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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:27
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Funny story, Agathon, as I've had a very similar experience under VERY different circumstances. I had been annoyed with (and apparently mutally so) the Germans for thousands of years in a game I was playing about a year ago. We were well into the Modern Age, when suddenly Germany asks me for a MPP and ROP agreement. Normally I'd refuse ANY such offer, but Germany was on the other side of the world and we were both the most powerful civs (out of about 6 remaining).
Well, I was getting bored, so I launched several ICBMs at India for no particular reason, and invaded with MA to clean up. The nuke launch, as I expected, got everyone pissed - EXCEPT GERMANY. They happily waited for the counterattacks to draw them into war and merrily joined me in blowing away every stitch of opposition on the continent (well, until I finished the spaceship) without complaint, betrayal, or protest.
I've never seen Bismarck so happy, friendly, and open. I guess it's true what they say about the enemy of my enemy...
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Catt
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California - SF Bay Area
May 2002 time: 21:27
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quote: Originally posted by dexters
Just to clarify on the ROP issue. You mean to say they declare war always by moving their units to attack you instead of formally nullifying the peace treaty so that a state of war exists?
My memory is a little hazy, but I do remember one game where my ally, the Aztecs declared war on me one turn before they attacked. But I'm not 100% sure of this. |
Exactly -- if the state of war doesn't arise through the signing of a military alliance, the triggering of an MPP, or the formal declaration following a rejected tribute demand / remove your troops or declare demand, then the only way I've ever seen the AI initiate a war was by actually attacking (usually a city, sometimes a unit or grabbing a worker).
If the human doesn't first formally declare war but instead just launches an attack, it is treated as a form of ROP abuse -- doesn't seem to be as damaging as breaching an actual ROP (so many 20-turn deals are still possible), but severely hampers one's ability to secure an ROP with other civs - it is viewed as a human sneak attack. A simple declaration (without troops in enemy territory) followed immediately by an attack avoids this rep hit for the human.
It's pretty easy to see that the AIs have no problem entering into subsequent ROPs after such sneak attacks, and it appears to me (though this is very difficult to verify even with the debug mode since we can't actually see hard assets being traded for 20-turn assets) that the AIs are able to enter into 20-turn deals even after breaching numerous previous deals. All this doesn't particularly bother me - I think the game works fairly well (including the implementation of reputation) in spite of this disparate treatment.
Back on your original topic (since I don't think I ever addressed it ), I have no idea if the AI "remembers" its enemies and alters its future behavior because of this memory. But I do know that each civ (including the human's) "remembers" prior enemies and may classify some as "traditional enemies" -- such traditional enemies apparently enhance the happiness effects your people experience with a new war involving the enemy and/or slow the accumulation of war weariness relating to such wars. Whether the "traditional enemy" effect also alters AI decision making . . . ???
Catt 
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Catt
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California - SF Bay Area
May 2002 time: 21:27
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quote: Originally posted by dexters
In PTW debug, is there anyway for me to watch the AI play without me actually being present in the game? |
Not that I know of. I have used the one-tile island solution that you mentioned elsewhere; combine that with a beer or other preferred beverage on the spacebar, and you've got an interesting test game .
quote: Also do you take a rep his if you Move a 1 movement unit into enemy territory. Have the AI ask you to leave or declare war and you choose war. |
Haven't tested in a while, but my answer is "yes." Anytime you declare war, for whatever reason, with any of your units in enemy territory, you take a hit akin to what I would call a "sneak attack." This is true even if you're pulled into the war through an MPP. On the other hand, this "sneak attack" rep hit seems less severe than a true ROP rape situation -- with a "sneak attack" it still seems that you can enter into a lot of "reputation-sensitive" deals (i.e., buying a tech for gpt) but will have trouble entering into an ROP. By contrast, declaring war with an active ROP in place will more severely tarnish your rep, as now you have committed both a "sneak attack" and breached an active deal.
Again, haven't tested in a while, but those are my $0.02.
quote: As opposed to, moving two/three movement units like knights and tanks where you can move into their territory and attack the same turn. |
Unless I have abandoned my reputation, I almost always declare first and then attack in this manner, either with fast-movers to reach a target or with slow movers moving into position after a declaration.
Catt 
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peterfharris
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Sydney, Australia
May 1999 time: 05:27
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quote: Originally posted by TheArsenal
But in its favor, an AI which is allied with me in a war, will definitely step up and take its share of the battle. And I have, on several occasions, had an AI give the APPEARANCE of vigorously defending the one of my cities (alone on another continent) wedged between it and the hostile civ. And it will do things like throw archers against tanks to give the APPEARANCE of distracting the hostile from focusing its fire power on my city. I have to say, this is an aspect of the AI that I am extremely pleased with.
Now, if I could only get it to stop bombarding an enemy city's improvements when I have the situation in hand and am about to take that city, and WANT those improvements. |
The AI certainly does take its share of the battle. I try to arrange for them to take more than their share whenever circumstances permit. (As if the purpose of an alliance is to weaken both your enemy and ally whilst strengthening your own civ.)
As for the APPEARANCE of vigorously defending a human city. I find that if you are between your ally and your enemy then your ally may send a constant stream of units across your territory, with or without a ROP, which will fight any enemy units encountered in your territory. This can sometimes actually be used as a (but not entirely reliable) supplement to your own defences.
If I were the AI I also would bombard the hell out of any city you were about to take. If I happen to have say warships nearby you can be certain I will hit any city about to fall to my AI ally with every bombard I have in range. 
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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