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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Preventing contact!
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Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:27
Lightbulb  Old Post 03-05-2003 16:55
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Preventing contact! Support Apolyton, buy Civilization: The Boardgame

I finally realized a REALLY easy way to prevent contact before it should happen (the whole map being explored, etc.) - I made Ocean impassible to Wheeled, and made Trireme Wheeled.

MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:27
  Old Post 03-05-2003 20:56
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What the hell's a trireme? Wrong game, wrong forum.

Colonel Rhombus is offline Colonel Rhombus
Chieftain
Happyland
Jan 1970
time: 15:27
  Old Post 03-05-2003 22:06 Visit Colonel Rhombus's homepage!
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Suffering from ads?

The Trireme is Civilization 2's equivalent of the Galley: a feeble sailing vessel that sinks in deep waters.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:27
  Old Post 03-05-2003 22:42
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Trireme, Galley, same thing.

Cruddy is offline Cruddy
Warlord

Mar 2003
time: 05:27
  Old Post 03-05-2003 22:55 Visit Cruddy's homepage!
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Personally I call them rowing boats.

Qilue is offline Qilue
King
Australia
Dec 1999
time: 15:27
  Old Post 03-05-2003 23:30
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Avatar Enlargement: We've got the solution

quote:
Originally posted by MyOlde
What the hell's a trireme? Wrong game, wrong forum.


A trireme is an advanced ancient warship characterized by the use of three banks of oars. Earlier warships had fewer banks, a bireme had two banks and a monoreme has one bank.

Later rowed warships such as the roman quinchioreme (sp?) still had three banks of oars but two of the banks had two rowers per oar. The libernian was a return to the 1 rower/oar with 3 banks. Also, roman warships were rowed free men and not by slaves or criminals.

One oddity was the ptolomy polyreme which was a kind of huge catamaran with each hull having 10 banks of oars. One account says it sank when a small wave hit it.

History lesson over.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:27
  Old Post 03-05-2003 23:50
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I never thought of this

However, I won't use it in my mod (where naval movement is the most drastic change), since I only play on bigger maps, where oceans are large enough not to be crossed before navigation

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:27
  Old Post 04-05-2003 00:30 Visit Alex's homepage!
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Wheeled galleys. Archimedes would be proud of you.

cronos_qc is offline cronos_qc
Warlord
Québec City
Nov 2002
time: 00:27
  Old Post 04-05-2003 10:39
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AlexnM: ehehheheheh that's a good one!!!

epics is offline epics
Warlord
PL
Dec 2001
time: 06:27
  Old Post 04-05-2003 14:05
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Yes ofcorse good, but I saw someone did this about 2 months ago somewhere on this forum
:d:

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:27
  Old Post 04-05-2003 20:00
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This is an excellent idea.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:27
  Old Post 04-05-2003 20:20
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The Apolyton University mod over in the strategy forums made ocean cost two movement points to enter, and made all ships except the galley ignore ocean movement points.

That method still makes suicide galleys possible, just not very likely.

I like the wheeled approach though, if preventing entirly is the direction you want to take.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:27
  Old Post 04-05-2003 20:45
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Got spare money?

I made ocean cost 3 and sea cost 2, but I was still worried about those little thin bits.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:27
  Old Post 04-05-2003 21:31 Visit Inverse Icarus's homepage!
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i'm a fan of kamakazie galleys though

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:27
  Old Post 04-05-2003 21:49 Visit Alex's homepage!
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quote:
Originally posted by UberKruX
i'm a fan of kamakazie galleys though


yeah, I like them too.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
  Old Post 04-05-2003 22:27 Visit panag's homepage!
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hi ,

well locking a civ up , .....

putting cities all around it and make sure that no-one can pass


, kamikaze galleys seem to be widely used


, .. we should get an option , this type of unit can not pass over ocean , regardless of tech or wonder , ..... Soren , ....


have a nice day

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:27
  Old Post 04-05-2003 23:12
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Kamikaze galleys are only used by humans. The AI won't.

I find a more interesting option is to delay contact trading. In my mod, I put this ability way out in Navigation.

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 05-05-2003 15:46
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Avatar Enlargement: We've got the solution

I had one that took 3 turns in Ocean squares to sink...

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:27
  Old Post 05-05-2003 16:59
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quote:
Originally posted by WarpStorm
Kamikaze galleys are only used by humans. The AI won't.

I find a more interesting option is to delay contact trading. In my mod, I put this ability way out in Navigation.

In my mod, I put it out even later, in radio. Map-trading comes with navigation. This way, when your caravels begin to finally explore the world, your neighbours will still be forced to go to the other continents to talk to these people. It gives a definitive whoring bonus to the first Civ who explores

dannubis is offline dannubis
Chieftain
Ghent
Apr 2002
time: 06:27
  Old Post 05-05-2003 17:25
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Also, to expand the age of sail, you can do the same with ironclads. Make them wheeled and set only coastal tiles passable to wheels.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
  Old Post 05-05-2003 19:34 Visit panag's homepage!
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hi ,

another good early way to prevent contact , either calculate where the AI's galley shall be and put your own ship there , or put two or three in a row on the coast to prevent them from past sailing there , ...

have a nice day

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:27
  Old Post 06-05-2003 02:02
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quote:
Originally posted by Spiffor
In my mod, I put it out even later, in radio. Map-trading comes with navigation. This way, when your caravels begin to finally explore the world, your neighbours will still be forced to go to the other continents to talk to these people.


I'll have to give that a try. It sounds good.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:27
  Old Post 06-05-2003 02:21
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I delayed contact trading too, until Steam Engine.

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