 |
|
Maquiladora
|
|
Ive never even seen the AI build one let alone use them, same goes for cruise missiles. Could be something to do with the unitbuildlists.txt in the default game anyhow.
In fact cruise missiles arent even listed in unitbuildlists.txt but nukes are, probably just never uses that type of list with nukes in.
God knows what would happen if they did, would be funny though.
|
|
|  |
 |
|
Maquiladora
|
|
You could make them just build up nukes in cities near enemies, then when theres a high risk against that city, or any enemy launches a nuke, they launch them back only at enemy cities. Just speculating.
|
|
|  |
 |
|
Zaphod Beeblebrox
|
|
aachen, germany
Aug 1999 time: 05:27
|
|
2 ais nuking each other?
|
|
|  |
 |
|
Maquiladora
|
|
Yeah but theres a message about nuclear weapons being used, unless ískallin was the one using nukes aswell somewhere else on the map?
Also the second 2 strips of pollution to the right looks like where there used to be a city.
|
|
|  |
 |
|
Maquiladora
|
|
Just some tiles at random go dead from a nuke. It can have the same effect as pollution in a city from over production, but from that screenshot theres a city missing, or so it seems.
|
|
|  |
 |
|
Zaphod Beeblebrox
|
|
aachen, germany
Aug 1999 time: 05:27
|
|
well, if you have the according technology (note: in the game there is no radiation, only "conventional pollution") and enough pw to terraform that away, it sometimes can be usefull to throw one or two nukes on a foreign capital and sack the city with paratroopers in the same turn.
|
|
|  |
 |
|
chris1
|
|
When i was playing CTP2 with the blueofrenzy mod and apolyton mods. Ai used nukes 4 times, it depends what civilisations you have mostly,
The ones i got nuked by were:
Japan
Russia
Australia
Me and japan had a full scale nuclear holocaust, all our tiles were dead and everything, then i decided to quit that old game as i was kinda deaded.
|
|
|  |
 |
|  |
 |
|
chris1
|
|
nukes are actually very useful for example you can anihilate enemy units on land and sea, I've found if you really want a nuke war have either australia or japan i guarantee they will nuke you, on every game i played with them on they used them.
also you get diplomatic reprecussions and pollution expanding which leads to Natural disasters.
On my current game i can't wait to get nukes, the mexicans are attacking me again, india keeps on signing ceasefires then attacking the very next turn. does anyone else have that problem?
Is the eco-terrorist any good?
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:27
|
|
Has anyone seen the AI do a first strike: they nuke you before you nuke them?
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:27
|
|
You're right, Glen. This isn't the way it's written up in the 'personalities' documentation, but I checked out an old post from Azmel2 (Richard Myers) and found:
quote:
// This describes the liklihood that the AI will attack. This can
// also be considered the disposition of the personality.
Conquest: Agressive, Neutral, Passive
// This describes how likely the AI will be to violate agreements
// and follow through on threats. It also specifies how the
// regard of an AI will be changed by the dishonest actions of
// others.
Trustworthiness : Chaotic, Neutral, Lawful
// This describes in general terms the methodology used by an AI
// to accomplish its goals and whether or not the AI cares if its
// actions cost the regard of other empires. Evil actions might
// include killing settlers, the use of slavery and the first
// strike launch of nuclear weapons. The regard consequences of
// an evil act will be less for an evil empire than a neutral or
// good one.
Alignment : Evil, Neutral, Good
|
So an Aggressive and Evil personality (Stalin or Strangelove) would presumably be most likely to use nukes. This applies to both Russian leaders (male and female) and the female Japanese leader and fits in with what Chris1 posted above. Both Australian leaders are also aggressive, but shouldn't do first strikes.
|
|
|  |
 |
|
chris1
|
|
NOT A GOOD IDEA, the AI does need to be more aggressive but not, apocalyptic, when i had nuke war with japan it effectively ruined the entire game and i had to start all over again.
I'm still sure some empires are automaticlly more aggressive than others.
i prefer only having 6 civs on maybe 7 but make sure the 7th has a short life span.
The only thing which in my opinion needs more power is the cruise missile, it does not work, what does it actually do? i fired it at a tank and nothing happened?
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:27
|
|
quote:
The only thing which in my opinion needs more power is the cruise missile, it does not work, what does it actually do?
|
As I recall, not a lot. The AI doesn't even build them.
In Rise of Nations, I think they've replaced the Global Warming catastrophe with an Armageddon event. If too many nukes are fired, Armageddon is declared and everybody loses. What do you guys think of this idea?
|
|
|  |
All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|