 |
|
chris1
|
|
i've noticed quite alot of bugs in the AI, for example if you have america as a AI the other Ais will automaticly attack them for some bizzare reason, i even tried it on island same result they got attacked. bit peculiar that.
Australia nearly always uses nukes
Russia will
If you have Either:
England
scotland
ireland
wales
they always end up being the most aggressive,
the best civs to play with are:
Mexico
England
Scotland
Ireland
Wales
Australia
Russia
let me know what you think
|
|
|  |
 |
|
Gilgamensch
|
|
France
Jun 2002 time: 06:27
|
|
Just to check:
It would have a range of 20?
Attack of 120?
What was ZBRangeAttack again?
But will the AI use it?????????????????????
I'll might gonna try tomorrow, tonight I'll be out.................
Thanks
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:27
|
|
quote:
"But will the AI use it?????????????????????" Yes. Because it's a replacement, the entry is already in the AI files.
|
But it's not in the AI unitbuildlists, so you'll have to add it in there.
The fact that it's not in those buildlists leads me to suspect that they didn't write any proper code to handle cruise missiles.
|
|
|  |
 |
|
chris1
|
|
I have found the solution as to why the AI hardly ever uses nukes, I gave all the nations around me 5-7 nukes, i had about 10. they all did exactly the same thing they put the nukecity command on, so the only way to get them to nuke you is for you to nuke them, i doubt the AI would bother nuking each other but it does happen.
Also do not do what i did and build multiple amounts of nukes so when the enemy does nuke you you automaticly nuke them, destryoing the world!!!!!!
|
|
|  |
 |
|
Tamerlin
|
 |
Toulouse (South-western France)
Apr 2002 time: 06:27
|
|
Thanks Martin, but is not the game susceptible to end in a nuclear apocalypse too often as the AI Civs are managing their diplomacy like berserkers?
Last edited by Tamerlin on 02-07-2003 at 03:08
|
|
|  |
 |
|
Maquiladora
|
|
Not if you can make peace with reasonable ones, and you can do that with basically all AI's below Aggressive Imperialist. I like the idea if you dont wipe out the totally insane countries before nuclear power, then theyre a real threat to the world, even the minor countries.
|
|
|  |
 |
|
Gilgamensch
|
|
France
Jun 2002 time: 06:27
|
|
Nice holidays,
but for this problem:
I had an AI next to me, left with only 1 city, me having the 'latest' techs, while he was still on Phalanxes (OK, bit over the top.......).
Believe it or not, he declared war on me and tried to attack my 12 stack tanks with his rubbish...........
|
|
|  |
 |
|
chris1
|
|
If you steal from the Ai using spies this drives them insane and they want to wipe you out
Pillaging and bloodbaths also can make AI's nuke you back into the stoneage.
|
|
|  |
 |
|
Gilgamensch
|
|
France
Jun 2002 time: 06:27
|
|
I hardly use the spies, unless for defend against their spies............
Bloodbath ans similar shouldn't have been a problem either, as my last occupation was like 30 turns ago and I really didn't do anything................
|
|
|  |
 |
|
chris1
|
|
i always build lots of spies so i don't have to spend my time researching just simply steal it. But this causes the AI to hate me horribly, particulary if they're slavers or militant states
|
|
|  |
 |
|
Maquiladora
|
|
Spies make excellent units to know when your enemy is about to mobilize for an attack because they have 3 vision range, if you just sit them on the edge of his/her borders or your own.
quote: Maquiladora, even when I am very kind with them, the AI civs are acting like berserkers. I played a game where I gave a Civ something like 100,000 gold every turn or so as it was at war with the AI Civ just behind me. I even captured one or two cities and gave them to my ally only keeping one city as a foothold on the continent they occupied. In the middle of the process, my "ally" backstabbed me to take the city I kept for myself in order to build and transport troops to help him. |
That sounds like Cradle or WaW mod? In which case i can understand why a nuclear standoff would be slightly more dangerous, or not really a standoff just a toxic bloodbath.
But i think it would be a good idea in the unmodded/SAP2 game to enable preemptive nuclear strikes for the AI.
|
|
|  |
 |
|
Maquiladora
|
|
Thats true, but perhaps Super Apolyton pack still. I havent tried allowing the AI preemptive nuclear strikes so i wouldnt know exactly how it pans out in a game, but it would be nice to be nuked occaisionally by the AI though.
|
|
|  |
All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|