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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Why doesn't the AI use nukes
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chris1 is offline chris1
Chieftain

Jan 2003
time: 05:27
  Old Post 22-06-2003 17:07
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#31 Report this post to a moderator
OTHER AI things Increase the size of your Attachments

i've noticed quite alot of bugs in the AI, for example if you have america as a AI the other Ais will automaticly attack them for some bizzare reason, i even tried it on island same result they got attacked. bit peculiar that.

Australia nearly always uses nukes

Russia will

If you have Either:

England
scotland
ireland
wales

they always end up being the most aggressive,

the best civs to play with are:

Mexico
England
Scotland
Ireland
Wales
Australia
Russia

let me know what you think

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 22-06-2003 18:32
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I must admit I have never paid enough attention to the personnalities of the AI until the Democracy Game. After the DG and this thread this is the kind of informations I will use more efficiently to manage the AI civs.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:27
  Old Post 23-06-2003 14:37
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#33 Report this post to a moderator
Lose 30 kilos (of popups)

AFAIR England likes to backstab you.

Australia, I hardly had in my games...

A CIV with which you can come along nice is India, with M. Ghandi.

quote:

I am not sure I should keep posting here...


Be aware we have your address and our nukes are ready to be launched

About the Armageddon: I never really seen it happen in CTP1/2

The cruise missile: Never build it, seems to be useless.........

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 23-06-2003 16:48
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Increase the size of your Attachments

quote:
Originally posted by Gilgamensch
AFAIR England likes to backstab you.


Perfidious Albion...



quote:
Be aware we have your address and our nukes are ready to be launched


I thought you all were a cool bunch of people and you all are agressive Chaotic Evil maniacs...

quote:
The cruise missile: Never build it, seems to be useless.........


Given its cost and its one time use the attack strength and range should be largely increased for the cruise missile to be usefull.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 23-06-2003 17:17 Visit The Big Mc's homepage!
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quote:
Given its cost and its one time use the attack strength and range should be largely increased for the cruise missile to be usefull.


but that is easily fixed

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:27
  Old Post 23-06-2003 17:20
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quote:

I thought you all were a cool bunch of people and you all are agressive Chaotic Evil maniacs...


maybe
Chaotic Evil Maniacs, uuuuuuuuuuuusssssssss?????????????

never, we are all angels

quote:

Given its cost and its one time use the attack strength and range should be largely increased for the cruise missile to be usefull.


Should be like 2-3 times it's value, than it would make sense. But otherwise...............
Not sure, if the AI would know how to use them though.........

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 23-06-2003 17:30 Visit The Big Mc's homepage!
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Try replacing this one with the cruise m I have doubled its attack and range + full and reduced the cost be 2/3

code:
###################################### ###################### ## UNIT 17 UNIT_CRUISE_MISSILE { Description DESCRIPTION_UNIT_CRUISE_MISSILE DefaultIcon ICON_UNIT_CRUISE_MISSILE DefaultSprite SPRITE_CRUISE_MISSILE Category UNIT_CATEGORY_AERIAL Attack 120 Defense 10 ZBRangeAttack 60 Firepower 1 Armor 1 MaxHP 10 ShieldCost 600 PowerPoints 100 ShieldHunger 20 FoodHunger 0 MaxMovePoints 2000 VisionRange 2 EnableAdvance ADVANCE_GUIDED_WEAPON_SYSTEMS BombRounds 10 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 2000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity SingleUse Explodes SoundSelect1 SOUND_SELECT1_CRUISE_MISSILE SoundSelect2 SOUND_SELECT2_CRUISE_MISSILE SoundMove SOUND_MOVE_CRUISE_MISSILE SoundAcknowledge SOUND_ACKNOWLEDGE_CRUISE_MISSILE SoundCantMove SOUND_CANTMOVE_CRUISE_MISSILE SoundAttack SOUND_ATTACK_CRUISE_MISSILE SoundWork SOUND_WORK_CRUISE_MISSILE SoundVictory SOUND_VICTORY_CRUISE_MISSILE SoundDeath SOUND_DEATH_CRUISE_MISSILE CanAttack: Land CanAttack: Mountain CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Small VisionClass: Standard } ################################################## ##########

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:27
  Old Post 23-06-2003 17:41
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Just to check:

It would have a range of 20?
Attack of 120?

What was ZBRangeAttack again?

