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Nuclear Winter
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Don´t be pessimistic! Odin has given us a dangerous environment, so that our glory will be greater!
Well, at waht time does those chats happen? (GMT please!)
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GodKing
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Detroit
Feb 2002 time: 00:27
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Due to some assistance from Aro and Panag, I think I figured out how to get pictures to show in threads. Thanks.
DM Orders for Turn Chat 2900 BC to ??
I am not sure how many turns are to be played, and I will most likely NOT be available for direct assistance, so I will leave these orders very vague. Circumstances are very fluid with the war, so please feel free to change them as circumstances dictate. Please note any such changes in your report.
BUILD QUEUE
Change production to build a settler. This should take approximately 5 turns.
Once complete, construct 1 spear.
After this, I cannot accurately predict events, and so cannot predict what the best build will be. I suspect it will be one of the following:
a spear
an archer
barracks
another settler (watch food and production to minimize waste)
SMC should be consulted if available for preferences in military construction projects.
WORKER ORDERS
Again, with the war and our territory so small, I cannot predict what areas will be safe to work. For now, it appears that toward City Site Red is the only safe area (provided the Celts are kept happy). Number one priority is to NOT loose them to an act of aggression. I would rather them wait inside the city doing nothing that potentially loose them, so for these guys discretion is the better part of valor. If they do venture out, I request that a warrior be sent as a guardian if feasible. Use your discretion in issuing orders. Please note: if you use the Road To command, they will start a project the turn they arrive at the site, not the next turn, finishing it earlier in some cases. However, if something unexpected shows up they are unable to start a retreat that initial turn as well… a gamble in our circumstances of limited area, an enemy that is close, and a lot of work that needs to be done. Use at your discretion.
CITY PLACEMENT
Currently, city location Green is the favored location for city placement, as it is close, on our side of the river for protection, and will have an excellent production value. However, it is also in a danger zone of enemy influence. Settle here first if possible. Otherwise, choose location Red, or one of the Magenta locations as presented. Loose of a settler is grounds for a formal hearing, so PLEASE be careful when moving him. He should be protected by at least a spear, if not a spear and a warrior (one half of our entire army) as she moves to found the new city. As a substitute DM, I do not have the authority (OK, probably I do, I just don’t want people to think I am abusing this privilege) of changing city names. Therefore, we shall use the computer assigned name and at a later date it may be changed per elected DM orders.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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