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Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:27
  Old Post 25-04-2003 21:58
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#1 Report this post to a moderator
Yor colonizing Suffering from ads?

The Yor seem to always have colonies spread out over a larger area than they should be able to reach.

In my current game they had one colony 3 sectors away from anything else, without a SB for range, it was right on top of the Torians.

Another strange thing in another game. I found a couple of great systems with my scout, then sent colony ships and the Yor beat me to them. But the odd thing is one of the planets became their HW right away, how does that work?

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:27
  Old Post 27-04-2003 04:35
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#2 Report this post to a moderator
Got spare money?

Comp cheats A LOT in latest patch on high difficulty. Just set colony ship sensor range to 500, diplomatic translators and Communication Theory cost to 1.

It has like 2500-2700 gold at the start, ~20% PQ bonus and ~ *2 economy (not *1,4) on highest difficulty. Too bad. Developers told us that comp plays fair game. It was before latest paths.

P.S. I was surprised how he gets Dreadnought in 44 turns. 13640 Research points / 44 = 310 Research / Month from the start

Last edited by Ellestar on 27-04-2003 at 04:42

Madine is offline Madine
Warlord

Sep 2001
time: 23:27
  Old Post 27-04-2003 06:48
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Inflate your Upload Space

You can trade techs to reduce your research time.

How do you know that the ai has that stuff starting out?

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:27
  Old Post 27-04-2003 13:59
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Madine
You can trade techs to reduce your research time.

Not so easy in latest path.
1) Minor civs give you 12 bc/Tech
2) With all that bonuses you just can't outresearch AI.

How do you know that the ai has that stuff starting out?

1) Go to GalCiv\Data directory
2) Make a copy of 'CoreShips.SHIP' and 'GCTech.TECH'
3) Rename files 'CoreShips.SHIP' to 'CoreShips.SHIP1' and 'GCTech.TECH' to 'GCTech.TECH1'
4) Edit copies of files with text editor (notepad) - in 'Copy CoreShips.SHIP' set 'SensorRange 1000' for 'SHIP ColonyShip', in 'copy GCTech.TECH' set 'Research_Cost 1' for 'TECH 1 UniversalTranslator' and for 'TECH 120 CommunicationTheory'

Now you see all map at the start of the game and can communicate with all races = see their money/techs from the 3rd turn.

Don't forget that this is cheating so just delete copies of 2 files and rename original files back. You will be banned from metavese if you send a score with these changes.

Last edited by Ellestar on 27-04-2003 at 14:05

Felch is offline Felch
Prince
Germantown, Maryland
Sep 2001
time: 00:27
  Old Post 28-04-2003 00:09
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That's clever. Is it true though that one of the AIs isn't beefed up as much? I thought that they were supposed to reactivate some of the beta era AI scripts or something.

Felch is offline Felch
Prince
Germantown, Maryland
Sep 2001
time: 00:27
  Old Post 28-04-2003 00:13
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http://www.galciv.com/index.asp?action=full&NewsID=266

Yeah it was the Arceans.

quote:

Arcean AI personality now enabled with the previously disabled "nasty AI" tactics at higher levels. Basically, during the beta of GalCiv, the computer players had a set of algorithms they would use at higher levels to make them more challenging. You see, computer players are infinitely patient so they can do things like synchronize sending damaged ships home and replacing them with undamaged ones. Moving ships out of harm's way based on calculating how many moves the various potential opponents have, zip out of orbit and whack a near by transport and then zip back in, and dozens of other tactics. During the beta, some beta testers found this to be too aggressive so instead of using these tactics, we took them out and compensated it by making genius and incredible AI simply have more money. For 1.03, we have re-enabled some of this for the Arcean AI personality. They only come into play at genius or higher (though they will randomly be called at intelligent). Depending on feedback, we may allow the other AI players to make use of this, re-enable even more of these algorithms, or take them out. It's up to you guys basically.


Do they have the same issues with being boosted or is their advantage smaller?

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:27
  Old Post 28-04-2003 11:37
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Avatar Enlargement: We've got the solution

Well dreadnought tech is given by a random event. At least i never saw it again that early in the game.

Felch X
Don't know. I'm already playing and don't want to edit game files.

Felch is offline Felch
Prince
Germantown, Maryland
Sep 2001
time: 00:27
  Old Post 28-04-2003 22:36
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Oh aight, it's something I could look into on my own then. After I finish this game.

Madine is offline Madine
Warlord

Sep 2001
time: 23:27
  Old Post 28-04-2003 23:31
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I meant that the ai could trade techs, so it would not have to research all of them.

The diplomacy screen will show you the amount of money, but what about the pq and econ bonus?

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:27
  Old Post 29-04-2003 07:30
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#10 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Ellestar
Madine
You can trade techs to reduce your research time.

Not so easy in latest path.
1) Minor civs give you 12 bc/Tech
2) With all that bonuses you just can't outresearch AI.


wrong wrong wrong.

I outresearch the AI all of the time on "Intelligent" level in the 1.03 release.

If you also luck into a good starting position (nearby 2nd planet), you could easily have 7-10 techs at the end of the first year.

And once you get a tech lead and a few trade goods, it gets easier if you can play the AIs right. However, that depends on how well you can ad lib and adapt to the starting position.

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:27
  Old Post 29-04-2003 16:07
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#11 Report this post to a moderator
Remove this text

Madine
If comp colonizes planet with PQ 19 it becomes 22. PQ 20 > 24.
You can compare income from your and from comp planet.

Ray K
I outresearch the AI all of the time on "Intelligent" level in the 1.03 release.

Try to do it on incredible...

//
I thought that i throwed this link here
http://www.galciv.com/browser/msgbo...976&cmd=showall

Last edited by Ellestar on 29-04-2003 at 16:33

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:27
  Old Post 29-04-2003 17:17
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#12 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Ellestar
Madine
If comp colonizes planet with PQ 19 it becomes 22. PQ 20 > 24.
You can compare income from your and from comp planet.

Ray K
I outresearch the AI all of the time on "Intelligent" level in the 1.03 release.

Try to do it on incredible...


Why? That proves nothing because the AI admittedly gets bonuses above intelligent level. Is this the "cheating" that you are talking about? LAME.

If I could out-research them on those levels, then the AI would be weak.

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:27
  Old Post 30-04-2003 21:09
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#13 Report this post to a moderator
Inflate your Upload Space

Well i'm some kind of a lamer, Ok? So why i can't say lame things?

P.S. You don't followed a link, isn't it?

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:27
  Old Post 01-05-2003 00:05
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#14 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Ellestar
Well i'm some kind of a lamer, Ok? So why i can't say lame things?


Sure you can, and I can point them out.

It's lame to complain that the AI is "cheating" because you can't outresearch it on the levels above Intelligent. On those levels, it is no secret that the AI gets bonuses so it is definitely "cheating" in that respect.

I can easily outresearch the AI on Intelligent, so if it's cheating on that level then it's doing a poor job!

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