But will the AI use it?????????????????????

I'll might gonna try tomorrow, tonight I'll be out.................

Thanks

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 23-06-2003 17:48 Visit Immortal Wombat's homepage!
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#39 Report this post to a moderator
Put an end to popups!

"It would have a range of 20?" Yes
"Attack of 120?" Yes
"What was ZBRangeAttack again?" The ranged attack statistic that archer's use. This usually doesn't matter for missiles, since you won't stack them, or if you do, the attack stat of 120 will put them in the front row.

"But will the AI use it?????????????????????" Yes. Because it's a replacement, the entry is already in the AI files.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 23-06-2003 18:02
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Remove this text

quote:
Originally posted by The Big Mc
Try replacing this one with the cruise m I have doubled its attack and range + full and reduced the cost be 2/3 :evil


Thanks the Big Mc, I will try these new settings in my next game...

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:27
  Old Post 23-06-2003 18:10
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quote:

"But will the AI use it?????????????????????" Yes. Because it's a replacement, the entry is already in the AI files.


But it's not in the AI unitbuildlists, so you'll have to add it in there.

The fact that it's not in those buildlists leads me to suspect that they didn't write any proper code to handle cruise missiles.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 23-06-2003 18:34 Visit The Big Mc's homepage!
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Inflate your Upload Space

if you want I could work on a quick mod to make 2 cruse m units one with twice the rang of the one above but with 1/2 the attack power

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:27
  Old Post 23-06-2003 19:04
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quote:

if you want I could work on a quick mod to make 2 cruse m units one with twice the rang of the one above but with 1/2 the attack power


Big Mc, how do you want to call the long range version? Maybe toothpick? Might have the same result

Peter,

that's kind of what I am worried about, even with adding it to the buildlist, I don't think the AI will know how to use them.

I see couple of different ways:

1.) Last defence for a remote city (softening an attacker)
2.) Interception of an incoming invasion fleet.
3.) Softening of a city, which you want to attack and you haven't got enough artillery
4.) crosswater harrasment

But all of those would require a fairly huge amount of missiles..........

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 23-06-2003 19:22 Visit Immortal Wombat's homepage!
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#44 Report this post to a moderator
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quote:
Originally posted by Peter Triggs
But it's not in the AI unitbuildlists, so you'll have to add it in there.

The fact that it's not in those buildlists leads me to suspect that they didn't write any proper code to handle cruise missiles.

*blink*
So the AI doesn't use Cruise Missiles in the default game? I didn't know that; how stupid.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 23-06-2003 20:48 Visit The Big Mc's homepage!
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Cruise Missiles mk t

its there for long range bombardment of enemy cities.

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:27
  Old Post 01-07-2003 18:13
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I have found the solution as to why the AI hardly ever uses nukes, I gave all the nations around me 5-7 nukes, i had about 10. they all did exactly the same thing they put the nukecity command on, so the only way to get them to nuke you is for you to nuke them, i doubt the AI would bother nuking each other but it does happen.

Also do not do what i did and build multiple amounts of nukes so when the enemy does nuke you you automaticly nuke them, destryoing the world!!!!!!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:27
Post  Old Post 01-07-2003 21:42 Visit Martin Gühmann's homepage!
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#47 Report this post to a moderator
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Here is the lunch nukes strategy from the GM1_strategies.txt:

code:
//////////////////////////////////////// // // Nuclear Strategies // //////////////////////////////////////// STRATEGY_LAUNCH_NUKES { NuclearFirstStrike: Enabled NuclearTargeting: Enabled // do not perform first strike if our regard is above some limit PreemptiveStrikeRegard 100 // how many foreign boom booms are enough to wipe us off the map? // (eg. if more than 1 foreign nuke to every 4 of our cities would be // enough to prevent us from launching, specify 0.25) PreemptiveStrikeRiskRatio 0.35 // when do we have enough nukes to wipe them off the map? // (eg. if having less than 3 nukes to every 4 enemy cities prevents // us from launching, specify 0.75) PreemptiveStrikeSuperiorityRatio 0.65 }


You see NuclearFirstStrike is enabled here. But this strategy is not the default strategy. In all the other strategies NuclearFirstStrike is disabled. So if you like to see more boom booms then you have to enable NuclearFirstStrike also in the other startegies in the strategie.txt of your mod.

