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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:27
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The only drawback to Machivellan Geopolitiking in SP mode is your potential creation of superpowers.
If you involve too many allies in wars simply to weaken a target, you must remember that there's a good possibility that your ally will become more powerful, and from that point forth an enemy!
This happened to me as Rome... I thought, "What chance do the Babylonians have? I'll constantly engage them in far-off wars on my behalf to weaken their culture!"
Well, Babylon took Greece, the Iroquois, and much of America, leaving it the sole superpower other than myself against whom I waged 3 very expensive wars.
This has happened many a time to me... it's happening now, as Persia (me) faces off against formerly weak ally China, now empowered and coming upon Chivalry... and there's always my (still ally, still powerful, wanted to conquer them by now) neighbor Zululand...
So just be careful!
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dexters
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Vancouver, Canada
Nov 2001 time: 05:27
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China is a solid civ, and looks to dominate in my current game since it is on a different continent (not yet found by my grouping of nations) -- I am playing 16 civs on a huge map. 160X160
I expect an interesting game later on when all civs are discovered and we will more than likely have a face-off between multiple (at least 2) superpowers.
As for Korea getting the tech edge, it is scientific and gets bonus techs at the beginning of each era. I was genuinely puzzled when I saw them having Monetheism and another tech at the beginning of the middle ages. My first instinct was to suspect an AI cheat, or that they had somehow made contact with another Civ, but somehow kept it secret in the diplo screen. Then it struck me that I have two scientific civs on my continent and they likely went for 2 different middle age techs and traded. The sum result was that Korea, Baboylon, England and India very quickly pulled a TWO tech lead. Just like that.
I go the lead back though, thanks to the Great Library. But alas, that Wonder won't help me the next time around.
An interesting sidenote. A lot of people have bemoaned how AI to AI trades are somehow unfair (well, it is unfair with the defualt 110 trade rate) but I think it is a small handicap to encourage AIs to trade amognst themselves and not become too dependent on the human player. I've also seen on successive games that AI civs trade fairly and only trade to civs that can afford it. Rome is 8 techs behind me, and Carthage, is a little slow on the tech curve, although right now, it has pulled about even with the other civs.
Last edited by dexters on 05-05-2003 at 23:47
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dexters
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Vancouver, Canada
Nov 2001 time: 05:27
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Giving aid should be considered part of the intrigue and backstabbing that occurs. And hence, very much part of the Machiavellian Geopolitiking aspect of the game.
I've donated 1,000 lump sum gold when I can afford it.
Industrial age + Golden Age for an industrious civ (like the Americans) can make you rich very very fast.
Anyways, In the mid game, when you have espionage and have planted a spy in the recepient's capital you can watch as they rush build or mass upgrade their units.
In a recent game where I was worried the surging Babylonians, which was at this point a continental power owning a good 2/3 of the continents it shared with Carthage and the now dead Egypt would turn on Carthage and wipe them out.
I was in my estimation, somewhat successful in helping Carthage develop a defensive army. Up to this point, they were still relying on Numidian Warriors with a sprinkling of riflemen. Having no source of rubber, I gave them the resource and replacable parts. After about five -eight turns, they had only ONE infantry unit to show. Impatient, I dug into my treasury and donated 2,000+ gold spread over 2 or 3 turns.
In successive turns after the donation, I saw the ranks of their Numidian mercinaries shrink and their Infantry units surge from 1 to 20. Not overwhelming by any means, but a sufficient defensive army given the territory and # of cities they need to defend.
Last edited by dexters on 06-05-2003 at 04:20
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Ubergeek
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St. Paul, MN USA
Feb 2000 time: 23:27
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In a recent game, the other continent had India being overrun by the Koreans in the late Industrial age. Over a period of three turns I donated 10,000 gold to Gandhi, in addition to rubber, horses, saltpeter and iron, and I watched as the Indians actually turned the tide on the Koreans and drove them back long enough to earn a peace treaty.
I should note that I play on huge maps with continents and 16 civs, so there's a lot of land and a lot of civs running around on it. I never even take over my own continent in entirety, and that's certainly beyond the AI's capacity as well. So there's always several minors I can support with donations in the later game, even in the face of huge AI empires. I don't know how well this strategy would work on smaller maps, though, or in games with fewer starting civs.
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vulture
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Leeds, UK
Jun 2001 time: 05:27
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One occasional drawback of donating resources to civs that are in the process of losing wars is that occasionally they lose their last remaining harbour, and you get blamed for breaking a 20-turn trade deal, which messes up your ability to buy techs for gpt. Doesn't happen often, but is something to watch out for.
