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Silpy
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The USA's European Colony
Sep 2002 time: 05:27
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I got something like that. On an scenario, where everybody is at war and unable to talk, I got a message when I went to attack about 20 turns in, i got a message that we would be breaking a peace treaty. This had not ever happened before, or since.
'But the AI allways cheats!'
Yes, it does.
The harder it is, the more flagarent the cheating.
Last edited by Silpy on 01-05-2003 at 18:10
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Elephant
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Phila PA
Aug 2002 time: 00:27
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In a number of OCC and EL games I have set up and maintained peace treaties throughout most of the game. After some point, when you stop gifting techs and their attitude slips below Neutral, your "peace treaty" will disappear and the AI screen will show "Contact" (on the intel screen, not the Foreign Minister screen). Immediate diplomacy with attitude improvement (tech gifting) will fix things, but not for too long. I have not rigorously studied the problem: I'd like to know: after what date or tech will this start happening, what the attitude will be when the treaty evaporates, and how long will the new treaty last till it disappears again (I have seen this happen five or six times in a row with the same civ).
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rjmatsleepers
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Which version of the game are you using? I have found this happens far less frequently using 2.42 than it did when I was using FW.
RJM at Sleepers
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Zevico
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Melbourne
Apr 2002 time: 15:27
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I'm using 2.42, rjmatsleepers. Perhaps it has to do with an alliance I broke with them, but I doubt it. It isn't a matter of attitude, either-they are "receptive". I'm also spotless in reputation and very supreme in power (Half the map is mine). Any suggestions or ideas?
Last edited by Zevico on 02-05-2003 at 16:23
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