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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:12
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Well, you can stay allied with another human and complete the game providing you accept the notion that an alliance - rather than one of its component parts - can win a game. It's basically a question of philosophy, and it has been batted around on these forums from time to time.
Some argue that it's ridiculous, that the game doesn't cater, technically, for an alliance to win, therefore a win by an alliance should be discounted. This doesn't stop them forming alliances in games, just that the alliances must end at some point. Others argue that if a victory - either by world conquest or space flight - has been achieved by the combined efforts of an alliance, then the alliance should be recognised as the "winner", regardless of which partner is the "winner" according to the software.
Personally, I subscribe to the theory that alliances can "win" games. I think the counter argument is a far too literal interpretation of the notion of "winning".
Just one of the many, varied and wonderful debates that have graced these forums over the years.
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Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591
[This message has been edited by finbar (edited March 20, 2001).]
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Craftsman
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São Leopoldo, RS - Brazil
Feb 2001 time: 02:12
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I´m also a CTP2 player, and liked very much the World Peace victory(including the video clip, which I think is the best of the three kinds of victory: Conquest, World Peace, Science). In this kind of victory, if you manage to be at least for one turn allied with every other civs remaining, then you win.
I think this is a great idea of a two players game - two settlers, one for each human player. May become very complicated at end game... But still very interesting! Never heard that before!
I thing, IMHO, that a multiplayer game must allow an Allied victory, and the scored points, at the end, should be about the global achievements of all Allies, without discriminating who did what.
Also, a *Surrender* option (demand or offer) must be included in
every civ game from now!!! 
Thanks for your time! 
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Ilkuul
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of Thame (UK)
Mar 2000 time: 05:12
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quote:

Originally posted by Craftsman on 03-24-2001 12:26 AM
I think, IMHO, that a multiplayer game must allow an Allied victory, and the scored points, at the end, should be about the global achievements of all Allies, without discriminating who did what.
Also, a *Surrender* option (demand or offer) must be included in
every civ game from now!!! 
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Glad to hear you feel the same, Craftsman! I haven't played CTP2, so was interested to hear about their 'World Peace' victory. I think that would be a good option to have in ADDITION to an 'Allied Victory' where the allies have wiped out all others; and, as you say, the score at the end should reflect the achievements of ALL the allies combined.
I also like the idea of a 'Surrender' option, which could be at different levels: 'Total Surrender', where the loser gets completely absorbed into the victor's civ (thus basically retiring from the game); and various 'Partial Surrender' options, including ceding certain cities and/or units to the victor, paying tribute/reparations of a certain amount of gold for a specified number of turns, giving a number of technologies, allowing free access to the victor's units to pass through the loser's territory (as in alliances), etc., etc. That would really be great!
Let's just hope Civ3 implements some of this! 
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Craftsman
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São Leopoldo, RS - Brazil
Feb 2001 time: 02:12
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quote:

Originally posted by Ilkuul on 03-24-2001 04:29 PM
I also like the idea of a 'Surrender' option, which could be at different levels: 'Total Surrender', where the loser gets completely absorbed into the victor's civ (thus basically retiring from the game); and various 'Partial Surrender' options, including ceding certain cities and/or units to the victor, paying tribute/reparations of a certain amount of gold for a specified number of turns, giving a number of technologies, allowing free access to the victor's units to pass through the loser's territory (as in alliances), etc., etc. That would really be great!
Let's just hope Civ3 implements some of this! 
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Hey! Nice idea of different levels of "Surrender"! In fact, in ctp2
we have a "Demand City" option, but nothing about "Surrender". I was thinking of a *complete* surrender (just to make things move fast, if a civ is losing a war badly or if it is in Stone Age in comparison with our civ) 
Of course, different levels of "Surrender", as you proposed, are definitely very interesting!
Let´s hope, sure! 
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