Incidentally, during the AU 302 OCC game, I saw Korea willing to pay 57 gpt for iron in the industrial era, but went up to 71 gpt when at war, and then back down again when the war finished. Presumably the AIs pricing for the human player would follow the same logic, and screw you for more money for the resource when you really needed it. Or perhaps it was a coincidental re-valuation as techs were discovered, new units were buildable, and old iron units became obsolete.
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Ubergeek
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St. Paul, MN USA
Feb 2000 time: 23:27
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That's a very reasonable worry, Arrian, and I've considered it as well. It's a gamble, of course, but I usually figure it's worth taking. It helps ease my mind when the civ that my client is fighting is Communist -- that way, even if my client does pay him off, at least he won't use the cash to rush units and come after me. But even if my client does use it to pay off the enemy, at least A) my client surives and is potentially useful to me later, and B) my client's cities are not absorbed into the enemy, thus adding their production capacity to the enemy's. I find the tradeoff worth it in many, many cases, but YMMV.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:27
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quote: Originally posted by Ubergeek
That's a very reasonable worry, Arrian, and I've considered it as well. It's a gamble, of course, but I usually figure it's worth taking. It helps ease my mind when the civ that my client is fighting is Communist -- that way, even if my client does pay him off, at least he won't use the cash to rush units and come after me. But even if my client does use it to pay off the enemy, at least A) my client surives and is potentially useful to me later, and B) my client's cities are not absorbed into the enemy, thus adding their production capacity to the enemy's. I find the tradeoff worth it in many, many cases, but YMMV. |
That's a very specific worry and I agree. But more generally, The tide of battle is easily determined usually in the first 3 to 5 turns and you can start hedging your bets and back a potential loser to keep your enemies off balance. My experience on regent has been that AI wars tend to go the full 20 turns, especially if you're the one who got them into it through military alliances. So you can usually time your donations and not worry about a hasty peace. It is also a good reason for you to donate in installments, so that you spread out the payments and the AI may not have enough to statisfy a peace treaty but enogh to rush units or improvements that could make a difference.
In my current game, Korea attacked me, but they were located on the other end of the continent. I got India and Carthage into the fray and both ate up Korea. As the 20 turns were about up, I realized Korea was losing it. It's cities were falling and it would seem like their Capital would fall too, with its 2 sources of wine luxury. Not wanting the Indians or Carthage to get their hands on a demostic source of wine, I ended the alliance after 20 turns, made peace and I backed Korea, donating techs, horses, and money. This help turn the tide into a stalemate. I've gotten what I want. Korea, known as a particularly nasty AI is crippled. India chewed up a bit more than I wanted to so I may have to deal with them in the future, but overall, I got what I wanted. In the end, I donated about 500 gold, and the last 100 was probably used by Korea as reparations when it made peace. But keeping them from losing another city was the point and I achieved that.
As for overseas trade, the concern with breaking trades through the loss of seaports is a legitimate one. But in my particular example, Carthage was at peace and I was simply hedging my bets to make sure that if the Babylonians decided to try something funny, they'd meet stiff resistance. I think it is better to be proactive rather than reactive, especially if you have a tech lead and can control what units the client AI can build through the techs you give it.
Last edited by dexters on 06-05-2003 at 23:12
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:27
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One thing I've noticed - and correct me if I'm wrong, anyone - is that the AI will pay through the nose to procure a cutting-edge military tech even if it lacks the resources to utilize that tech. Perhaps they're assuming that, having that tech, they can procure the resource through war or trade?
Later in the game that would be a logical assumption, but in my current game as Persia I found that auctioning off Chivalry to everyone in exchange for a MA resulted in few knights or UUs built.
I was worried I'd have Riders, Ansar Warriors, and Knights up the wazoo, but it would be worth the price. However, the Arabs never had horses, the Chinese never connected their iron and horses (!) and indeed, of the six civs I involved in this deal, only two got around to building their UUs.
I might feel differently about trading MT for nothing short of a grotesque amount of money... at that point in the game, they'll have a way of getting the resources needed, most likely. But the Chivalry trade was a masterstroke that unfortunately must be ascribed to luck more than innovation.
A trick worth repeating someday...
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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Good point, Ubergeek, but then again, all I need to do is protect a port city and the capitol, not the entire empire. If my goal is simply to avoid the sullying of my reputation, that is.
If I really don't want one civ wrecking another, I'll probably drop a can of whoopass on one of them. More often than not, the weaker one, because I can often toast 'em in a short period of time, grab their luxuries, and get paid by the larger civ for an alliance 
-Arrian
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