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vovan
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I guess my experience with civ is kind of like that of Gramphos here.
I don't remember how old I was when I got the game (which probably means around like six or seven), and I didn't understand most of the stuff that was written on the screen either, as I had never learned english before. But I did learn gwbasic then, because before I got the game, I didn't have anything to do, and my parents bought me a book on basic. Now that I think back about it, I am actually surprised, because I know it was a children's book - it had like little cartoonish pictures in it and everything. Yet it was about basic... I don't know, still has me stumped as to who would ever want to teach five-year-old kids basic. But any way, the point of it is: I knew what the words if and then meant, as I figured it out by what they did in basic. That's where my knowledge of english pretty much ended.
So, when I got the game, my parents did explain to me that I was like the ruler of this tribe and that this thing on the screen was a settler and that I had to press b to build a city. At that, they left me. Soon enough, I had swarms of warriors all over the place. I didn't know I could fortify them or skip turns, and so I had to move every single one of them to end a turn. And then I had already explored the whole island I was on, and it was soooo tedious to move all those warriors around in circles around the city just to waste their movement, that I was about to quit, when I hit the mouse with my elbow. (That's because I was moving the warriors with the keyboard, and didn't think the mouse could be used for anything in particular.) So, I hit the left mouse button with my elbow... And lo and behold! A whole new host of opportunities opened up, as I saw the city screen! I can't describe the delight I felt when I told the city to stop producing the warriors already!
Ah... The good ol' days. 
* sniff, sniff *
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AeonOfTime
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Overclocking DOSBox
Nov 2000 time: 06:27
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Good Idea to start a thread for this, Gramphos 
My story starts with my brand new amiga, that my parents bought me some 16 years back (gosh, it's been that long?):
I had had a Commodore 64 before, so I was already acquainted with computers, and had some time to get used to the winbench before my cousin came on holidays and told me to install Civilization.
He had just bought it, and we happily started the game. We already understood most of the english, and had no major problems finding the keys to move around and so, but like Gramphos, we didn't know how to play the game at all...
Our very first try, we built cities on nearly every square - I can't remember why, but the result was that the cities could not build much, and the barbarians crushed our cities every time they came.
Eventually we managed to build a few defenders, and even took back the cities the barbarians had taken, but then the evil french appeared - I think with musketmen, and that was the beginning of our downfall.
Somewhat disgusted, we saved the game and started a new one. We had already learned that cities should be built with more space left inbetween, and soon we had our first success stories (wonders!!!).
Later, when my cousin's holidays were over, I re-loaded our first game, and managed to crush the french with my new-found knowledge - joy!
That time definitely started my Civilization addiction, and with this fantastic evolution I've been able to follow from up close to the current civ3, that addiction is far from burning out!
Aeon Of Time
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Bob_Smurf42
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North CA
Jan 2003 time: 21:27
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I had an easier time than a lot of you here, since I could read all the words. I got mine a few years back from a friend who also had civ2. I didn't know what happened if you missed the quiz, so I didn't worry too much about it, and I didn't usually have any units by that point anyway. My first several games consisted of a variation of OCC(although I didn't know it at the time), playing as the Chinese, I would run away to Northern Asia, up by Alaska, and just sit there in my one city, building improvements and and occasionaly settlers to improve the land. It may sound strange, but I never used them to build new cities, I just added them to the old one. I had skimmed the manuel before playing, but obviously I didn't read any strategy or anything like that. I knew I could build new cities, I just didn't. I was always ahead in science b/c I got techs from huts, and most of my tax went towards science. That is, until around the industrial age, then I fell waaay behind b/c they had way more cities than I did.
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Chemical Ollie
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Bored of this board
Jan 2002 time: 06:27
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I aquired CIV1 in September 1994, after being home sick for three days, finally getting fed up with Pirates! There were two major events that help me remember it. First of all it was actually the day before the Estonia ferry sunk, or rather the same evening. A major topic when I went back to work the next morning. Then at my job, I had the first meeting with a very skilled and colorful business contact from Spain who died in cancer only a few years later.
Being familiar to strategy games starting with one city (Strategic Conquest), I sent out some units scouting. When they ran into some barbarians, I fortified them. Then I didn't know how to unfortify them, so they just sat there, using resources for support. I also didn't understand the city micro management, so It took forever to produce anything and I remained in OCC. After ages of space-clicking, some other tribe landed some cavallery on my island and the game was over.
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Bob_Smurf42
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North CA
Jan 2003 time: 21:27
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quote: Originally posted by Olaf Hårfagre
I fortified them. Then I didn't know how to unfortify them, so they just sat there, using resources for support |
The same thing happened to me in my first few games.
