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UnOrthOdOx
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Hello....
Jun 2002 time: 22:27
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Welcome to the Office of your Domestic Minister. Please make any suggestions and comments you wish.
Naming of Cities:
For this term, I will accept suggestions from each Minister, 1 each. After that, the suggestions will be put to a confirmation poll to the public, if the name is not overturned by a vote of 2/3 of the public, it will remain and the city name will be changed in game.
Decision based on this opinion poll as well as suggestions: http://www.apolyton.net/forums/show...&threadid=84344
Name Suggestions:
- MrWIA:.............___________ Confrimation Poll:
- WhiteBandit:.....Protuberance (requests near a mountain/hill) Confirmation Poll:
- UberKrux:..........___________ Confirmation Poll:
- GeneralTacticus:___________ Confirmation Poll:
- UnOrthOdOx:.....___________ Confirmation Poll:
Current 10 turn plan for Empire:
Build:
Current Map (sorry for poor quality, Im working on that):
Attachment: asgard.jpg
This has been downloaded 76 time(s).
Last edited by UnOrthOdOx on 30-04-2003 at 17:33
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dejon
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Warrior, definitely.
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GodKing
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Detroit
Feb 2002 time: 00:27
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DM orders, 3500 BC
Godking substituting for UnOrthOdOx
I am preparing orders now. Based off of the new poll, it appears donegeals tight plan is currently favored.
Build Queue:
As we will need 15 turns until we grow large enough to make a settler, and as we are on deity without benifit of any luxuries (thanks map makers) we will need at least two units keeping order. That means we can do only a couple of things at this time.
Option A: Two warriors
Option B: One warrior and one scout
Option C: One archer
Option D: One spear.
Although option B gives us another scout (to try and find a goodie hut with something in it), I prefer option A as that will allow us to send one warrior with the new settler. Unless I hear dissent, that is the option I choose.
Build Queue: (if I did my math right with the worker orders, there should be no wasted turns for the settler, the turn we make size 3 we produce the settler).
Warrior (4 turns)
Warrior (3 turns)
Settler (8 turns)
Barracks (Doubt we will get this far, but just in case)
Worker orders:
Although I usually prefer to mine first when being non-industrial, with this being deity we need to optimize. If we road first then mine, the turn we reach size 3 we will have a settler. Nothing wasted and we get a bit of extra gold.
Have the worker road where she is at. (3 turns)
Once complete, mine this location. (6 turns)
Once complete, road the tile due north of the capitol using the road to command (3 turns).
If we get beyond this mine said tile north of the capitol (6 turns).
Setter orders:
As I only expect us to be playing between 10-15 turns, I do not think that we will be placing the new city at this time. If we do go beyond this, then the city will have the default civ3 name until UnOrthOdOx can return and take control.
If the city is a go, we will found donegeals Green Location first (as it is easy to get to and is a high production location). It can also share some of our capitals existing improvements until they both grow.

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