-Martin

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 01-07-2003 22:35
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Thanks Martin, but is not the game susceptible to end in a nuclear apocalypse too often as the AI Civs are managing their diplomacy like berserkers?

Last edited by Tamerlin on 02-07-2003 at 03:08

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:27
  Old Post 02-07-2003 00:12 Visit Maquiladora's homepage!
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Whats so bad about that?

Just wipe em out before nuclear power or be prepared to build some anti-ballistic missiles.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 02-07-2003 03:21
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I am what is called an Empire Builder, once I have conquered one or two nations around me to grow quickly and secure my borders I am not that interested in cleaning the map out of the AI civs. After this, my attacks are limited to preemptive strikes. I am not interested in the conquest victory. I am afraid that ennemies using nukes at the first opportunity would force me to wipe them out as soon as possible.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:27
  Old Post 02-07-2003 11:39 Visit Maquiladora's homepage!
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Not if you can make peace with reasonable ones, and you can do that with basically all AI's below Aggressive Imperialist. I like the idea if you dont wipe out the totally insane countries before nuclear power, then theyre a real threat to the world, even the minor countries.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 02-07-2003 15:44
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Maquiladora, even when I am very kind with them, the AI civs are acting like berserkers. I played a game where I gave a Civ something like 100,000 gold every turn or so as it was at war with the AI Civ just behind me. I even captured one or two cities and gave them to my ally only keeping one city as a foothold on the continent they occupied. In the middle of the process, my "ally" backstabbed me to take the city I kept for myself in order to build and transport troops to help him.

Note: I won't reply any post until the 21st of July as I am going away and will not have the possibility to connect to the Internet ( )... have fun!

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:27
  Old Post 02-07-2003 17:42
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Nice holidays,

but for this problem:

I had an AI next to me, left with only 1 city, me having the 'latest' techs, while he was still on Phalanxes (OK, bit over the top.......).

Believe it or not, he declared war on me and tried to attack my 12 stack tanks with his rubbish...........

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 02-07-2003 19:38 Visit The Big Mc's homepage!
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the ai is mad

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:27
  Old Post 04-07-2003 02:18
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If you steal from the Ai using spies this drives them insane and they want to wipe you out

Pillaging and bloodbaths also can make AI's nuke you back into the stoneage.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:27
  Old Post 04-07-2003 14:00
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I hardly use the spies, unless for defend against their spies............

Bloodbath ans similar shouldn't have been a problem either, as my last occupation was like 30 turns ago and I really didn't do anything................

chris1 is offline chris1
Chieftain

Jan 2003
time: 05:27
  Old Post 04-07-2003 21:24
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i always build lots of spies so i don't have to spend my time researching just simply steal it. But this causes the AI to hate me horribly, particulary if they're slavers or militant states

Maquiladora is offline Maquiladora
Emperor

Jun 2001
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  Old Post 05-07-2003 00:18 Visit Maquiladora's homepage!
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Spies make excellent units to know when your enemy is about to mobilize for an attack because they have 3 vision range, if you just sit them on the edge of his/her borders or your own.

quote:
Maquiladora, even when I am very kind with them, the AI civs are acting like berserkers. I played a game where I gave a Civ something like 100,000 gold every turn or so as it was at war with the AI Civ just behind me. I even captured one or two cities and gave them to my ally only keeping one city as a foothold on the continent they occupied. In the middle of the process, my "ally" backstabbed me to take the city I kept for myself in order to build and transport troops to help him.


That sounds like Cradle or WaW mod? In which case i can understand why a nuclear standoff would be slightly more dangerous, or not really a standoff just a toxic bloodbath.

But i think it would be a good idea in the unmodded/SAP2 game to enable preemptive nuclear strikes for the AI.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:27
Post  Old Post 05-07-2003 23:02 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Maquiladora
But i think it would be a good idea in the unmodded/SAP2 game to enable preemptive nuclear strikes for the AI.


I don't think that it helps in the unmodded game to enable the first strike for the AI, because I was always much further then the AI, so that it wasn't able to develope nukes, before I build the nano defuser.

-Martin

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:27
  Old Post 06-07-2003 01:09 Visit Maquiladora's homepage!
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Thats true, but perhaps Super Apolyton pack still. I havent tried allowing the AI preemptive nuclear strikes so i wouldnt know exactly how it pans out in a game, but it would be nice to be nuked occaisionally by the AI though.

 
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