Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Loading txt Files @ Game Load
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
nick666 is offline nick666
Settler
Oxford, UK
Apr 2003
time: 05:27
  Old Post 28-04-2003 21:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Loading txt Files @ Game Load Remove this text

Question regarding the changing/loading of txt files for scenarios.

Are they always reloaded fresh when a saved game is loaded or only a new game ?

Seems to work with some ( obvious changes like units ), but don't know if othes have the same effect.

I know that SLIC needs to be reloaded, but txt ?

Also once a scenario is set up ( fixed starting positions, map & units ) do some of the text files NOT have an effect ?

I tried to change the Civilisations cities and leader name strings, and personalities but they remianed as original ?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 28-04-2003 21:44 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

Why would you want to load up like that surly anybody making a scenario would just load it up from the beginning.

Possibly not if he is cheating or has slic involved.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:27
  Old Post 29-04-2003 02:56 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Once you have saved the scenario file, the rules are saved into it, so that when you change the text files again, you have to resave the scenario file.

Also, whenever you reload a saved (scenario) game, you have to start a new game with the scenario rules before loading the saved game. This ensures the rules are loaded correctly before you play.

nick666 is offline nick666
Settler
Oxford, UK
Apr 2003
time: 05:27
  Old Post 30-04-2003 15:56
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re Loading Text Files Support Apolyton, buy Alpha Centauri

Thanks for the replies.

No, I'm not cheating !! Rediscovered CTP2 after a year or so and am trying a couple of scenarios ( SPQR Ancient ones in particular ) and am trying to find out how things work and modify them to how I want them to work !

I havve noticed that some of the txt files seem to have an effect, eg I changed the strategies to alter the PW % for a civ and that seemed to work.

Likewise the Units.txt values seem to take effect.

Having issues with getting the AI to build appropriate units. Never seems to be in the % specified in the strategy.txt.

Should the % in SeaUnits refer to the CATEGORY in the units.txt, or just the referenced build list ? Might not help that SPQR re-uses things and defines the AIR_UNITS build list for cavalry.

The AI just seems to build loads of cheap archer types. Is that part of its routine to select on cost as well as unit type ?

Also does it create a build q, or just evaluate each time a q is empty ? Where are the parameters that evaluate that ?

Maybe too many questions, but how else to learn ?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0395 seconds (88.81% PHP - 11.19% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net