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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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With railroads, factories & Hoover, most core cities will produce a Tank in 2 turns. Tanks are 110 shields, IIRC. So at least 55 shields, but more likely in the 70-90 range. Monster production cities (like a 25-shielder in the medieval age) will most likely cross 100 shields/turn.
In AU207, my eventual capitol (moved 2x) was punching out a Tank per turn. That's with a hospital, factory, railroads & Hoover. The only city that could match it was my ironworks city (inferior city, but the IW is a big boost).
Add in nuc plants or mfg plants (I don't recall ever actually building mfg plants, though, since the game is surely won or lost at that point) and you could have really big numbers.
I'm pretty sure the best city I ever had, production-wise, was producing roughly 140 shields/turn (factory, IW, Hoover, rr's).
-Arrian
edit: obviously, another reason for the production boost is the pop boost once you can build hospitals.
Last edited by Arrian on 01-05-2003 at 21:54
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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From memory, here is my capitol in my current game (nearing end of middle ages):
Carthage. Size 12. Production = 21 shields/turn.
1 city tile = 2f, 2s
1 irrigated wheat on fp = 6f, 0s
1 mined mountain = 0f, 3s
1 mined hill = 1f, 3s
3 mined plains = 3f, 6s
1 mined bonus grass = 2f, 2s
5 mined grass = 10f, 5s
With railroads, the city will gain +11 shield/turn, bringing it up to 32 shield/turn. Add a factory, and it's 48 shields/turn. Add Hoover, and it's 64. Add a hospital, and it will grow, adding more. If the growth adds 8 shields/turn, the base goes up to 40. With the factory & hoover bonus, that's 80.
So I'd expect Carthage to be producing around 80 shields/turn in the industrial age.
I think. 
-Arrian
edit: or does hoover's bonus go on top of the factory's bonus? In which case, it would produce 90 shields, not 80.
Last edited by Arrian on 01-05-2003 at 21:51
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