 |
|  |
 |
|  |
 |
|
hardjoy
|
 |
Odense, Denmark
May 2001 time: 06:27
|
|
quote: Originally posted by Elok
You could, using the jerk-around mentioned in Keenan's Barbarian paper, limit barbarian uprisings to horsemen and chariots, and change those units to immobile settlers, which would therefore give money when killed. You could limit the numbers of such wrecks by setting it to "roaming tribes." I'm not sure about the feasibility of such a plan within the constraints of your scenario. Hope I helped somehow. |
I did end up removing gunpowder from the tech tree, limiting the roaming barbs to horsemen and chariots like you describe.
I didn't plan on using the slots for the wrecks though (they are event-generated), but its an interesting idea, since it'll make the wrecks appear more at random. Unless they begin to appear in mountain regions far from any coastlines, which is less reasonable. Maybe this idea works better for the barb pirates. Btw, I suppose you mean immobile diplomat units. 
|
|
|  |
All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|