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Cort Haus
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London
Apr 2002 time: 05:27
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I like to mix my defensive network with focus on the one or two cities to ramp up thru factory, coal plant and wonders - for the Uni Suff, ToE and Hoov.
Last edited by Cort Haus on 25-04-2003 at 21:27
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GarP2
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I usually link for defense first, as there is almost always war happening or about to happen during this period. There is nothing quite like Railroad guns (cannons then later artillery) to take the wind out of an attack.
GarP
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Dominae
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Key cities get special attention. Then all cities get connected ASAP (in a Minimum Spanning Tree type of way, if you know what I mean).
Dominae
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Fosse
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U.S.A.
Mar 2002 time: 23:27
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Half of my worker force railroads production squares in any wonder building cities, the second half starts in the capitol and connects toward the currently active front. Once all cities are connected by one rail line, and once my important cities are maxed in production, it's Shift-A.
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Cruddy
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Well, it depends. If I can build hospitals then the extra food is more important to me, but if not then all cities linked is my favourite option. But I rarely bother railroading forests - and I plant a lot of forest, because it helps with global warming later on.
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epics
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First link all my cities, than cover hills and about 2-3 food tiles per city than the rest
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Cort Haus
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London
Apr 2002 time: 05:27
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I get my workers all stacked up in anticipation, then hold my breath on getting Steam. I often play with modest-sized civs, so it's not unusual to be without coal. For this reason I no longer pre-build extra workers.
When all tiles are fully developed before RR, I add workers to smaller cities, and often have few workers when Steam arrives. So, if I have coal I set the queue to wrkr, wrkr, colloseum (factory prebuild). The stack of existing workers starts usually by the capital or a border, and builds a spine - not connecting every city - but close to them. As the new workers coming out of the cities link their city to the spine, then join the central stack, some from the stack go to key cities (Cap, FP, Iron Works). Once linked, with key cities given a start, each city gets its two workers back.
Tile priority is flat mines, then food in small cities, then hills. If I'm in a strong position I might CTRL-SHIFT-I then SHIFT-A when a city is done, or manually mine some plains. Hitting A by mistake can be a nuisance. After a while production slows down, then you notice some little bugger has been irrigating all the mines, and your size 12's have a 15-food surplus.
Managing zillions of workers while at war can be distracting.
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ceroomaster
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Casnewydd, Cymru
Aug 2002 time: 05:27
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Link all cities is priority. But have so many workers I'm using some to max production too.
Seems I'm following the trend...
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vulture
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Leeds, UK
Jun 2001 time: 05:27
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Like most other people, the defensive railroad takes priority for me (with extra workers produced in anticipation of steam power). Since workers have usually finished developing the core, they are all out in the fringes, so tend to start a railroad from a border town to the core, which can usually be done in a few turns. If I have a city building a wonder, and enough workers, I might stick a team or workers to railroad everything around that city.
Once the railroad to the core is finished, cavalry can generally move from any city to any other city and still attack at the end of it. Next priority is to connect up all the cities to the network (another few turns work) prioritising border towns and high production cities, so that defensive units can get to where they're needed in a hurry (BTW a unit that moves purely on railroads and so uses zero movement points gets the bonus immediately when it fortifies, doesn't it?). Once all cities are connected, then I start improving individual cities, usually only one or two cities at a time, starting with the good production centers (and cities that need railroads to get enough food to grow, but they don't need much work done at first).
Eventually, every tile in the empire is railroaded (barring rare tiles which don't fall inside any city radius).
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Don Giovanni
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It's a good idea also to RR important strategic and luxury resources, so that they will be harder to disconnect by pillage/bombardment. You'd better do this sooner rather that later. It's easier (turn-wise) to keep a tile RR'ed than to keep it roaded.
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