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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > City Radius of one 1 square?
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johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:27
Unhappy  Old Post 28-04-2003 08:14 Visit johnc214's homepage!
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#1 Report this post to a moderator
City Radius of one 1 square? Tired of ads?

I need help.. again... I find the scenario creation cumbersome, but I prefer to make better maps than you get randomly, so here we are. I created a nice map and placed several civs. I worked hard to make sure I had all the settings right (pollution on, hard level, moderate barbarians). So I started my new scenario and built Washington. Instead of the city square and the surrounding squares being in the radius, it just has the single city square as the radius! I thought maybe this was a setting in the "hard" level, but starting a normal non-scenario game in the "hard" level doesn't do this.
What's going on? How do I fix this? Thanks like usual!

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 28-04-2003 21:15 Visit The Big Mc's homepage!
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

What I think has happened id that in creating you map you accidentally drew a city you had previously.

so what you are suffering from is that city are interfering with your new city.

what you have to do is find the city select the civ that made it and then disband it some how.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:27
  Old Post 29-04-2003 00:21
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Enter the AD-FREE zone

Never heard about it unless if you made a change in the citySize*.txt files

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 29-04-2003 02:59 Visit Immortal Wombat's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Have you placed any tile improvements on the map that could be messing with the civ borders either?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 29-04-2003 13:42 Visit The Big Mc's homepage!
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Support Apolyton, buy Civilization III: Complete

That’s a good one wombat but he would have had to please at least 8 forts to achieve that.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 29-04-2003 16:30 Visit Immortal Wombat's homepage!
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Enter the AD-FREE zone

not necessarily. If you place them through the map editor, even roads exert border influence, and then destroying them can leave the border still there.

johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:27
  Old Post 01-05-2003 06:56 Visit johnc214's homepage!
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Full PM-box? Change here!

Maybe this is my problem. I had a 2 or 3-turn old game and then loaded that map, did a few mods to it (most of the continent was mountain, for instance), and then saved the map. I deleted the cities and units but I guess the "save map" saved other things too. Is there a way to save the map and only the map, without units, cities, or anything else, so you can build a fresh scenario? I thought the "save map" command button would do it, but apparently not....

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 01-05-2003 15:03 Visit The Big Mc's homepage!
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#8 Report this post to a moderator
Inflate your Upload Space

I had the same problem a few months ago there was an enemy city which you could not find or kill.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:27
  Old Post 02-05-2003 12:48 Visit J Bytheway's homepage!
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#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

You might try experimenting with the map commands that you can enter into the chat window (press ' to get that) - there's
/exportmap [filename]
and
/importmap [filename]

I'm not certain of all the details of what they do, but it's worth a try.

Edit: Changed the angle brackets to square brackets - thanks for pointing out that they were missing, Martin .

Last edited by J Bytheway on 02-05-2003 at 19:52

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:27
Post  Old Post 02-05-2003 19:48 Visit Martin Gühmann's homepage!
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Avatar Enlargement: We've got the solution

Just /importmap or /exportmap doesn't work you have to specify a *.txt file name, for instance: /exportmap mymap.txt

Once you entered this you will find a file called mymap.txt in your ..\ctp2_program\ctp\ folder. If you want to load this map use: /importmap mymap.txt

Important is that the currently loaded map and the map you whish to import have the same size. For instance if you want to import a map of size 140x70 then a map of 140x70 has to be loaded before. This could be achived by started a new game with the Gigantic map option in this example.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:27
  Old Post 02-05-2003 19:53 Visit J Bytheway's homepage!
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#11 Report this post to a moderator
Help yourself to an AD-FREE life

Yes, sorry about that, I had put filename in angle brackets so it didn't show up. Fixed now. .

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