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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:27
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In the Ancient Times I never use Monarchy if Republic is available. IMHO, Monarchy is useless, the 3 free units in Monarchy are substituted by the less corruption and commercial bonus of the Republic, enough to maintain my units.
The only difference are the war weariness and the "hurry production".
In Civ II was different, it was impossible to be in Republic until the discovery of industrialization because all your units needed shields to be maintained, that made sense, like in real History, first Monarchy and then Republic. ( Of course, except for Greeks, Romans, and .... Iroquois Ribannah? ).
Do you think Monarchy is discriminated against Republic?.
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Cruddy
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One factor is how big your cities are, and how many luxuries are available. Don't get me wrong, I hate being in monarchy rather than republic. But sometimes I have to delay the switch a few turns, and if an important wonder is in production I may delay it longer. This isn't an example of good play, rather the oppposite.
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:27
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That is what I mean, nobody wants Monarchy because Republic is better even in the Ancient Times.
I was thinking about a simmilar restriction like the one there was in Civ II, I am keen on CTP's solution, maintaining units with a percentage from the shield production in cities, in addition, in order to prevent small cities from getting colapsed, the percentage should be applied on cities which are bigger than 3.
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MoonWolf
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I would say it's more beneficial with monarchy in the early stages of the game where you think more of expanding your empire and securing good locations rather than keeping the people happy with temples and luxuries. BUT it's too expensive to research! I try to get monarchy as it's more natural and beneficial for me. You get the techs mysticism and polytheism on the way, but what are they really good for? In civ2 mysticism at least gave you more happiness...
So as it is today, monarchy is unfortunately quite useless unless you get it in a goody hut or from an other civ
Maybe I'll do something about this in my mod...
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MoonWolf
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You got a point there; if republic is not far away, it's a waste to bother switching to monarchy first, but if it was available earlier, I would.
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gunkulator
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I too bypass Republic. Despotism-Monarchy-Democracy. Unit support and war weariness just kill it for me. Even if I try hard, I always seem to be at war with somebody. Oh, and three content citizens from martial law ain't bad either.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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I typically prioritize marketplaces, because they bring two seperate but important bonuses to the table: more money and more happiness.
"More money and more chicks and more money and more chicks and AAAAAH!" [/Beavis]
Plus, when warmongering, I am typically not doing my own research. I'm beating it out of the AI and/or getting it from the Great Library (built or captured). Therefore, libraries are a bit of a waste during that stage of my games. If I'm running 80-90% taxes, markets are the better option.
OT: I thought about it, but in all honesty, I'm not a big fan of Persia, and haven't played them in a long time. My first ever Monarch win was with Persia, but that was a long time ago, and since I never play them, I can't really comment from experience.
-Arrian
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Murtin
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Sweden
Dec 2001 time: 06:27
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I don't think monarchy is that useless either. Although I usually try to reach for republic, I've noticed quite a few times when it just turned out to be a very poor decision, and I really should have gone for monarchy instead.
The last time felt like kicking myself for such a horrid outcome of a revolution I had still done some (sloppy and inaccurate) math before choosing the form of government. I figured that I had a relatively small empire, so the money saved by not having to pay upkeep for 2/4 units per town/city (the sum ending up somewhere at 40 gold) shouldn't be an argument for monarchy. Lower corruption and higher incomes would surely pay off better than that.
I was wrong. The newly instated republic had to cut back dramatically on science spending in order to pay for unit upkeep and luxuries and as a result the research times didn't change much compared to the earlier despotism. To make matters worse, soon enough I got dragged into a war...
But as I said, I too have been under the impression that republic is a much better government than monarchy under almost every possible set of circumstances. I guess I get taken in by the promise of all those extra trade revenues and tend to dismiss the advantages of monarchy as insignificant in comparison. I suspect others are vulnerable to that misjudgment too.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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It's a combination of things, Yahweh.
1) - I can be reasonably certain that I can simply out-produce the AI to 1-2 of the early medieval wonders (Sistine, Leo?), but sometimes no if the cascade wasn't broken (some civ started the HG and built up a bunch of shields and then got feudalism before someone else finished the HG... then I've got a real race on my hands).
2) - In order to nail all of the medieval wonders I want*, I need some or all of the following:
-ancient wonderbuilding cascade broken
-GA
-3 good production cities
-Leader(s).
In my current game, I built Sun Tzu & Sistine. I rushed Leos. I could have built it (and every wonder from here on out) before any of the AIs, but it was faster to use the leader on Leos and switch my Leos city to Bachs. Then again, the game I'm playing now is not typical... it's getting ridiculous (in a very good way. When you get 6 leaders as Carthage, the civ gods are with you).
In AU207, I built the big three during my GA. But I used leaders for Bachs & Smiths.
-Arrian
* - Sun Tzu, Sistine, Leo, Bach, Copernicus, Smith, Newton, Magellan. Or, to be brief, everything but Shakespeare's. 
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Frank Johnson
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Houston, TX
Jan 1970 time: 23:27
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Hm. I have to put myself in the never use monarchy catigory.
It simply has to do with the free number of units per city. Despotism allows 4 per city, no matter the size. Monarchy only allows 2 per city, if they are under size 7. And only 4 for ones over 7. There's only a real advantage if your cities are over 13.....and uh that requires sanatation.
Simply put, the way I usually play the loss of the unit support I don't get since most cities will still be size 6 when I get monarchy......outweights any advanatage due to less corruption. The policing is only marginally better, but really in the ancient era when you're fighting who has the paticence to garison each city with 3 units? Espically when they are probably still size 6?
I stay with despotism, and max out my units, and go for great leaders. Monarchy is a fighting government for a well developed civilization, not an early one, so I've only used it when forced to by an AI who wants to fight pre-commuism, but after the normal ancient war phaze.
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pedrojedi
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of old men bearing big Ankhs
Nov 2002 time: 02:27
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Ah, Leaders... I'm always amazed to see how they can be often forgotten to be given to me. A fine example would be my last Chinese game: almost 6.000 years of development, a Space Race Victory, and yes... NO LEADERS. And I warred, oh Lord, I warred a lot, and all my elites were there, winning and surviving, but no, NO, the AI just could not give 1, 1 miserable leader to me. Of course, during the middle ages the different AI civs got all wonders, and I had to be just a good boy and be thankful to have the Pyramids. And, of course, the Theory of Evolution (known as The Great Big Tech Jumper, Tech-Trading Wonderful Wonder), Hoover Dam, and so so so... 
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