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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:27
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quote: Originally posted by Boco
Kull once suggested using ocean terrain as RR's
Any other ideas? |
I don't know if I am just repeating what you wrote, or if I am (hopefully) building a bit more on it! Anyway, the idea was excellent for MPGE 
What could be doable is make the raillines ocean terrain. Then you can make a railway improvement that would hide the fact that it's not a land terrain (as you can build railway on ocean, or at least change a terrain under a railway). So now at least you have the right "look".
And now about the train... You can then make some train units that would actually be "naval transport" and would allow you to bring your units to the front! And you can choose how fast they would be! And your überkanonen then just need to be naval units able to shore-bombard! And, which is more, it would solve the "infinite movement" on railway problem which can unbalance some scenarios! 
And now to adress a few further problems:
1) you don't want to see your trains get out of your raillines and "wander" in the seas and oceans: so you need to make sure that your raillines are "closed" and not linked to the seas, even through cities!
2) you don't want new trains being built and used in the seas: so create your trains and überkanonen by events, and make them unbuildable
3) you probably don't want cruisers, battleships and carriers on your raillines ( ), so you should make sure the cities on the lines are not able to build naval units!
4) the lines can't be used by land units, of course! (Anyway, everybody knows that it's dangerous to cross the raillines! ), so it might be a good idea to link the railway squares diagonally, so that they don't block the passage for the land units!
Don't know if that was clear enough... 
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Boco
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who was once King for a week.
Jan 2001 time: 00:27
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@Elok, like Spader, I'm a little interested in using armored trains. They existed in Egypt in 1916, but played a minor role. If I can portray them without major changes, I'll put them in. Otherwise.... 
@Cyrion, that seems to be one of the best non-ToT ways to do it, but your road bonus better be small. At bonus=3, the max ocean (i.e. Cyrion/Kull train) mf is 42. At bonus=5, it goes down to 25. At bonus=9 (the bonus I'm using), you're down to 14. The other problem I face is that these armored trains were deployed along a coastal line.
@Techumseh, yeah, nothing holds a candle to that ToT trick. Very simple, effective...elegant. Problem for El Aurens is that I've already got another use for impassable terrain (there's a little bit of desert here and there).
I don't suppose anyone would actually pay attention to a house rule, would they? 
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Civfan
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Toronto, Canada
Sep 1999 time: 05:27
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quote: Originally posted by Boco
The most successful method that I've seen was used in Techumseh's Russian Civil War. He took advantage of ToT's impassable terrain toggle. All terrain but Rail Beds were impassable. All units, except trains could enter impassable terrain. Works well.
For other versions:
Kull once suggested using ocean terrain as RR's, but that has some major challenges associated with it. The converse is to make railways the only land terrain, surrounded by oceans disguised as land.
Lining RR's with immovable air units of a civ other than the train unit could work in some restricted circumstances.
Any other ideas? |
with the impassable terrain, settlers/engineers could be able to upgrade the terrain to the "tracks" terrain or change the track terrain to something else like grassland.
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techumseh
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of the frozen North.
Apr 1999 time: 22:27
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quote: Originally posted by spader
one question!
since I've never played ToT then I wonder:
Should I get it?
Is ToT better than Civ2MGE?
/Spader |
Well, let's see....
Perhaps, and Definitely!
Test of Time has many advantages as a scenario vehicle. It has multiple maps, far stronger events language, more unit spots, and a variety of special flags such as impassible terrain and invisible units.
On the other hand, it's more difficult to use because it has no built-in editors. So you need a good graphics program. And some of the events language is quite complex.
The biggest drawback is that not many people use it, so your scenario will have limited circulation if it's in ToT. On the other hand, there is a small but dedicated group, that is committed to ToT scenarios, and we're growing.
If you really want to keep your trains on the track, you can download ToT for ten bucks, here: http://download.com.com/3000-2119-1...tml?tag=lst-2-9
There is a site dedicated to Test of Time called 'Cradle of Civilization'. It's available here: http://coc.apolyton.net/ You can download Red October from my site, here: http://www.tecumseh.150m.com/
Good luck!
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