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Kloreep

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of the pillow
Jun 2002 time: 00:27
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Things are pretty slow here, so I figured I'd bring this up for discussion...
No one, as yet, seems to realize how big Legos is. There has been some outcry at our having a continent to ourselves, and also some posts that hint we might have the most land of any team, but the true size of our land has been kept pretty secret, and we've even managed to imply a smaller continent to some teams (good job, FA staff ). But GoW's coast mapping will eventually unravel all this; it's only a matter of time.
I'm not certain how many galleys GoW is using, but it seems to me there are two - one in the east, about to reach the RP crossing (it passed Zargonia recently, IIRC) and one in the west, which can't have gotten past Legos Minor yet, since Galleyleo is near the isthmus. Currently, GoW doesn't have much reason to think we have a lot of land - or very good land, either; they've seen the jungles on Legos Major and the mountains on Minor by now. But once "Old Ironsides," as I think the eastern galley is called, passes the southern edge of Legos Major and starts mapping westward, they'll begin to guess. Once the coastline map is complete, they will certainly know.
The worst case scenario is that they post free screenshots and incite Bob to unite against Lego. (I doubt either Vox or GS would join in; either their war will still be raging, or one or the other will be catching up in research and re-building conquered land). The best case scenario is that they don't mention it, and only teams who continue to buy their map and see for themselves will find out. (Actually, best case is that they don't post anything and don't trade maps anymore, but I don't think there's any way they'll do that.)
So, once GoW - and then probably at least one or two other teams - realize how big Legos is, I don't think there's much we can do to repair the damage; we'll look like a top dog, and in some ways we are, what with the Pyramids and fairly good start. Any smart team will realize we're a long-term danger; I don't think we really have any method of damage control. We may simply have to face a war with one or more Bob powers. Any ideas on how we can avoid this, smooth things over with Bob, etc?
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Kloreep

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of the pillow
Jun 2002 time: 00:27
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quote: Originally posted by lmtoops
As Vondrack stated, we must be preparted. So my question is how do we prepare? What units? How many? Where to positon them? Do we utilize a strong navy to keep the Galleons from landing? Many questions to fill the downtime. |
I agree that it'll be some combination of Knights (and UU equivs) or Cavalry & Caravels or Galleons. Heck, they could even use Knights in galleys; but I doubt they will, as galleys are expensive at this stage and there are likely some Bob wars to be fought (or that would be fought if someone went to Legos and left their borders exposed).
A navy that could get through and sink transports with their units would be best, but it'll be harder than it sounds. Galley battles, being completely even, depend on either complete luck or overwhelming force - and since there is no retreat in naval battles, overwhelming force will eventually be attritioned down to a more standard navy. And that's just with Galleys, which I doubt will be used much in any Lego war.
Caravels, the first transport I think we might face, have a major advantage over other attacking Caravels or Galleys (though Galleys are at least more cost-effective attackers vs. Caravels). There is no way to attack these effectively till Magnetism; if it comes to a pre-Magnetism war, we'll have no choice but to take the war to Bob if we want to take it off Legos.
Magnetism, with Frigates, offers the first truly offensive naval unit, and they're quite effective at taking on Galleons. The problem is, no upgrading is possible; they'd have to be built from scratch, and we'll be limited to Harbor cities. Frigates may not be useful as anything except escort units. Not to mention they tend to be quickly outdated by Ironclads a few techs and a new era later. Nevertheless, an offensive navy will be possible once we have Magnetism.
On top of these pre-Industrial naval problems, remember that GoW has forward bases on Mystery Isle/Taiwan. They could land 3 or 4 tiles from Jackson in two turns; that only offers one turn for attack before they return to GoW territory, and we'd have to have a big fleet up by MI ready to do so. If it was big enough, we would have some transports, but the surviving transports of the first wave could already be ashore by then - unless GoW Frigates/empty Galleons take all the hits, in which case the entire first wave would land, and on defensible mountains. In order to take naval superiority, I think we'd have to control MI, which would force an extra turn or two in travel time (unless they decide to duke it out on MI instead of Legos, but that would accomplish our goal of keeping them off Legos, so that would be okay. )
Anyway... end long post/rant about pre-Magnetism wars. 
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