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Cruddy
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Do you use City Governers? Up to know I never have, and I think I've been wasting an awful lot of my time.
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Fosse
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U.S.A.
Mar 2002 time: 23:27
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No governors. Late in the game, I just queue up six or eight things at a time for all but my core cities.
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Cruddy
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Looks like the banana option is going to win this - not what I expected. OK, the AI is terrible at improvement priorities (the manual does warn you to keep an eye on them) BUT...
It just saves me so much time late in the game if they manage attitude, typically when I have a democratic government and need to research quickly.
Another point: artillery production. I'll normally have a couple of heavy producers chuck out artillery and nothing else. Again, saves a bit of time if the governor is set up to do this.
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Cruddy
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To contact a city governer; right click on the city, one of the options is "Contact City Governor".
You can set just setup options on your capital and click the "all cities" option rather than "this city".
Now if you want to fiddle with a few cities where the governers are not up to scratch, zoom to the city and try moving workers. You can then get the option to turn the governor off in that city.
It took a few attempts to sort out exactly what they're up to, but once I got the hang of it I haven't looked back.
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CerberusIV
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I use them to manage moods only, they should not be trusted with anything else. It mostly stops cities rioting and is particularly helpful when changing governments.
They do make some weird decisions though, like putting all the citizens onto coastal tiles, but usually correct them straight away.
At size 6 or 12 I find the governors fill the food box and then cut back on food production to 12 or 24 and maximise production/commerce so they do quite well at that - but you have to manage them by controlling which tile improvements are done by your workers. I never automate workers except to clean pollution.
Conclusion - yes, governors make life easier but have to be used carefully.
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