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raghar
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I wish somewhere else.
Oct 2002 time: 05:27
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You neet to buy spells to learn effects. aka how can I learn levitation?
second problem, how can I cast levitation.
Actually they could use better system, I mailed them in time, but they ignored my mail.
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Eli
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Israel
Jul 2000 time: 07:27
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How do I use telekinesis? I bought some telekinesis spell, 5 seconds 25ft on self. How does it work?
And where can I get the Alchemy set?
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Eli
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Israel
Jul 2000 time: 07:27
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So I cast it and go stealing everything I want?
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BustaMike
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You think you're better than me? You've been handling my ass pennies!!!
Nov 1999 time: 21:27
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I swear... some of the things said in this thread make me wonder if you guys have played the game before.
NOTE - THIS POST PROBABLY CONTAINS SPOILERS
quote: Bretons (and Orcs) just need to keep trying to equip the boots until they stick without the blindness. |
The boots will equip the same everytime. Your magicka resistance isn't a random number. You will always be blinded to some degree unless you make a resist magicka spell (like someone mentioned... just make one that has 100 resist magicka for 1 sec.) or get items that resist magicka ala Curiass of the Savior's Hide, Ring of Phynaster, etc.
quote: Whoops, the artifact I was thinking of was the Mace of Molag Bal. |
The Mace of Molag Bal has absorb magicka, not regen magicka.
quote: Enchant is a pretty useless skill once you find Azura's Star, but it's a huge money-saver otherwise |
That's completely absurd. Enchant is one of the best skills to max, and it has nothing to do with creating your own items using the skill. The higher your enchant skill, the less charges items use and the faster they recharge. This is very important when using items that take a lot of charges - for example and ebony staff enchanted with 100% weakness to fire for 2 sec and 100 fire damage for 2 sec (likely the toughest weapon).
Also, even with super high intelligence and a max enchant skill it is very VERY difficult to successfully make good enchanted items whereas paying for it give you a 100% chance of success. ALWAYS pay to make enchanted items unless you feel like wasting stuff or reloading forever. NOTE - It's possible to get around this by making a billion fortify intelligence potions, but you can also give yourself millions to every stat doing this and I consider it cheating.
Having money problems?
Buy the summon Dremora or Summon Golden Saint spells in Tel Branora. Summon one and kill it. Click on it before the corpse vanishes (do it quick). Take the weapon and sell it to the Creeper or the Mudcrab. Tons of money. NOTE - you can also create a spell with soultrap on target and summon whatever on self for one sec, cast it while walking forward in 3rd person, and create a permanent summon whose corpse won't dissappear when it's killed (kind of cheating but good for money or a laugh).
quote: If you're born under the sign of the Atronach then the only way to regenerate spell points is to either have somebody cast a spell at you (you've got a chance of absorbing the spell points) or to drink a potion that restores spell points. |
The best way is to go to a shrine and pay the 25 bucks or so for a blessing. Rilm's grace gives back over 400 magicka points when it's absorbed usually. The restoration blessings are pretty good, too. Obviously this only works if you have spell absorb (which the Atronach does).
quote: You may want to restart under an easier sign, like the Mage or the Apprentice |
Why would you ever do that unless you're purposely trying to make your character weaker? The Atronach is waaay better and ample restore magicka potions are available in the Mage Guild supply chest (and don't forget using shrines is an easy way to get all your magicka back for cheap, too.)
My thoughts on a Mage Character:
First of all, pure magic attacks in morrowind are far inferior to melee attacks in terms of both damage and ease of use. It's a game balance issue. Early on you'll have to use a weapon to kill things. Later on, high level destruction spells should be able to kill things.
If you use destruction, fire and frost should be your first choices. Shock is more expensive and comparable poison damage costs about twice as much. If you consider using a staff weapon for a mage to be ok (seems fine to me), you should definately create the ebony staff I mentioned above, as it is ridiculously powerful (kills Golden Saints in one hit). BUT, it uses charges like mad so you must have a high enchant skill and you must create it with a high level soul (Golden Saint or Ascended Sleeper). Even then it might still run out if used too often, but the power is worth it.
Alteration is the most important spell for you early on. The open spell allows access to many of the games best items early on, especially those in Tel Fyr. Create an open 100 pts spell ASAP and as soon as you have a decent chance to cast it run to Tel Fyr and loot the Curiass of the Saviors Hide for good defense and 60% magicka resistance.
The best character in the game fighter, theif, or mage is a Breton Atronach. Go grab the Saviors Hide and already you have 110% magicka resistance making you immune to all but elemental spells (many of which the Atronachs spell absorb will catch anyway).
Alchemy is fun, but it isn't really useful.
Mysticism should be raised until you can cast Mark and Recall consistantly. It has no other use.
Destruction is cool, but needs to be high level to do anything really.
Alteration is the most important magic skill (Open, Levitate, WaterWalk, etc...)
Illusion is cool for Chameleon and that's it, but there are items you could use, too (like that amulet by Gnisis).
Restoration is useless as far as I'm concerned.
