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The Templar
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People's Republic of the East Village
Oct 2001 time: 00:27
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Aside from the sheer level of customer support brought to GalCiv, most of this stuff was done elsewhere before (although GalCiv is pretty coo in bringing it all together). For instance:
(1) Diplomatic Influence: border setting and culture flipping via influence was introduced in Civ3.
(2) Politics: while not "galactic", SMAC had the Planetary Council which also proposed bills. So did MoO3 (although MoO3's blows)
(3) Metaverse: people have been doing these sorts of ladders independently for awhile. Stardock just set an official ladder.
(4) Going into Debt: MoO3 did it.
(5) Starbases: called 'tile improvements' in Civ, Civ2, Civ3, C:CtP, CtP2, SMAC, SMAX, etc.
(6) Good and Evil: Black and White (Although I guess that B&W wasn't TBS ...)
(7) Diplomacy system: hmmm, even the diplomacy screen is set up like CtP2 and Civ3 ...
(8) Battlebanana Ships: available in MoO and MoO2 (class between battleship and titan in the latter)
GalCiv may not be strikingly original, but the features are implemented so well - a fact in itself that is original. Of course, originality isn't all its cracked up to be. MoO3 was somewhat original (hardly revolutionary - so don't even take that line) but it doesn't work. What good is originality if the game doesn't work. Its kind of like Sonic Youth - sure they were original, but their brand of noise didn't really work as music.
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Ray K
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Allen, TX
Nov 1999 time: 23:27
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Good and Evil.
Now I can role-play in my TBS! Who woulda thunk it?
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