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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:27
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Ok, enough with the non-biased posting...
IMHO, BF's plan looks good on paper (ok, computer screen) but it would put us in a REXing war against an AI on Deity. We can't win at that. The Ottomans would get pissed at us for taking the good land early (which would be corrupt and at this early stage, every shield/commerce counts) and attack us while we are still REXing. The AI has a tremendous production bonus at this level and would then walk all over us as we would be unprepared.
My loose plan, although looking very symetrical, has numerous flaws in it. The number one flaw is corruption. The Red city and Asgard would loose nothing to corruption, but Yellow, Blue and Green would all loose one shield. One shield might not sound like a lot, but the one shield also means the difference between producing units in 3 turns as opposed to 4 turns.
My tight plan has only one little flaw. A unit built in Red would have its third move on a road right in front of a river, making the next move crossing the river. I see this as a minor problem for two reasons. One, I don't even think we will have time to build it and Two, If we did, I see it as producing only Spearmen (one every four turns) that we use to defend our cities.
This plan also has MANY bonuses. Every city has population control to ensure that none of them go into disorder (which is quiet the problem at Deity). It allows MAXIMUM production and commerce from our starting position and has ABSOLUTLY NO CORRUPTION!!! It has the least amount of needed tile improvements and of all of these, only the road N of Asgard does not get used (its on a non-bonus grass) where as there are two unsed in my loose plan and an unknown number in BF's (but higher than either of my plans). Almost every tile used is a river tile (and almost every river tile is used). This allows us to get the most from our river. We will have high commerce and high production in a short time and with little tile improvements. We also must remember that once the needed tile improvements are built, we will be able to road all our used river tiles further increasing our commerce by 3 per city.
The idea to "Just build Red/D2 first" was added because it seemed popular. I must say that although this might seem like a good idea, it is by far the least beneificial city we could build due to lack of adequate production. It would only produce a max of 6 shields (which would get us a Sword every 5 turns) but would require an additional mine to be built. With out the mine, it has 5 shields and would produce a Spear in 4 turns. My main argument against this idea is that the other cities would be FAR more useful. My second argument is that if the city were built one tile to the SE, it could be a permenant city (but would be further harrassed by corruption at this point in the game).
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CiverDan
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I like Donegeal's tight plan for two reasons: Efficiency in the early game & its easier to weed out a couple of the cities to get cities in the area that are useful in the later game later without wasting good terrain in the process.
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dejon
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I would especially appreciate input from everyone who has played this type of game before. Diety, 24 civs, etc.
I have just started a SP game with approx. our settings - I'm completely surrounded by AIs and I don't think I survive long - Diety is new to me.
So we need input from any experienced with Diety - how much time do we have before we can expect an assault?
Also, in my SP game, the AIs are rexing like mad, taking all the land - I doubt I'll get to 4 cities - there won't be a spot left.
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