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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Multiplayer Mod?
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alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:27
  Old Post 03-05-2003 05:16 Visit alexman's homepage!
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#1 Report this post to a moderator
Multiplayer Mod? Help yourself to an AD-FREE life

From what I have seen so far from the multiplayer Civ3 community, especially for PBEM, it seems that AI civilizations are generally avoided. It also seems that there are a few aspects of Civ3 where strategic depth has been compromised because of the inability of the AI to deal effectively with complex situations. This creates a great opportunity for a mod that is free of the strategic limitations introduced to help the AI.

The main objective of this mod would be to provide a set of rules that challenge the player with a need for deeper strategy, while changing as little as possible to preserve the stock Civ3 flavor. To accomplish this goal, the mod would try to balance the existing elements of the game so that there is no one strategy that always works, nor one that never works. Ideally, the Civ3 multiplayer community would adopt this set of rules as a standard for games without AI-controlled civilizations.

Would there be any interest helping to create, test, and eventually adopt such a mod? If so, please post your ideas here.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:27
  Old Post 03-05-2003 17:14
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Support Apolyton, buy GURPS/ Alpha Centauri

Hmm...

AU for MP?

P.S.
Maybe adding some things which are now missing in SP AU (like Wheeled flag for some units for example).

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