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Kull

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El Paso, TX USA
Mar 1999 time: 22:27
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quote: Originally posted by techumseh
Dumb questions #1-4: Is there a state of war? |
Yes. The whole time this unit won't jump, units from the civ (we'll call them "Germans") are leaving that very city and assaulting nearby forts owned by the other civ (who we'll call "Belgians").
quote: Have you tried a "MakeAggression" event the same turn? |
No, but there was one a few turns earlier and the two civs despise each other.
quote: Does the 'jumping' civ have other cities, ie. is this part of a "normal" war between two more or less "normal" civs? |
Yep, plenty of 'em too. So it is a fairly normal war in that every other form of attack takes place except the paradrop. They are both AI civs.....
quote: Are there other units in the base city, or will the jumping unit leave it undefended? |
There are other defenders, but it DID fortify and defend. So then I lowered the "D" and upped the "A" and the darn thing marched out and hurled itself at one of the forts! I even tried placing it on an airbase and making it impossible to move normally (it was hemmed in by ZOC and an adjacent 0-move enemy "bomber"), but it just fortified and sat there.
quote: Re: "Fortress Guns", Alex the Magnificent pioneered this concept in his scenario on the Seven Years War in North America. |
That's where I first heard of it. Didn't you doing something similar with the Barbarian towns in Roman Civil War?
quote: They were naval guns as I recall, and had the submarine flag. |
I doubt that will work here - the forts are all far from the sea.
quote: Another possible answer is the role assigned to the unit, which may affect how it's used by the AI. |
I changed the role from 3 (Air Superiority) to 0 (Defend) without effect.
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Boco
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who was once King for a week.
Jan 2001 time: 00:27
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quote: Paratrooper Won't Jump: (Bloody Coward!) | I've got an AI-controlled para in the 64th slot of units. It'll jump into empty cities much of the time, [/I]but not always[I]. It's dirt cheap to build. Stats are:
Adwar, Hor, 0, 6.,0, 3a, 1d, 2h,1f, 1,0, 0, X7, 000010100000011
I have MakeAggression every turn, but I'm going to take it out shortly. I'll let you know if that affects paratrooper behavior. Para's role is attack? Other units in home base have Defend role?
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