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Qualicide
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victor NY, USA
Mar 2000 time: 05:27
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They add 50% to any unit in it. I think they don't have a pasifism penalty either.
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:27
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quote: Maniac asked:
Isn't there any way at all to avoid that bunker capture? |
Artillery can smash an empty bunker.
quote: Maniac also asked:
I'm not sure I understand you. If you place five bunkers in a row on your only magtube towards the base, won't you have to waste five rovers before reaching the base? |
The unit that captures the bunker is not lost, it is just stopped in the bunker, losing any remaining MPs. It can move normally next turn. In a way, what you wrote is true: That unit is "lost" to you for any other task, but only for that one turn. And yes, if there are five bunkers in line, you need five separate units to take them if you want to do it all in one turn.
Any of your units entering the space after the capturing unit continue unimpeded, including on the same turn it was captured. If you know you will capture a bunker, send an infantry unit in first so your rovers can roll on through after.
Also, the bunker is now yours, even if all your units exit the space, leaving the bunker intact but empty. It remains yours until an enemy unit physically enters the space to recapture it.
Bunkers are worthwhile as part of a properly prepared multiple Land/Air/Sea defense, along with SAM and AAA units, Aerospace Complexes, and Orbital Defense Pods. Put one in a Forest with a Sensor and assign a Crawler there. Dot your shore line with them.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:27
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I have never used bunkers before but they seem to have some interesting uses
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vitamin j
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I don't think anyone mentioned that a probe team can move freely through a bunker - so as long as you have probes along, your units will never have to stop for a bunker if you don't want. Just move a probe in first, then move your other units through. Air units work just as well.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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