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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:27
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Yes, Martin, that's exactly what a f*cked up index is about: most of the posts aren't indexed. So you can find posts from a certain poster easily, as it doesn't have to actually 'read' the posts for that, just look up the author (which needs to be stored anyway, to keep track of post-count, among other things). But if you search for certain words, the search engine will actually need to 'read' the posts to see if they occur in it. For unindexed posts this isn't possible, they need to be indexed first. So unindexed posts are simply never found if you look for words in them, and most posts are unindexed.
The reason for not indexing is because a full search index for all of Apolyton would be *HUGE* and take up a lot of resources (HDD space, CPU time, bandwidth) and that's simply too much of a drain on the server. I think Markos actually tried to create a full index a while ago but, as you may remember, it resulted in new posts not being accepted at all, not showing up on the front page, not counting towards postcounts, etc... So Apolyton is just too damn big for it. Maybe if he wasn't in the army Markos might have time to look into that, but obviously he doesn't have that time now...
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stankarp
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australia
Feb 2002 time: 05:27
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Hi Locutus,
I posted a reply here yesterday just after the site came back on line and it now does not show in this thread. Also there was a reply by IW about other sprites and numbers allocated to them.
Anyway, attached is the new Cataphract sprite.
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stankarp
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australia
Feb 2002 time: 05:27
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Trying again to attach?
Attachment: cataphract.zip
This has been downloaded 9 time(s).
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stankarp
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australia
Feb 2002 time: 05:27
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I followed exactly the same procedure both times and it only worked once????
Anyway, what happened to yesterdays posts?
IW posted one with links to old sprites, 3 out of 4 of which did not work and I posted a list of my new sprites and the numbers I had allocated.
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stankarp
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australia
Feb 2002 time: 05:27
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Attached is My Auxilliary Legion. Note this is part of the previous legion sprite but he attacks with the pium.
I am reposting the legion with a plume on his helmet to distinguish him from the auxilliary.
Attachment: romanlegion.zip
This has been downloaded 7 time(s).
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stankarp
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australia
Feb 2002 time: 05:27
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Sorry, attached the wrong file, the above is the ROMAN LEGION.
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stankarp
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australia
Feb 2002 time: 05:27
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Attached is the Auxilliary Legion. He is distinguished from the Legion by not having a plume and attacks with the pilum as opposed to the gladius.
Attachment: auxlegion.zip
This has been downloaded 7 time(s).
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stankarp
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australia
Feb 2002 time: 05:27
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Attached is my Peltast Sprite. Bronze Age infantry that attacks with Javelin.
Attachment: peltast.zip
This has been downloaded 7 time(s).
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stankarp
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australia
Feb 2002 time: 05:27
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Thanks for the compliment.
All the new sprites together with several previously unused ones will be appearing in my Cradle Mod extension,(1.36) to be published on Hex's web site in a few weeks.
It has about 12 new units, 12 new technologies, 3 new concepts, some tweeking, to flesh out the ancient period.
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stankarp
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australia
Feb 2002 time: 05:27
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Sorry about the heavy cavalry. This guy is modelled on Bulgarian mercenary heavy cavalry used by the Romans towards the end after the Legion's lack of mobility compared to cavalry became a bigger problem. He has a lance, sheild, body armour, and head and brisket plates for the horse.
Attachment: heavycav.zip
This has been downloaded 6 time(s).
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stankarp
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australia
Feb 2002 time: 05:27
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Sprite making will be on hold for 5 weeks unfortunately because I have to do my tax and we are moving to a brand new house in 3 weeks hopefully.
After that I really want to try to make a bigger sprite, for cavalry, chariots, ships and weapons with crews.
Special thanks to Ben, AKA Immortal Wombat for helping me get started with the sprites. :-)
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