Once, I booted in DOS just so I wouldn't have to deal w/Windows to play one game, but for some reason DOS thinks I don't(barely) have any EMS, so games sometimes get screwed over. This time, it said I couldn't save b/c not enough mem, so that sucked, and after lasting untill retirement and viewing the replay(something I miss in Civ2), the mouse disappeared. I could still click on things, but I couldn't see where I was clicking. I didn't know any keyboard shortcuts, so my cities kept cranking out dips and riflemen, or just accumulating shields. Eventually, my nieghbors took me over. That was a decent game, too...
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Gilgamensch
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France
Jun 2002 time: 06:27
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Good old Civ 1 
IIRC I played it on my old and first 386-25 MHz PC...........
And no, at this time I was able to read English (speaking was a different story..........)
As with most games, I took the 'easy' way and first read the manual. So a lot of the problems mentioned here, I never went through.
BUT: I one of my first games, which I aborted and I thnk you will agree with me:
I was on my island, having something like 10 cities, so not doing bad, having some good science running (No I didn't know how to check for the comparision, or I didn't bother about), I send some ships around to find no land.
One of my ships happily reported back:
"Land, Land in sight"
So I was about to disembark my musketman(?), when I encountered a bomber....... or better to say, the bomber encountered me.............
that wasn't even the worth part....just two rounds later, my ships and units were nuked to hell.............THAT was frustrating.......Maybe, now you agree, that I gave up...........
I think my real first game, I was beaten by the space ship race.......
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:27
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My first game was played on my Tandy 1000 - way before my computer had a mouse. Fortunately for me I could read english so I knew a fair few of the shortcuts that were needed.
Before my first game I had been playing pirates, so I was used to thinking of cannons as defencive units. So once I got the technology for cannons, that was what I produced. I produced quite a few settlers and ended up with around 7 cities before encountering another civ. I didn't want to waste my precious settlers time by building roads or irrigation, so all the land around me was completely unimproved.
Well, once I discovered a civ I decided it was time to go to war. I had a few phalanx spare, so I sent them to attack the closest city. Suprisingly, the battle went in my favour and the city was mine. I moved a cannon in for defence. As the city had a road and irrigation improved square near it, it produced more than my other cities but I did not understand why. I was happy though, it was my best city. Then the enemy counter-attacked. Needless to say, my cannons did not defend well. 
At one stage the enemy moved onto the square with irrigation and forced the people working that square to work another square. That enemy unit died, but when I checked the city the next turn the people had not started working the irrigated square again. As I didn't yet know how to change the squares they worked, I left the city now consuming more food than it produced. But the city did not last long as mine anyway.
I lost the remainder of my cities fairly fast after that, despite having units lying around either fortified or sentried - I did not know how to activate them either.
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da_hal
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i bought the game when it first came out, and nobody knew who sid meier was or why his name was prominently displayed on the box. ("simcity sucked ass" was the general consensus when we asked the apple guys who he was.)
i looked at the tech tree poster in the box. i thought, jeez. i read the manual. "what a pain in the butt." i played a few games in the earth world, built spaceships, and "won" the game. i thought, boy this game is garbage. i threw it in the same pile as warlords 1.
like warlords, i learned how to have fun with the game after about 6 months. my friend came over, and he started playing it at my house. he played king level, and showed me how to manage workers for maximum benefit, and that less than max pop was actually better for most cities. i also started using random maps, because the 'real world' has too many damn deserts.
i then went on prodigy for tips, and started using super settlers and building railroads in the ocean, along with caravans and maximizing terrain production. (cities in the desert were actually pretty good.)
what almost killed the game for me: 20+ turns to get across the sahara and kill the mongols.
what hooked me: caesar and the romans hiding out in australia, building a tecno-metropolis with only 3 cities connected with a major freeway system, surviving against waves of invaders through a tech advantage and skilled diplomacy.
why i eventually quit: moving units a pain in the butt. late game turns took like 10-20 minutes if you had any substantial number of troops. i usually ended up with 1 group to fight, 1 armored tank for defense. any more than 1 settler also took forever.
best thing about the game: elvii.
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Madog Velkor
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New Haven, CT
Dec 2001 time: 00:27
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In middle school, a friend of mine's dad had it on his computer. We weren't allowwed to play it, so we made a copy and installed it on my computer (sorry Microprose).
Not having the manual handy, I had to rely on the Civolopedia and pop-ups. I thought I was doing well in my first game, I had comquered the other civ on my island and had a bunch of nice cities. Unfortunately, I didn't understand the finer points of governments and keeping populations happy and soon every city worth anything was revolting. I might have done something about it if I had know what was going on, but it was a few centuries before I figured out what it meant.
Eventually, in the 1800s I decided to load a few of my new knights onto by new little boats, but just as I was about to depart, some German transpots showed up and began disgorging tanks. Too bad for me.
I played non stop for months, and then on and off for years until I got Civ2. It was the first strategy game I had, but I loved MoM, MoO, and Colonization when I came across them.
