario is the answer...
3) People lose interest. Too much time between turns, too many units and cities (see point 1), being forced by previous rulers into an uncomfortable strategy (see point 1 again), too little challenge (see point 2), real life interruptions. Several people have remarked on the tendency of several succession games all needing attention at the same time. The lightning concept was a good remedy, keeping the game moving along and limiting the number of turns.
The lightning game was fun; it's the banter in these forums that make it enjoyable for me. But I had to pass one turn and play another abbreviated turn, so I can't sign up now.
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