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Cruddy
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I almost never have obsolete units to commit - they're nearly always disbanded or upgraded. I never build regulars except by mistake (DOH! I was sure that place had a barracks...). Just a big stack of vets usually, and the first thing to attack is... artillery!
The AI rarely has the opportunity to reinforce - when I go in, it's to win quickly. It might take a turn or two to get through the cultural border, but if I can't take a city every other turn then I'm not really trying...
I subscribe to the Colin Powell theory of armies, that is overwhelming force. I doubt, however, it would work too well against human opponents.
Sometimes, if my manufacturing base isn't the best, I'll build up conscripts (use them to finish off the wounded). In the short term I lose the probability of a few great leaders, but in the long term I end up with a better army. The usual scenario is a defensive war against a huge opponent (Persians most often).
Last edited by Cruddy on 25-04-2003 at 18:38
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:27
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Depends on a ton of factors. The most important being, is this war on my terms or the AI's? If the AI attacks first, anything can happen. The second is where I sit on the tech tree in relation to other civs.
But, on my terms - and I'm generalizing here - I build huge numbers of horse mounted units (and, if needed for cross water invasions, early sea transports), upgrade them to Calvary the very second I get MT, and go to war. If all goes well, the AI is overwhelmed enough that I can fortify cities with wounded units not fearing a counter-attack, and wait for the more defensive slow movers and cannons to come up from the rear to take over garrison duty. In a planned battle such as this, the great majority of my units will have come from cities with barracks. And all units on the edge of the attack are veterans.
Obsolete units sit garrisoned in my territory, to be upgraded if they are needed defensively in case I'm attacked.
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