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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:27
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quote: Originally posted by UnOrthOdOx
Berserker upgrade cost 100 EA. FYI.
Current DM plan (subject to change) Warrior/scout in 3 turns, settler in 11 turns, spear/warriors, settler, barracks
City 2 placed no later than 15 turns from now. 4/5 to build warrior, 4/5 for second warrior(might go spear here), settler, barracks |
umm... try 50 gold.
STOP UNDERMINING THE WAR EFFORT! 
(and yes, i don't have leos in this scenario, see attachment, although this is 1.21)
as for your plan, sounds good. how fast is Asgard going to grow, as compared to to how long the settler will be out? would having a spare warrior garrisoned (and thus, a workable third citizen) speed anything up? the garrison could also escort the settler.
another scout would be nice, but i can easily see yourself justiifying a warrior.
Attachment: archers.gif
This has been downloaded 178 time(s).
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:27
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archers cost 20 shields. when Asgard is size 3, it should be working 3 shielded grasslands, all mined (this is assuming we don't overlap. if we do, it could work a forest, which would aid in pop control).
working these 3 tiles (2 shields a pop), plus the home tile of 1 shield, it's 4 turns an archer or spear (i loathe non-accel production, too used to it i suppose). all other cities could have comparable rates, assuming they get to size 3, and corruption isn't a superwhore.
we should be pumping out settlers too (i'm not the DM minister, but whatever), even when our preperations are in full swing, teetering between 2 and 4 pop.
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dejon
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A thought on long-term military strategy:
On Diety, we cannot expect to complete any wonders ahead of the AI without an early decision and focussed effort to do so. There's two wonders that I think could be pivotal for us in this game.
The Great Lighthouse - If there's any chance at all (I haven't played Diety enough to know.) that we could get the Great Lighthouse, we should go for it.
Leonardo's Workshop - The combined arrival of our UU and this wonder (Invention) makes it seem predestined. If we build legions of archers in the ancient age, save some funds, and stockpile shields somewhere to complete this wonder shortly after it is available, we can send out waves of Viking war expeditions that will be unmatched until Marines.
I think the combination of these two wonders could win the game.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:27
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quote: Originally posted by UberKruX
umm... try 50 gold.
STOP UNDERMINING THE WAR EFFORT! 
(and yes, i don't have leos in this scenario, see attachment, although this is 1.21) |
I swear it was 100 last time I played...
Do you happen to have accel production on that scenario?
quote: as for your plan, sounds good. how fast is Asgard going to grow, as compared to to how long the settler will be out? would having a spare warrior garrisoned (and thus, a workable third citizen) speed anything up? the garrison could also escort the settler. |
Settler will be out 3-5 turns. The third tile would not be upgraded, but would bring in another 2 food/turn (4 total since we will lose 2 tiles worked for the settler) +1 commerce since it would be on the river. Im not entirely sure on how the food is saved after a settler comes out, is it a % of the food box, or is it a set #?
ie, if we spent 2 extra turns in a size 3, that would yield us 8 food more than we would have if we popped the settler at turn 11. If all that food is stored, we would be at size 2 ONE turn after the settler left, assuming my math and memory is correct, I don't have the game in front of me right now.
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CiverDan
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An archer rush sounds like the best plan. make an early attack against the ottomans, then lay low until invention. The only thing that my change these plans is if we have other civs with Knight-replacing UU's, like the Chinese or arabs.
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Kloreep

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of the pillow
Jun 2002 time: 00:27
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quote: Originally posted by UnOrthOdOx
I swear it was 100 last time I played...
Do you happen to have accel production on that scenario? |
Whatever the explanation is, I think the 50 gold cost must have been reduced from the default we'll have to pay; normal upgrades are 20*editor value (or 2*cost), and 50 is not divisible by 20.
quote: Settler will be out 3-5 turns. The third tile would not be upgraded, but would bring in another 2 food/turn (4 total since we will lose 2 tiles worked for the settler) +1 commerce since it would be on the river. Im not entirely sure on how the food is saved after a settler comes out, is it a % of the food box, or is it a set #?
ie, if we spent 2 extra turns in a size 3, that would yield us 8 food more than we would have if we popped the settler at turn 11. If all that food is stored, we would be at size 2 ONE turn after the settler left, assuming my math and memory is correct, I don't have the game in front of me right now. |
All food is saved when a settler is popped (assuming the city doesn't grow the same turn the settler completes, of course). I'm not sure how two extra turns would yield 8 more food... yes, the third grass river tile would yield two food, but the citizen working the tile would eat two food. (Or maybe I'm not following the times involved?) The only gain would be one commerce, plus a faster bounce back like you say (though the commerce would be sucked up by the lux slider unless we have two garrison units in Asgard by the time it reaches size 3).
Of course, once we get a third tile even partially improved by the worker, a third Asgard citizen will be much more valuable.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:27
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quote: Originally posted by GodKing
An idea.
Swords are a lot more effective than archers.
On deity, the AI will have lots of spears in their cities.
There is lots of time until we get the tech to have our UU.
Therefore, I suggest we go with a warrior/sword upgrade program unless we don't have iron nearby. We will have lots of good production cities later on to pump out the 20-50 archers we will like to upgrade at that time (money depending of course).
Swords are also usefull as they have some defensive abilities as well. And remember, when you upgrade that super experienced archer, guess who looses all the experience and get to be a veteran and not an elite with GL possibilities? Whereas a sword is strong enough to kill a pike or even a weakend musket and keep itself alive to generate that GL.
I recomend a sword campaign until we are about to change eras, when we begin a massive construction program. |
hi ,
indeed , this idea is now being worked out , thanks to don and his city planning , .....
but there is one drawback , money , .... we shall need lots of money , we should start to put something on the side from now on , .....
have a nice day 
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:27
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While swordsmen are more effective in battle than archers, there will be a longer wait to build them, as they are more expensive.
Since this is Deity, and we'll need a large military VERY quickly, I have to agree that archers are the way to go.
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