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da_hal
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Top 10 funniest things about civ1:
10. A rocket scientist loses their job and becomes a lounge singer.
9. 2,000 year old pikemen.
8. Getting nuked by Abraham Lincoln.
7. Caravan camel stampedes.
6. Ghengis Khan begging for his life.
5. Los Angeles covered with pollution, as usual.
4. Barbarians jump on your railroad, invade your town, and try to board your rockets.
3. Making an area resemble your neighborhood.
2. "Lemmings town": everybody is so happy, they screw like crazy, even though there isn't enough food to support them.
1. Ghandi opening a six-pack of whupass.
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Gilgamensch
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France
Jun 2002 time: 06:27
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What about:
discovered scrolls of ancient wisdom: Alphabet
How you supposed to read them?
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Miao Tsay Kat
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Auckland
Jul 2003 time: 17:27
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I guess it all started for me with Sid Meier's Pirates! on my C64.
This was my first games system and I was ADDICTED. I got Pirates! with my C64 around 1993, so I started playing it more or less every couple of days since then for about the next 4 or 5 years or so, when my C64 broke down -C64s were quite old by that stage and most of my friends had thrown away their Amigas.
I was obssessed with this game, so when I got my first PC around 1996 (P120 with Windows 95) I couldn't believe my luck when I found that they'd done a Win95 version. I played it even more, coz I didn't have two wait 2 minutes for the game to finish loading every time I wanted to plunder a city.
So then I got the internet and one of the first things I searched for was Sid Meier. I wanted to find out what other games my hero had done with Microprose.
I found that he had created a game called Civilization and it sounded like it had the same kind of feel as Pirates! and by now I trusted ANYTHING with the Sid Meier stamp, so I looked for it in stores and I couldn't buy it anywhere and noone knew where to order it (I live in New Zealand, y'see... very small country with few stores). I had the good sense to see if anyone had posted a copy on the internet and lo & behold, there it was in all it's glory all 9 Mb of it. It took me about 90 minutes to download with a 28k modem.
I had not looked for a manual, when I downloaded the game. I figured i'd just pick it up as I go. I should have known better from Pirates! how complicated it would be... and I taught myself Pirates! without any help of a manual!
The user interface was pretty straightforward for me with the commands. I learnt those pretty quickly through trial and error. Even the fortify/unfortify sentry/unsentry came naturally to me. But I had no idea what sentry did.
The only thing that held me up was the micromanagement of the cities. What were all those shapes [food, resources, science, tax, luxuries, trade]? This I didn't find out for years, after playing very solidly. I started playing civ more or less once a day about 1997 and finally worked out micromanagement about early 1999.
About now, I should point out that my fixation with Civ 1 was transferred when SMAC was released. I spent FAR too many nights without sleep blowing the crap out of Sister Miriam and her freaks.
Then shortly after CTP was released, I played that a little bit, but was largely disappointed with the user interface and general changes to layout that came as part of the 'revision'. Also, it took a great deal of the small amount of RAM I had on my last PC, so that was the main reason I went back to SMAC.
I was trading online at an auction site about 3 months ago and as I was browsing the strategy games section, I found someone advertising the Civ 1/Civ 2/Test of Time pack. At that point I had no idea they were still making these, so I placed a very large autobid immediately- I'm glad the limit was not reached before the auction ended. It was a LARGE autobid, coz I thought it was rare and I wanted to make up for all the years fun I got out of the illegal copy I had been using.
So about 3 weeks ago I started playing Civ 2, so I guess it's interesting how I think of Civ 1 as the main version of Civ, coz I've been playing it for the last 5 years or so.
First impressions of Civ 2? Very positive. seems like all the better afterthoughts were added here in this version. It's got slightly more going for it than SMAC, in that it's classic Civ, rather than ultra-modernized Civ and it is 10 times the game that CTP was.
Is it better than Civ 1? No. I prefer the lower budget cheap & nasty visual effects of Civ 1, but MODs & custom trade routes make Civ 2 interesting.
Favourite thing about Civ 2: Sun Tzu's Academy. My favourite wonder of all Civ games.
I have not played CTP2 yet. I don't know if it is much different from CTP1, but unless I get rave reviews from someone, I probably won't be checking it out any time soon.
I may want to progress to Civ 3 more quickly though, if it's as good as I keep reading about. Unfortunately, it cannot be bought in NZ currently as all unsold copies have been recalled by Atari to make way for C3G! Whch I will probably buy by the end of this year or start of next... once I have graduated from Isaac Newton's University of Civ 2!
Wish me luck!
ps Can anyone let me know what the Democracy games are? If they are turn based Multiplayer, where can I learn more about them? my e-mail is larakin@pin.co.nz
Last edited by Miao Tsay Kat on 02-07-2003 at 18:19
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