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What should we do with Rantz's crew
This poll is closed. |
| fire them |
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0% |
| Throw them into the fridge |
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0% |
| back to the childerngarden |
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0% |
| cold and hot water. Repeat at least 70 times. |
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0% |
| cuff them and well do a little "education" |
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0% |
| They are incocent guys, jut give them another few days and nights without sleep. On another game perhaps, but no vacation. |
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0% |
| A water torture |
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0% |
| Bananas. Properly aplied bananas. |
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0 |
0% |
| Total: |
0 voters |
100% |
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raghar
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I wish somewhere else.
Oct 2002 time: 05:27
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So boys. I tried MOO3, finally, and I'm on verge on plaing throught it. It's incredible. Quicksilver didn't event tested this design. It's done after few months of coding by pen and paper. Q didn't bothered, at least not enought. Amount of bugs after relase is rather high, and more they didn't polished game in user interaction's simplification. I'm talking about for example planet's economy screen. Placement of elements is unintuitive and certain actions are imposible, or problematic.
Space combat has most of RTS problems, so there is a little question what Q ment.
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