Conjuration doesn't do to much either, but it's nice to be able to summon a Golden Saint and loot it.
Enchant is VITAL as far as I'm concened, see what I said above.
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:27
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Meh, I found that the only enchanted items I'd use in the middle-to-late stages of the game were the Constant Effect items (and a high Enchant skill doesn't help with them) and Goldbrand (which has such a fantastic natural charge efficiency and recharges so easily that the Enchant skill doesn't really assist in its use). The skill is such a pain in the ass to improve that I just didn't find it worthwhile to make it a major/minor skill -- it was easier to just use a spell in lieu of an enchanted item, except in those rare cases that I'd use my uber-power enchanted items (like the artifacts that I looted off of the Ash Vampires) for a particularly tough fight.
Alchemy is by no means a necessity, but it has a nice pseudo-cheat associated with it -- the power of your potions is dependent upon your Luck and Intelligence attributes (as well as on your Alchemy skill), so you can create a potion that improves your Luck and Intelligence, drink it, create a more powerful potion that improves your Luck and Intelligence, drink it, create a yet more powerful potion, etc. In a relatively short amount of time you're so bloody Lucky and Intelligent that you're creating potions that give you near-Godlike powers that have tremendous durations. It's a pseudo-cheat and I wouldn't recommend playing through the entire game under the influence of your uber-potions, but it's damn fun to Godify yourself from time to time and, say, clean out an entire vampire stronghold without breaking a sweat.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:27
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Enchant is indeed very, very useful. I had it as Major, and spent quite some bucks on training it, but I don't regret. Then I enchanted one blade with Soultrap, and I try to deal the killing blow with it... I have quite some charged souls all the time, therefore. Either those of low-level creatures, that I can sell, or a few nice Golden Saint/Dremora souls. With a high enchant skill, I can then do whatever I want .
BTW, while talking about enchanted items, such a shame that the Moon-and-Star ring is so useless .
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:27
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Necromancer's Amulet is absolutely goddamn fantastic. NO item in the game can actually hold this much enchantment, and wow it helps me in battles! Spell Absorbtion, weapon resistance, AND health regeneration? Whew! Just don't forget to re-equipt it after using some other enchanted amulet.
On topic of more enhcantments. I found the Amulet of Shadows to be possibly the best item I own (you get in after a quest). It provides 1 (or 2?) minute Chameleon 80%, which is really, really a lot.I was training my Sneak skill a lot, and so that I had it at over 50 when I got the item. Well, use it and Sneak, and you can get anything. Now my Sneak is 65, I think, and I'm able to take stuff right from shopkeeper's table, or open a door 1 metre from some guy... awesome. Or, I can cast it before a tough battle, and most enemies will just be running around like idiots looking for me, while I can take them out with ranged spells.
Another enchantment I hold, on a belt. It's old good Night Eye spell, that has quite some points and duration. Simply put, no dark places.. Even the darkest of Dwemer caves are turned into not-too-dark places.
Weapons. As a mage character, I mainly rely on magic to do stuff for me, but I do keep a range of weapons with me, though. My main one is Short Blade, high skill. Secondary is anything ranged, decent skill. So, I walk around with a wide range of blades, and they're mostly pretty light, like a Glass Dagger doesn't really weigh much. So, they're enchanted with different damage spells, like Shock or Frost. Another blade has Damage Fatigue 20 and Absorb Fatigue 20 on it, quite useful. Of course, the good old jinxblade is in, too. Paralyze 20 secs, fortify attack 5 pts. Kinda overpowered on guys without reflect, because in 20 secs you can kill anyone. Souldrinker, a really light blade that does, nonetheless, have 30 second soultrap and some little frost, forget what, enchanted to it.
Bows... using a Dwarven Crossbow that does damn good damage, and also keeping quite some arrows with me all the time, but no bow. That's because the Bound Longbow spell is only 6 magicka, which is nothing for me. Much better to relieve myself of the extra weight. Gotta love conjuration... can create a weapon for myself, can create meat shields...
Oh, and finally my big, honking weapon. A Daedric Shortsword that has as much Shock Damage added to it as it can hold. Very, very formidable.
So, more enchantments for rings/amulets. Constant effect water breathing isn't a good idea, you can probably put a simple cast when used ring water breathing, and it will recharge quickly enough to allow you a few minutes underwater easily.
A real fun idea is to grab an Exquisite Amulet and put up quite some summoning spells there. Not exactly sure how many can be held, but something like summoning two Frost Atronachs seems a nice idea.
If you've got an extravagant ring, you can enchant it with a nice duration Summon Golden Saint, 20 secs or more. A good meat shield, and superb for getting souls.
This one comes from elsewhere... undead replusion. A shirt or something, Turn Undead 60 points on touch, maximize area... woo hoo, you've just created an area where those damn corpses fear to enter.
Remember that if you have a suit of armor, it's good to enchant it with constant effect, too. Sanctuary is some of the best to do it, and it adds up. So, two Pauldrons with 3 Sanctuary, and a shield with 10 sancrtuary will be 16 sanctuary... you get the idea ?
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