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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Mission Ships......
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15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS

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ribuck is offline ribuck
Settler

May 2003
time: 05:27
  Old Post 03-05-2003 17:03
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Mission Ships...... Support Apolyton or Terrorists Win

Hi peeps, hope you can help me out here, trying to create task forces, I.e. armada's etc, but everytime i try to create them, it' tell's me that I dont have enough mission ships. This is strating to drive me mad, so can somebody please tell me what ships are classed as mission ships.......... ??? so I can build a few then fight back and kick some ass.........

As it stands, I have loads of deadnaughts, Lancers, Corvette's, Scout Ships, troop Ships............ just dont know how or which ships are classified as mission ships........

Cheers,
Ribuck.

gloob is offline gloob
Settler

Mar 2003
time: 05:27
  Old Post 03-05-2003 18:25
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Lose 30 kilos (of popups)

Everything depends on ship classification. Ship classification is set in the ship design. Ship classification of an existing ship cannot be modified again. Ship classification determines AI fighting behaviour: recon ships with great weapons will flee from the enemy. And it determines fleet building: a class recon ship with nukes is not counted as a mission ship in an IF squad.

The class of mission ships must always match the class of task force
Escortes must be SR, LR or IF
Pickets must be recon

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:27
  Old Post 03-05-2003 19:01
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Help yourself to an AD-FREE life

It also depends on the size of the Fleet, how many mission ships and Escorts and Pickets you need to be able to build a fleet.

For example a simple detachment need just one mission ship to be built, whereas larger sizes need much more and from a certain size on must also have a minimum number of Ships in the Escort and/or Picket Ring

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 08-05-2003 18:02
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Put an end to popups!

Is there a difference if I put a SR in the escort box or main (mission) box?

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:27
  Old Post 08-05-2003 21:46
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Support Apolyton buy from Amazon

If you put them into the Escort Box, the Ships are counted towards your needed Escort - Ships, i.e. if you need 2 Escorts to build the fleet, and put 2 SR-Ships into the Escort-Box this condition is fulfilled.

If you put them into the Mission-Box and the Fleet you build isnīt of the SR-Type, the SR-Ships donīt count towards your Number of Mission-Ships, cos only Ships with the same Mission Type as the Fleet do so.

The Behavior of the ships however AFAIK doesnīt change. It is, regardless of wether you put them into the Mission-Box or into the Escort Box, the ships will show the same behavior and attack Missiles, Fighters and Ships within Range.
Only the Position within the Fleet will be an other one, meaning that the SHips will be at the core of the Fleet if put into the Mission box and being further away from the core of the fleet if put into the escort box

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:27
  Old Post 09-05-2003 11:45
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Enter the AD-FREE zone

Yea, that what I figured too. I thought maybe is you put them in the escort box, they get fired upon first, or something like that..... But that seems too much for QS to handle.....

Vince278 is offline Vince278
King

Dec 2002
time: 05:27
  Old Post 11-05-2003 15:55
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Browse Apolyton AD-FREE

I really hate the size limit imposed on Armadas and the number of them that can be in combat at a time. Makes it kinda hard to make a pre-emptive attack on that 250 ship Harvester fleet 2 jumps away.

Sir Alkis is offline Sir Alkis
Settler

Apr 2003
time: 05:27
  Old Post 15-05-2003 17:15
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Support Apolyton, buy Call to Power 2

The type of fleet you make determines which kind of ships are considered "mission" ships.

Therefore, if you create a SR armada or squadron or any other SR fleet, all SR ships are considered mission ships.

Depending on the size of the fleet you are about to create, you need certain number of mission ships; for armadas is 6.

-

MichaeltheGreat is offline MichaeltheGreat
Apolyton Grand Executioner
mooning the house that Ruth built.
Oct 1999
time: 21:27
  Old Post 15-05-2003 21:07
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Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Vince278
I really hate the size limit imposed on Armadas and the number of them that can be in combat at a time. Makes it kinda hard to make a pre-emptive attack on that 250 ship Harvester fleet 2 jumps away.


Bob Marley said it best:

"Sheriff John Brown always hated me,
for what, I dont know,
everytime I plant a seed,
he said 'kill it, before it grows',
he said 'kill them before they grow',
and so..."



Get a jump on ECM/ECCM tech, then form up smaller task forces for harassment and ship hunter/killer missions, earlier in the game, and use several of those task forces independently to prune your enemies' fleets.

Doomed is offline Doomed
Chieftain
Southerner
Mar 2003
time: 05:27
  Old Post 19-05-2003 20:35
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Lose 30 kilos (of popups)

quote:
Originally posted by Vince278
I really hate the size limit imposed on Armadas and the number of them that can be in combat at a time. Makes it kinda hard to make a pre-emptive attack on that 250 ship Harvester fleet 2 jumps away.


It is possible to mod a file to alter the number of ships in any formation, I have played with it upped a bit (tripled the maximum size of armada), but it made things just a bit too easy. The AI is so weak that the capping size on formations is definately a good thing, experiment a little and you will be glad of the imposed limits.

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