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raghar
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I wish somewhere else.
Oct 2002 time: 05:27
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Just point and it burn. It's different from first game. Liche fire shield and runnnnn. Or become Liche.
You will need a lots of money for enchanting.
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:27
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You enchant items by getting yourself a nice Soul Gem (Grand Soul Gems are the best, but there aren't many, and Azura's Star is the ultimate Soul Gem, since it is reusable while other Gems are one-shot deals), casting Soul Trap on a powerful non-unique monster (Golden Saints and Ascended Sleepers are the best, don't bother trying to trap an Ash Vampire's soul since they're unique creatures) and killing the creature before the spell expires. Then you either a. click on your filled Soul Gem and drag it onto your character portrait, which will give you the option of either recharging a magic item or creating a new one, or b. (my recommendation) join the Mage's Guild (I think House Telvanni will also suffice, possibly the Tribunal Temple and/or the Imperial Cult, I forget) and gain access to their Enchanter. If you Enchant your own items then it's free but you may fail and waste a gem (chance to fail is based on your Enchant skill), if you hire an Enchanter you'll have to shell out some cash but the enchanting will always work. If you've got Azura's Star then go ahead and try to enchant your own stuff, so long as you've got ready access to Golden Saints and Ascended Sleepers, since there's no penalty for screwing up the enchanting process (other than the difficulty of finding and killing a new Golden Saint or Ascended Sleeper). You can only enchant items with spell properties that you know (e.g. you can only create an item that will protect you from fire damage if you know the spell Protection from Fire or Protection from All Elements or whatever have you), so make sure your spell book is loaded up before you go hunting for soul gems and souls.
I forget what magic schools my character specialized in -- it may say what my character skills were on the old Morrowind Experiences thread. I know she had Block, Long Blade, and Mysticism, and didn't have Enchant or Alchemy, but I forget the rest. (Enchant is a pretty useless skill once you find Azura's Star, but it's a huge money-saver otherwise. The primary difficulty with it is that it's tough to "auto-train," since soul gems are in much shorter supply than Alchemy ingredients and are also much more difficult to use.)
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Eli
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Israel
Jul 2000 time: 07:27
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loin : thanks.
I think i'm going with a pure mage character, with only Light Armor, Blunt Weapon and Acrobatics as non magical major/minor skills.
When picking the two favorite attributes one will be Intelligence, and the other either Luck or Willpower.
Which one do you think I should choose?
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Eli
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Israel
Jul 2000 time: 07:27
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quote: but are the mods worth it? |
Definitely.
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:27
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quote: Originally posted by Eli
How do I create potions? Alchemy something? How? Where? With what?  |
You need alchemical equipment and a good alchemy skill. The different pieces of equipment do different things, I forget offhand what the differences are, but you don't need all of the equipment to make a potion -- some of the equipment only makes the potion more potent. IIRC, you drag the alchemical equipment over onto you or something, and bam, you're making potions -- mix up some ingredients and you're good to do. If you mix two ingredients with the same alchemical property (most ingredients have four properties, the higher your alchemy skill the more you can see) then your potion will have that property. You can find potion recipes from time to time, but it's primarily a matter of experimenting.
Your alchemy skill increases by eating ingredients, and some ingredients (like saltrice) are cheap and plentiful. I'd usually collect saltrice until I had several pounds of it, and then I'd eat it all in a marathon gluttony session. Your skill goes up the same amount regardless of whether you're eating saltrice or diamonds, so save your expensive ingredients for use in potions or else for sale.
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Eli
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Israel
Jul 2000 time: 07:27
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Oops, here's the file.
Attachment: warnings.txt
This has been downloaded 1 time(s).
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:27
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I just ignore the warnings I get with plugins. They'll always give you a warning when you load a game that was saved sans plugin when you've just added a new plugin.
There are four pieces of alchemical equipment -- the mortar-and-pestle (the only piece of equipment you actually need to make potions), and then there's the Retort, the Calcinator, and the Alembic, which are optional pieces of equipment that increase the potency of your potions or else reduce the negative effects of your potions. I forget which piece of equipment does what.
If you're born under the sign of the Atronach then the only way to regenerate spell points is to either have somebody cast a spell at you (you've got a chance of absorbing the spell points) or to drink a potion that restores spell points. I forget what potion recipe I used, but my primary use of alchemical equipment was to brew up potions to restore my spell points -- they're a must-have for people born under the Atronach.
You increase magic skills by casting spells that employ those particular skills. For example, to increase your Illusino skill you'll need to case Invisibility spells and Chameleon spells and whatnot. It's not necessary that the spell actually accomplish anything useful -- f'rinstance, you can cast a Restore Hitpoints spell and increase your Restoration skill, even if you're already at full HP. It's difficult for somebody born under the Atronach to just sit around casting spells to increase their skills, though, since they don't naturally regenerate magicka. I didn't cast spurious spells until my alchemy skill was high enough to have several dozen Restore Magic Points spells on hand at all time.
IIRC you can buy a spell that increases your attack skill. Go for it, you'll need it early on -- it's more efficient in the early game to enhance your attack skill and bludgeon people to death than to kill them with direct-damage spells.
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Eli
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Israel
Jul 2000 time: 07:27
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I'll handle. After all, I already passed the majority of the quests once.
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Eli
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Israel
Jul 2000 time: 07:27
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And the Necromancer's Amulet doesnt restore spellpoints... It fortifies intelligence, and gives 25% absorb and couple more stuff, but no restore spellpoints.
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:27
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Really? I could've sworn that it did. I must be thinking of another artifact.
They've really scaled down the power of magic-users from Arena and especially from Daggerfall. It used to be that you could create spells that increased in power per level, e.g. a Cure Paralysis spell that had a "5% chance at success, plus 5% per level," or a Fireball spell that did "5 points of damage, plus 5 points per level." So, at level 20, not only are your spells cheaper to cast (since the cost to cast a spell went down as your level went up), but you could also create spells that had a cheaper base price, since a 100% Cure Paralysis spell always cost more than a 5% Per Level Cure Paralysis spell. So every five or ten levels I'd get a whole new batch of spells, e.g. at 10th level I'd have "10% Per Level Cure Paralysis" spells while at 25th level I'd have "4% Per Level Cure Paralysis" spells. By the time you hit 20th level or so you were essentially invincible, since all of your spells were uber-powerful yet were still dirt cheap to cast.
IIRC you can still absorb spellpoints from your own spells, though. If you're born under the Atronach then you can cast an area-effect damage spell at your feet, and you'll absorb the spellpoints that you used to cast it. They may have finally removed this with one of the newer patches, though.
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Eli
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Israel
Jul 2000 time: 07:27
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quote: Your alchemy skill increases by eating ingredients, and some ingredients (like saltrice) are cheap and plentiful. I'd usually collect saltrice until I had several pounds of it, and then I'd eat it all in a marathon gluttony session. |
Is there a way to do this except consuming them one by one by one by one...?
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Eli
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Israel
Jul 2000 time: 07:27
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How can I get spells that make more damage than the 2-20 fireball?
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Eli
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Israel
Jul 2000 time: 07:27
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Boots of Blinding Speed + Breton race = Vrrroooom!
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